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skd

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Everything posted by skd

  1. Throw is special cancelable, do throw > 214B?
  2. there are upsides to it, but personally i dont think its that great unless you already have a round in your belt and want to avoid using your burst near the end of the round (as to not put yourself in a bad position at the start of the next round if you lose) but still get usage out of it.
  3. no, that's correct. she loses her normal ground dash. let me put it this way, shes not really like aigis in the sense that her airdashes get changed. 66/44 > I-No/Morrigan style dash(backdash follows a similar trajectory, i-no's is just a backdash) j66/44 > unchanged you cant cancel into the dash off of normals, though. When you think about it shes not really like aigis, i feel thats kind of a bad comparison. the closest you can do is cancel into a charge move and stance cancel it i guess. Sent from my SCH-I535 using Tapatalk 2
  4. i dont believe anything is "airdash cancelable", i mean you could IAD off of a jump cancelable normal but... thats about it. on another note, we could probably combo off justice phorizer? i dont know what they were thinking making it cancelable into teleport but thats cool too i guess heres some stuff by R-1, if any translators could take a look it would be greatly appreciated~ http://www.famitsu.com/cominy/?m=pc&a=page_fh_diary&target_c_diary_id=47141
  5. 6b.. feint? the slash part didnt come out, and its pretty apparent too. wat. and about the guard point, yeah thats 6a. I dont see her taking any damage though?
  6. its so fast! what are you talking about But yeah, does anyone know if its a lance or a sword? Im not really sure what to call it, that and the things on her waist that she uses to attack(the thruster/bladey looking things?). I wonder if theres a canon name for them but :V
  7. its probably doable without RC in the corner off of valkyrie astraea, and since 4/6 stock gain combos exist for normal mode, yeah its probably a thing
  8. from what ive seen, no. She can barrier almost immediately. Someone else also asked about ground to air, D teleport tracks the opponent so it will put you in the air if they are in the air. otherwise, no. and thanks chao, ill replace the OP links with that.
  9. uwa, thank you so much! i thought i was gonna go to sleep, but Ill start screencapping what i can and adding it to the OP. edit: i just added all of the moves, ill finish uploading/adding screencaps tomorrow x_x
  10. Oh haha, dont worry, i learned stick in arcade too. Any info we can get at all is greatly appreciated! Ill update the OP with all the stuff we found out~ i think the thing about trans-am lasting for only 3 hits was wrong, i saw it attack 3 times and linger around for a good amount of time before it disappeared, maybe 4?
  11. Isuna, 236B 214A 2A 5B 623B apparently works, if true thats a lot of stocks. i really appreciate the info, im too hype haha her CA is her 6C~ Air throw definitely comboable too!
  12. she was on previously, but http://live.nicovideo.jp/watch/lv118540391?ref=ser&zroute=search&kind=content&track=nicouni_search_keyword&keyword=bbcp
  13. Stream Thoughts/Review! Okay, on block her specials in normal mode gain 1 stock, on hit they gain 2. Her basic combo route on standing looks like Basic gatling chain > 236C. I have seen stuff into sweep > teleport in place > OTG though, dunno how far that goes or if she can gain stocks off of air combos. sonic saber seems like a really good projectile, the recovery is pretty decent (you can airdash/doublejump afterwards, looks a little faster than jin ice sword but not too sure!) The really fast lean in slash in gain art (valkyrie astrea, 236B/C extension) requires a teleport to combo midscreen, but in the corner you have a ridiculous amount of time to combo w/o teleport (which will probably factor into corner only combos). The recovery is really fast, so you can use a normal teleport to followup midscreen as opposed to burning multiple stocks. Her super pushes back a lot, and recovers really fast too. hard to punish from what ive seen? :v to punish it you probably have to jump to negate the pushback Her DP is really fast! it looks similar to rehyou, but recovers much faster. I wonder if its a real DP, that hasnt been confirmed yet. On CH leads into combo (grounded normals connected) D teleport is Air OK! its really fast. for her taunt she just slashes forward lightly, it has pretty decent range actually haha her airgrab is a lance dive + ground bounce, looks comboable? tl;dr she looks broken
  14. okay, so noir edge > strike fall > super is a thing, good to know. im so hype im crying
  15. 5B>5C>236C>6D>2C>5C>623B>hjc>JB>jc>JB>JC>236C>236D>(RC?)>JC>jc>JB>JC>236C>D 3 stocks, 50 meter? Apparently 5k, im not sure if that RC is in the right place but shoutouts to 90% combo rate
  16. Maybe, it would probably do abysmal damage though. Maybe it reverse prorates?
  17. uwa, a little barebones and assumptive, but ill clear it up/add to it as more info comes in. that said, shes out! thanks for the translation haki, hopefully some more stuff surfaces soon haha try to keep the color wars down ;_;
  18. i read this thread everyday
  19. i took the fall in debunking your translation never again #ripskdick2012
  20. are you sure hes talking about console release being out in February? Ive been hearing different things from different people, some people say yeah but some people say its about bb radio ?_?
  21. theres a timing where you can get all 3 hits and it scoops, i just kept fucking up @_@
  22. h knight you were at nec and we didnt even talk??!?!!?!?!?!?!?!?!?!?!?!?!?!!!!?!?!?!?!?!!!
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