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Everything posted by Chaoschao222
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BlazBlue Official Art Thread and Directory
Chaoschao222 replied to Chaoschao222's topic in Zepp Museum
Jesus, wtf happened to that quality? -
[CP] News & Gameplay Discussion (Old)
Chaoschao222 replied to kosmos badgirl's topic in BlazBlue Gameplay
Same voice actor. -
This, no idea where 9k came from...
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BlazBlue Official Art Thread and Directory
Chaoschao222 replied to Chaoschao222's topic in Zepp Museum
Added. -
Valk may get a lot of physical fuckery, but he can't do much worse than a witch that got killed and turned into a puppet or a busty broad now stuck with a lanky brat who is nothing more than a magical urchin.
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[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.
Chaoschao222 replied to DC's topic in Archive
I also fixed all the previous data to be written out like in the mook. -
[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.
Chaoschao222 replied to DC's topic in Archive
Ok, so for OD BT, I'm not sure why [the mook] says 2•2•2•2 for the latter 4 hits of the move's active frames rather than [2x4], the other time the mook does this was for 2C, where it said 2•2, because of all this, doing mook notation now. Bloom Trigger|15|2(7)4|31 Bloom Trigger [OD]|15|2(7)2•2•2•2|27 Spring Raid|8|7|29 +12 landing Spring Raid [OD]|8|7|29 +12 landing 2C is +1, 2B is +/- 0. Any unlisted drive has no invul. 2D has foot invul from 1-10, OD 2D has foot invul from 1-8. 6D has body invul from 7-26, OD 6D has body invul from 6-21. 4D has body and projectile invul from 1-26, OD 4D has body and projectile invul from 1-21. d.2D has foot invul from 1-8, OD d.2D has foot invul from 1-6. d.4D has body and projectile invul from 1-26, OD d.4D has body and projectile invul from 1-21. Assault Through is fully invul from 1-18, OD Assault Through is fully invul from 1-15. Spring Raid is fully invul from 1-10, OD Spring Raid is fully invul from 1-10. If you're adding things to the wiki, I think the mook's notation would be best, even though I hadn't been using it before. Like go look at Jin or Tsubaki's pages. Problem is I can't find other characters that use bullets in their active frames like Noel, if at all, which is why I think mook notation is best for now, because I can't be certain why they opt for bullet over #x# in situations like 2C and OD BT and so transliteration will at least 100% be correct, even if its meaning is a bit.... Best to wait till someone more knowledgeable than I has an answer. •'s have been used in multi-hit moves with no gaps but different active frames between each hit.... outside of aforementioned pieces of shit moves that ruined everything... ()'s are for gaps []'s for grouping within multi-hit stuff etc -
Didn't we just get off of theory power levels....
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[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.
Chaoschao222 replied to DC's topic in Archive
Active frame stuff is pretty funny at times in the mook, Haida's practically a math problem 22B's active frames go 2[(5)2] xn. 2f active, with 5f gap between every additional 2f active shot until forever. -
[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.
Chaoschao222 replied to DC's topic in Archive
The way the mook itself does things would be, using 2D and d.4/6A as examples; 5•[2x4]•3 2(3)2. -
[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.
Chaoschao222 replied to DC's topic in Archive
R denotes 22f reload recovery for the following drive normals d.5A|8|2|20 + R d.5A [OD]|8|2|20 d.4/6A|13|2(3)2|16 + R d.4/6A [OD]|13|2(3)2|16 d.5B|11|3(2)2|14 + R d.5B [OD]|11|3(2)2|14 d.4/6B|16|3|25 + R d.4/6B [OD]|16|3|25 d.5C|17|2(2)2|33 + R d.5C [OD]|17|2(2)2|33 d.4/6C|23|4x9|19 + R d.4/6C [OD]|23|4x9|19 d.5D|18|6|16 + R d.5D [OD]|14|6|16 d.2D|19|4x3|25 + R d.2D [OD]|17|4x3|25 d.6D|24|2|12 + R d.6D [OD]|18|2|12 d.4D|25|4|30 + R d.4D [OD]|20|4|15 -
[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.
Chaoschao222 replied to DC's topic in Archive
For the sake of not typing it out each time, I'm using "R" to denote reload, which is 24f extra recovery. 5D|23|4|18 + R 5D [OD]|17|4|18 2D|26||5•[2x4]•3|25 + R 2D [OD]|19|2x6||25 6D|25|2|14 + R 6D [OD]|20|2|14 4D|25|7|18 + R 4D [OD]20|7|12 j.D|13|4•5|until landing + 12 + R j.D [OD]|13|4•5|until landing + 8 j.4D|Until Landing + 10|3|30 + R j.4D [OD]|Until landing + 6|3|30 -
[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.
Chaoschao222 replied to DC's topic in Archive
Name|Startup|Active|Recovery 5A|5|3|10 5B|9|3|16 5C|12|6|17 2A|6|3|10 2B|7|2|12 2C|14|2•2|14 6A|11|3|26 6B|16|5|18 6C|8|8(13)4|20 3C|20|3|32 j.A|6|2|9 j.B|7|4|17 j.C|10|2•3•2|16 j.2C|12|3|30 -
[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.
Chaoschao222 replied to DC's topic in Archive
Anything you wanna know in particular? DC covered most of the major stuff. -
Kuru's not really going around 'saying' things, it's the respective staff that's actually looking at the data for their characters. Ask Cirno or another staff member if you wanna know something.
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[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.
Chaoschao222 replied to DC's topic in Archive
Both normal and OD 5D. Not a damn frame of invincibility. -
[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.
Chaoschao222 replied to DC's topic in Archive
Like "average of 22f more +" better -
[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.
Chaoschao222 replied to DC's topic in Archive
But like, I don't even use twitter, one should just trust their mod's word. I'mma just hope it was a sad case of info falling onto April Fool's Day... Also, if I could work the wiki, I could add this stuff right now, DC. Got nothin' better to do. -
[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.
Chaoschao222 replied to DC's topic in Archive
Because he shouldn't need to. The level of distrust is huge here... :s -
[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.
Chaoschao222 replied to DC's topic in Archive
I can verify that this is true. Nothing DC has said is wrong. Those are actual changes. -
Report Spambots Here
Chaoschao222 replied to CakeWasBannedd's topic in Site Feedback and Suggestions
Nice link. I assume you meant to link http://www.dustloop.com/forums/showthread.php?16054-Made-in-Italy&p=1481936#post1481936 -
BlazBlue Official Art Thread and Directory
Chaoschao222 replied to Chaoschao222's topic in Zepp Museum
That is really this year's pic, see http://blazblue.jp/images/topics/13_birth/makoto.jpg 2011's was http://i.imgur.com/Y8nlmiD.jpg -
BlazBlue Official Art Thread and Directory
Chaoschao222 replied to Chaoschao222's topic in Zepp Museum
Last year was this.... thing This year is this... thing Her 2011 one was really nice, though... -
BlazBlue Official Art Thread and Directory
Chaoschao222 replied to Chaoschao222's topic in Zepp Museum
Makoto already has a birthday pic. edi; oh wait, you said decent. Welp time to wait for a homicide case. -
[CP] News & Gameplay Discussion (Old)
Chaoschao222 replied to kosmos badgirl's topic in BlazBlue Gameplay
There's an Unlimited community in Japan? Man, I wanna go ;w;