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skd

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Everything posted by skd

  1. I dont know if its the best, but hotaru is great. Anyone know raw midscreen/corner damage vs fatal midscreen/corner damage with a practical amount of stars? i dont know hakumen
  2. lol Money match me
  3. The only way i remember carl is purple throw tao
  4. i want to see this happen i want to see this happen so bad
  5. aww nobody responded to seifuku. the input should be 6632A~C but you cannot make it cross up emergency tech because it is way too early. but you can whiff that 2A and still crossup 2A. I think. Anyways, lmao look its puppet trainee. I was trolling around on ranked with my tager, i body him, he comes back and asks for a rematch, i say sure. So we play, he keeps asking me to play tager. Though on my card, tager is obviously like my 8th most played character, he cant seem to get it through his head that i dont main tager. So we keep playing, and get a bunch of badly spelled messages such as "stfu LYER -_-" and messages telling me to keep picking tager. Anyways, we play like 12 matches or something? it was like, 11-0 before the last match, and i tried to go for astral. Now, my tager isnt very good at all, and i ended up losing in the last round trying to combo into it (how can you do it without spark anyways? :x ) and then he sends me another badly spelled message, and another one saying LMAOROTFLOL xD and kicks me from the room. I then find out that he does this to everyone lmao
  6. Shoutouts to parents being mad at their underaged(?) kids for being at a video game tournament too long
  7. Hmm, someone want to give me a general idea about how characterspecific i-no's combos are? Also, anyone know of this video, im not sure of the i-no player, it might be koichi, but he pretty much just bodies a team. its almost like a combo video, its sick. So vague, but i dont remember much
  8. also lmao at -11 at least why attack after blocked 236A***. And -4 is only punishable on IB. 236D is not as obvious as 6D, you probably wont get "poked" out of it on reaction, and 5C 2C or 5C/2C 6C serves as a frame trap to discourage dat mash. 5C 236D is pretty much good if your opponent knows whats good or doesnt have a DP. after 5C cant you just IAD over him to bait a DP, and jC if he doesnt. But dont get yomi airthrown! stayfreesmosh
  9. Read the chat in the top right corner. Lost and SKD went for Astral finishes. Isuyaru was supposed to, and had it set up, but couldnt do it.
  10. i think techable sweeps like, hmm how would i explain this in SF if a sweep hit an air opponent they would fall right down but instead of this happening in BB, some sweeps are getting property changes so that it doesnt happen, instead they get to tech in the air instead of forcing emergency tech unless i am understanding this wrong
  11. oh no, smooshman in the thread. get ready for lock >_< ontopic, Can someone clarify the buisness on ragna 5D? So its like, 5D doesnt knockdown on standing opponents? but it would work the same way on opponents being combo'd outside of standing state?
  12. What? Ragna doesnt have a 1 frame anti air with no recovery time whatsoever
  13. at least your anti air isnt as stupid as makoto <_>
  14. im obviously not lunaris so Lunar's. Son learn to read! also shoutouts to severin for not being afraid to express his inner homo Youre all pussies compared to severin
  15. Zidane, any ideas as to why hazama suddenly shot up into top 3 though he wasnt 4th before? What made him suddenly skip haku/carl? o_o
  16. dai get me a ps2 so i can learn gg
  17. Titanium hit the nail on the head. Ragna has no reliable 50/50s if your opponent is well versed in his mixup. His mixup isnt so fantastic regardless, but he does hit hard, that is true. welllll, there is ambiguous IADDP but that requires meter i want a 50/50
  18. Thus, the IDEA being okay BUT you would need a strong community for it. As shown by the "tho" it means it would be an okay idea IF The community was strong enough. k i have to repeat myself for you. one more time? nah. lern2reedskye stop being dumb
  19. too high for 22D actually. Anyways, 22C is legit. if i dont want to resume mixup because i expect like, a mash or something, 22C actually has good range and stuffs a bunch of things mid blockstun. and it pushes back well. I end up using it alot. then, air blockstun, 236236C, gg
  20. so yeah, i want to guard break glitch someone for massive damage if i have 5 stocks on a guard break, what do i do. this person starts in the air, btw. im not sure if i want to start with j214D because of repeat use proration if i want to use a loop of 623D.etc So im not sure about a starter to go for. 214D? And what would be an optimal combo off of that? ._.
  21. Causing problems for people? Well, i told you why most old combos wont work. also lmao stay salty
  22. stay ignorant and thinking you are gdlk theres such a thing as repeat move proration in CS, bud.
  23. looooollll wheres your sig from

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