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skd

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Everything posted by skd

  1. Hmm, someone want to give me a general idea about how characterspecific i-no's combos are? Also, anyone know of this video, im not sure of the i-no player, it might be koichi, but he pretty much just bodies a team. its almost like a combo video, its sick. So vague, but i dont remember much
  2. also lmao at -11 at least why attack after blocked 236A***. And -4 is only punishable on IB. 236D is not as obvious as 6D, you probably wont get "poked" out of it on reaction, and 5C 2C or 5C/2C 6C serves as a frame trap to discourage dat mash. 5C 236D is pretty much good if your opponent knows whats good or doesnt have a DP. after 5C cant you just IAD over him to bait a DP, and jC if he doesnt. But dont get yomi airthrown! stayfreesmosh
  3. Read the chat in the top right corner. Lost and SKD went for Astral finishes. Isuyaru was supposed to, and had it set up, but couldnt do it.
  4. i think techable sweeps like, hmm how would i explain this in SF if a sweep hit an air opponent they would fall right down but instead of this happening in BB, some sweeps are getting property changes so that it doesnt happen, instead they get to tech in the air instead of forcing emergency tech unless i am understanding this wrong
  5. oh no, smooshman in the thread. get ready for lock >_< ontopic, Can someone clarify the buisness on ragna 5D? So its like, 5D doesnt knockdown on standing opponents? but it would work the same way on opponents being combo'd outside of standing state?
  6. What? Ragna doesnt have a 1 frame anti air with no recovery time whatsoever
  7. at least your anti air isnt as stupid as makoto <_>
  8. im obviously not lunaris so Lunar's. Son learn to read! also shoutouts to severin for not being afraid to express his inner homo Youre all pussies compared to severin
  9. Zidane, any ideas as to why hazama suddenly shot up into top 3 though he wasnt 4th before? What made him suddenly skip haku/carl? o_o
  10. dai get me a ps2 so i can learn gg
  11. Titanium hit the nail on the head. Ragna has no reliable 50/50s if your opponent is well versed in his mixup. His mixup isnt so fantastic regardless, but he does hit hard, that is true. welllll, there is ambiguous IADDP but that requires meter i want a 50/50
  12. Thus, the IDEA being okay BUT you would need a strong community for it. As shown by the "tho" it means it would be an okay idea IF The community was strong enough. k i have to repeat myself for you. one more time? nah. lern2reedskye stop being dumb
  13. too high for 22D actually. Anyways, 22C is legit. if i dont want to resume mixup because i expect like, a mash or something, 22C actually has good range and stuffs a bunch of things mid blockstun. and it pushes back well. I end up using it alot. then, air blockstun, 236236C, gg
  14. so yeah, i want to guard break glitch someone for massive damage if i have 5 stocks on a guard break, what do i do. this person starts in the air, btw. im not sure if i want to start with j214D because of repeat use proration if i want to use a loop of 623D.etc So im not sure about a starter to go for. 214D? And what would be an optimal combo off of that? ._.
  15. Causing problems for people? Well, i told you why most old combos wont work. also lmao stay salty
  16. stay ignorant and thinking you are gdlk theres such a thing as repeat move proration in CS, bud.
  17. looooollll wheres your sig from

  18. what do you mean someone like you. you tryna be racist to nyukkas ps. youre free every day pps. smoking is bad?
  19. Hype, but parking in NY is ass. 2v2? awww yeah
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