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Everything posted by skd
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prob because shes a fraud char
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roll and punish landing recovery
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anime money matches? ill play, i guess even though i havent touched BB in god knows how long how much?!
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hahahah, its not a frame trap. im just doing 2C 44 2C 44 2C 44 2C because the persona stays in place and i can get really far away and it combos into itself 4 times, im just trolling lol
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gg's to the randoms i destroyed in the ny gamer room, hold that 30-0
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Yeah, i listed this under the 4x prorate starters. At least with 75 meter we can get ex lion > 5AAA ender, but its really hard to get the max reps off 5A to kill with super ;_; the throw combo ive been running is CD CH dash 5B (delay) 5C (delay) 2C (delay) 236C for 2282, you can ziodyne for 3193 (has to be buffered right when the fireball connects) the better part about this is that you can actually get a little extension in the corner~ 5B 5C 2C DC jB jBB djC (yeap) BD Ziodyne for 3474 or if youre a little closer 5B 5C 2C DC 5C SJ jBB BD Ziodyne for 3540 it might seem hard at first, but ive been doing this combo very consistently. You just have to find the rhythm, its kind of fun? maybe. Edit: oh yeah since grab CH OMB doesnt work, ive been running CH grab dash 5B 5C 214A OMB jC j214B 2B jC j214A 5AAA jBD for meterless, for ziodyne ender (which is practically what im aiming for when i get it most of the time if anything) CH grab dash 5B 5C 214A OMB 214B j214B 2B 5C jBB djBB BD Ziodyne for like actual good damage(more than if you went into the 5D route off a normal grab > omb at least) then it should be easy to optimize stuff right?! theres a lot of stuff not fleshed out for this character, mostly in terms of being able to optimize in any situation possible with that in mind, OMB confirms off 5D Oki? this is /ridiculously/ practical. pls to use this!!! its very helpful. Jump over airturn airdash jA jB 5B 5DD 2B 5C 5B 2AB 236C OMB 5D 2AB 214A 5DD 2B 5B 5C SJ jBB jBD Ziodyne Jump over empty jump 2A 2B 5B 5DD 5B 2AB 236C OMB 5D 2AB 214A 5DD 2B 5B 5C SJ jBB jBD Ziodyne Same side empty jump low 2A 2B 5B 5DD 214B dash 236C OMB etc In corner same same airdash jA jB 5B 5DD 214B etc 214A 5DD 5B 214D OMB 5D dash 2AB 5B 5DD 214B 5B jC j214A 5AAA 214A 5DD 5B 214D OMC 214B jC j214B 2B jC j214A 5AAA yes it has to be 2B 5B!!! 2B doesnt give enough hitstun for 5C to connect
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also light proration shit into cross slash like crossup 5DD 1 hit DP cross slash or sandwiched 214A 5DD run up BD CS or jA 5A 5C BD CS (its application is a secret) can be followed up near the corner with 2A 5B jC j214B 2B(1/2) jC j214A 5AAA jBD for larger characters where the 5AAA ender will connect even while they are pretty high up you can do 2 hits of 2B, but for most of the cast you have to do 1 to get the 5AAA ender. i dont know why im double posting uhhh ill post up some useful OMB stuff too, i would like to make videos but no splitter :v this board just seemed lonely
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Well metered air combo confirming theory?! i guess, works around 60% of the screen away from the corner (no really) So when confirming into air combo, by having your opponent at the bottom of jB/jA, you can make j214B RC j214A connect in such a way that you can link 5B and stuff easily afterwards. Example! from starting position, cross over and anti air 2B (this is just to get a grasp on the range and how the dives interact at distances. When closer to the corner, you have to delay the RC otherwise, you do it immediately) 2B CH 5B 5C SJ jB jC j214B RC j214A 5B/2B jC j214B into 5D oki or 5AAA stuff or 2B 5C SJ jBB DP Ziodyne (super jump is necessary to create the proper height, though its possible to do it at low altitude with a normal jump if you keep the opponent low) Thats the "bnb" i guess, with a really "easy" confirm (5B 5C after CH) Though at proper proration/with the proper starters you can squeeze another lion rep (which doesnt allow for 5AAA ender, which pretty much singles out its usefulness for cross slash ender) You can do this relatively easily off of things with "3x" initial prorate (Being 2B, jA, jB most commonly) but you still have to keep SMP in mind... jB CH land 5B jA jC j214B RC j214A 5B jC j214B 2B jC j214A CS 2B CH 5C jB jC j214B RC j214A 5B jC j214B 2B jC j214A CS jA CH 2B SJ jB jC j214B RC j214A 5B jC j214B 2B jC j214A CS etc etc, hopefully you get the idea behind the combo structure. If you land a hit and go directly into an air combo (2B AA jB jC... with a 3x prorate starter) you can actually net the 5AAA ender (or if its a 4x prorate starter, being 5A/5B you can squeeze out the extra rep) Finally, a little more practical, if you avoid using 5C you can get an extra rep with 5AAA ender using EX lion by using 2A 5C after the j214A. have fun i guess, sorry for the shitty explanation, this is actually really useful.
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i dunno, iirc what i did was 236D FC RC IAD jBB 2A 5AA 2B 5B 5C 214D OMB 214B 214B 214B RC 214B RC 214B but i didnt really test anything more, i just wanted to see if it was possible
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you can do 214B 214B 214B RC 214B RC 214B after SMP loop kicks in
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random teams pls?
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Consider location when you try to tech grabs, dont get your tech baited near the corner where the risk for attempting to tech doesnt really equal the reward (say you dont tech, you eat 1k midscreen+ air tech vs 4k+ corner into oki) that said the reward off grabs generally rises near the corner, so keep that in mind too.
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didnt i say something about this? probably not, just forward dash haha
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there are a few silly errors in the frame data, that is probably one of them
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The New England Thread: Bears Warbling Outside My Igloo: A Polarizing Dilemma
skd replied to Zoob's topic in East Coast
i dont actually mean saphri is an intolerable fuck, so im just tro- oh -
The New England Thread: Bears Warbling Outside My Igloo: A Polarizing Dilemma
skd replied to Zoob's topic in East Coast
the way you phrase it, you must be pretty great huh. i wonder whos lower on the social ladder? weebs or... -
Hokuto no Jersey thread: Fist-pump of the North Shore
skd replied to bbq sauce's topic in East Coast
i couldnt find the philly thread oh, its on the second page jimmy read this please -
Hokuto no Jersey thread: Fist-pump of the North Shore
skd replied to bbq sauce's topic in East Coast
yo jimmy tell me if you cant buy songs and shit on the machine, ill give you the account information thats linked to the card -
The New England Thread: Bears Warbling Outside My Igloo: A Polarizing Dilemma
skd replied to Zoob's topic in East Coast
if thats the case, you wont ever not smell like snails and dog shit no matter how hard you try -
yeah, some stuff in there is wrong. 214B is also fatal counter etc etc.
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in the way of optimal super enders for aoa, the most i could get was ~D 2A 5B 5C j214B 2B 5C j214A 5AA jBD Ziodyne for 4119? ~D 5B 2B 5C j214B 5B 2C 214B j214A CS for like...4556? airdash route for range confirm/oki/meter gain, for meterless damage you do 5B 2B 5C j214B unless you are too far for both hits of 2b to connect. airdash route confirms into super are (again) ~D 5B 5C IAD jBB j214A 5B 2C 44 2AB 236C CS ~D 5B 5C IAD jBB j214A 2B 5C jBB jBD Ziodyne i really dont think these can be optimized any further? like, generally you are going to go for okizeme unless you want to try to kill off of AoA, but as far as oki goes the airdash route seems to be optimal. these are it as far as optimal goes, right? considering ranges/confirm potential. I'll try to update some parts of the wiki too i guess
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Team St1ckbug Blesses the Ring: 9/22 Brooklyn, NY Results!
skd replied to DaiAndOh's topic in Tournament Results
DESTROY ASS #1 (no seriously)