Jump to content
Dustloop Forums

Rhiya

Members
  • Posts

    2,362
  • Joined

  • Last visited

Everything posted by Rhiya

  1. I mean into aircombos, mostly. The 5C combo from earlier literally will not work if you do 5CC instead of just 5C. IT's also part of why you need a clean 22D for the 3.4k 214B combo, I think -- though that might also be 5B and 5BB.
  2. It stops launches off 214 from working, basically.
  3. Tsubaki just has a ton of moves that absolutely kill your combo options. 5CC is incredibly guilty of this, and her highs and lows force limited followup (as we know all too damn well).
  4. I feel kind of silly now. Also, are there any sideswitching gimmicky combos that use 236X?
  5. 5C>214A>5CC>sjc j.B>j.C>jc j.CC>j.214a>j.236c does 2354. Also seems to work off counterhit. Only tried Jin, but I don't think this one will end up being character specific. It's probably only useful on counterhit, but eh.
  6. How much closer does it put the opponent to the corner than the usual version? If it's the same as what I tested earlier (and this also assumes I didn't just screw up, which is honestly a pretty realistic proposition), I don't think it'll work on Hazama, Hakumen, or Arakune.
  7. Awwwwwwwwwwwwwwwwwwww. That's no fun.
  8. 22D x 5. They just let Tsubaki guard break them, so they totally deserve it.
  9. Sorry if this 214B thing is kind of annoying, but I'm really curious about it. Anyways, I forgot to try 22D>214B>2CC>sjc j.B>j.c>jc j.CC>j.236a>j.214c earlier. Tested it on Jin; 3287, 6 more damage than 22D>6CC>sjc j.C> jc j.CC>j.236a>j.214c. That's obviously not enough to warrant anyone changing anything, but 2CC has 12 more untechable frames than 6CC, which means that the sjc to j.B should be a ton easier than the sjc to j.C. I need to try to stick the 5C(whiff)>5CC in. It probably won't be worth it, even if it works, but I'm really curious anyways.
  10. 22D>6C>214B>5C>jc>j.B>j.C>jc>dj.CC>j.236A>j.214C seems to work on everyone except Makoto (Makoto's sprite seems to go up too high for j.214c to hit), although it's hard as hell to do on Rachel. Not exactly insanely useful (only does 3160, ~90 more damage than 22D>6C>jc>j.B>j.C>jc>dj.CC>j.236A>j.214C, and it's still not as good as 22D>6CC>sjc>j.C>jc>j.CC>j.236A>j.214C), but maybe something can come out of it later. 22D>6C>214B>2CC>jc>j.C>jc>dj.CC>j.236A>j.214C does 3197; as far as I can tell, it works on everyone but Hazama, Hakumen, and Arakune (2C hits, but 2CC whiffs on them). I wonder if 22D>6C>214B>2CC>5C(whiff)>5CC>sjc>j.B>J.C>jc>dJ.CC>j.236A>j.236C would work on the characters this works on, since 214B behaves kind of like 214D. EDIT: Tested Mu, changed from 5B to 5C (effectively no difference, except 5C does more damage), added the 2CC combo.
×
×
  • Create New...