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skd

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Everything posted by skd

  1. ayo text me jimmy
  2. thank you so much big e and everyone who helped out
  3. shoutouts to seeding shoutouts to bowl of soul
  4. Are these seeded? brkrdave's first match could be Lord Knight (assuming he enters of course). He got 1st at SB beating Alex Valle and duckator, then got hit by brutal impact in the finals.
  5. why Sent from my SCH-I535 using Tapatalk 2
  6. hmmm, if you are in awakening you might as well do the 50 meter CS route, that combo builds /40 meter/ (10 meter requirement to start) before the CS, where if you use the EX lion at the start (17 meter requirement) you get less damage and generate only 5 meter after the EX lion. And the combo ends in a much less favorable position. no clue what to do for 50 meter non awakening damage, lol. edit, tl;dr 5C jBB EX Lion Route (17 meter start) builds 13 meter total, spends 25. -12 from where you start, 5k 5C jBC j214B ...> CS (10 meter start) builds 40 meter total, spends 50. -10 from where you start. 5.4k! replacing the CS with ziodyne will connect, for 5059 damage. still builds 40 meter and all that jazz, but does less damage than optimal 5C jBB route (but you get to start with less meter) pretty much EX route only when out of awakening or going for 75/100 meter stuff? edit edit 5C jBC j214B 2A 5C j214AB etc (8 meter start) builds 21 meter total, spends 25. -4 from where you start, for 15 less damage! whee. umm, as far as 75 meter goes for ziodyne ender, 5C jBC j214B 2A 5C j214AB 5B jC j214B 2B 5C jBB jBB jBD ZD is slightly more damaging (5733) and oh shit, 50 meter 5.6k in awakening, builds one more meter than previous aforementioned combo 5C jB jC j214B 2A 2B SJ jC j214B 5B 5C 2C 214B j214A CS (very very height spec though, 5c has to hit as low as possible. the other one is much easier lol) 75 meter stuff (jBC > sliiiightly more damaging ziodyne, slightly less damaging cross slash) is possible off of jBC at 55 meter, jBB j214AB into both supers at 63 meter. tl;dr meter gain route is godly, if you have meter to burn you can probably go for jBB but dat metergain tho, plus more confirm options (25, 50, and 75 meter)
  7. the burst punishes i run are 5C jB jC j214B 5A jC j214B 5B 5C 2C 214B j2A jD (4.1k) 5C jB jC j214B 2A 5C j214AB 5B jC j214B 2B 5C 2C 214B SJ jC jBD (5.1k) 5C jB jC j214B 5A jC j214B 5B 5C 2C 214A j214A CS (5.4k) (more corner carry, and more damage!!) i dont have a ziodyne one, haha. edit: okay, the other one can result in 15 more damage but you have to start at 17 meter as opposed to 8 with the other route, and netting that 15 more damage requires you to do 5C jBB j214AB 5B jC j214B 2B jC j214B 2B 5C 2C j214B jC jBD. to get this to work you need to hit with j214AB as high as possible (slight, slight delay after ground height burst blocked)
  8. if anyone is playing at 5:45 AM ill have a room open, spazzing out about being out of practice before wb :s 820 STILL RIDING THE PARANOIA TRAIN
  9. doubt its optimized, but 6C immediate 6D produces the height for air BS > 22C(as expected), on stream hara did 6C 6D j214D 22C 236D 2C 5C SJ jC j214C 5C 5D 623D~236C~214D for just a bit over 4k. also 2c slight delay 5c post ds is the new thing? it prorates sorta well, right?
  10. bb? a freakin blizzard, thats what. if anything tsb is next week!
  11. ohh you're gonna be here for a while huh.looking forward to meeting you at wb! Sent from my SCH-I535 using Tapatalk 2
  12. for your trip? if you are concerned about being able to use your stick, all of the setups at next level are 360s as far as buying one in person, no clue :c
  13. you have great anti air specials though! 623B and C are godlike!
  14. well most convertors like that have...some sort of lag :v but yeah i know, i mean for posterity's sake (who am i kidding)
  15. I mean, 360 to ps3... I haven't really seen anything like that? and if it's for a stick(if it's for pad, I have no clue) then dual mod is probably the way to go? Sent from my SCH-I535 using Tapatalk 2
  16. 360 to ps3... dual mod??? Sent from my SCH-I535 using Tapatalk 2
  17. oop, dunno where I picked that up then. twitterrr pls. normal mode 2c definitely fatals though! Sent from my SCH-I535 using Tapatalk 2
  18. you can cross slash through every ziodyne except level 3 d maziodyne, same with d ziodyne(trades). if you have meter w/o persona out no reason for him to get an unlockable unless you tech badly
  19. i think strike fall might have some sort of change in OD, going off of a (hopefully not mistranslated) post from bbs. and yeah, someone said GA 3C fatals. 2C in both modes fatal as well (so many fatals lol)
  20. her normals aren't particularly bad, they just have to be used well (slow startup/long recovery/non dominant hitboxes ala mu jC) I think I know the set you are talking about, that matchup looks so sad for tager lol Sent from my SCH-I535 using Tapatalk 2
  21. yeah, it works on mitsuru(which is the most important matchup for me to know at least, haha) so you can do instant overhead into airdash mixup/fuzzy if they end up blocking the first mixup. Sent from my SCH-I535 using Tapatalk 2
  22. i get this to work on people a lot off of jB(1)(B, whiff if necessary) then 5A. a lot of people expect to block 2 hits so yeah haha also after the jA 5D you can do airdash jBB for some more corner carry.
  23. yes from me, no from ops :c Sent from my SCH-I535 using Tapatalk 2
  24. oop, jB(1)B :v
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