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hazelnutman

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Everything posted by hazelnutman

  1. Ah - thank you all for the great help
  2. Ah - thank you very much. That solved that problem rather quickly! Speaking of which, I'm not really too sure about the notations yet. Does do CH and BD stand for?
  3. Hey there. I'm having trouble grasping Challenge 22. I've done it multiple times, but it's inconsistent. The SB version of Guillotine Axe near the end sometimes hits, or sometimes misses due to the fact that I'm not close enough to my opponent. I think it has something to do with how close I am to the target after my SB Extra Attack crossup, but I have no idea how to make myself start the A attack closer. EDIT: Oh, and does anybody know any reliable BNBs for building axe color to red? Also, what combo is best for red axe?
  4. Aw shit son. I live on rez! Just finishing up my first year of undergrads, and will probably be living at Gage next year since I got into rez. Spent this past year at Totem. Blazblue locals during the fall?
  5. Yes, I happen to be the same Hazelnutman! :) Fancy seeing you here!

  6. Finally went around to getting the Haida loop down after a few hours of practice. So what are the general tiers most Noels put characters under when it comes to successful looping? i.e. Tager and Bang would be pretty damn high on the list of characters to go Haida on (4-ish reps), while Tsubaki and Tao wouldn't be worth any kind of effort (well, at least from my experiences so far). Also, there was something I read about her 22C bouncing higher or something in CS2. Should I assume that's going to fuck up a lot of these presently-conceived notions of Haida Looping in the near future?
  7. lol, nice seeing you here, Ekusu. I'll stick to my 6C for anti-air, tyvm.
  8. "6A hits crouched opponent" AND SUDDENLY, NOEL'S 6A ISN'T A COMPLETELY WORTHLESS PIECE OF SHIT NOW! Also, lol @ ArcSys trying to make optic barrel faster and faster with every game.
  9. When was 5D ever completely useless?
  10. Whatever - I survived the change between CT to CS, so I can certainly survive this. Hell, I'll just keep an open mind, because I'm a slave to using this character.
  11. "Meh, meh, meh, meh, meh, OH MY GAWD, DELICIOUS FLAT CHEST!" And that is why I main Noel.
  12. Never said anything about drive-spamming Bangs. I said that I usually provoke his drive and counter it to get some momentum going. As for his anti-air, yes - like I said, his game is stronger than Noel's there. He has lots of escape options, and solid tools to start some serious shit up there. Maybe it's just a personal preference, but unless I'm avoiding Nails, I like to keep both of my feet on the ground.
  13. Call me crazy, but this is actually my best match-up in the game. I can take out Bangs 50-100 PSRs higher than myself on a regular basis. Just use a lot of 5C, 2B, and other miscellaneous pokes to provoke him into using his counter drive, and then make him eat a 3C for a nice juicy combo as he tries to counter it. Not to mention, he has a very generous hitbox. It's counter-combo heaven for me. I avoid dashing at him from the air since his air game is a lot stronger than mine in some ways, but typically, avoiding the nails really keeps the pressure off of me. Kinda feels awesome when you jump up and avoid every single one of his 3 nails + ricochet.
  14. 4D while being hit by corner pressure for eventual command grab combo. The i-frames will save your ass. A more general strategy is to rush down on a fallen Ragna bait an Inferno Divider on wake-up, which can easily be punished by the good ol' 3C. I actually let them punish my 3C or 6B upon wake-up Inferno Divider a few times at the start of the match to really mess them up when I start to block them (mind-games). Once they start to catch on, do a few mix-ups upon a downed Ragna, or just a grab now and then to shake things up. Jumping in the corner isn't such a good idea though seeing as one of his Drive moves (forgot which one, I think it's the 6D input) can easily catch you in the air. I find his hitbox big enough for a lot of advanced Gold Burst combos too.
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