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Doom Dragon 103

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About Doom Dragon 103

  • Birthday 10/30/1992

Other Info

  • Location
    Miami Florida
  • PSN
    DOOM103
  1. So outside of 6b nothing then? Is alot of the meta game drive shenanigans while they are guarding to find an opening? She feels so different in this game
  2. Is there any move that can combo into 5d?
  3. Can I do 5c into 5d w/o a CH?
  4. This happens all the time and I'm also super defensive against Ragna players. It's hard to punish him
  5. Hi guys! I have picked up CP for the first time and she is soooo different than all the other games. Hate to ask a silly question and I know 6A is the basic combo starter, but I'm having problems even starting combos because approaching is difficult in this game with her imo any advice?
  6. Edited the OP. I'M BACK
  7. So what should I edit into the op, lets get a consensus on what it is that changed so I can put it in.There are some things that conflict each other so its a bit confusing
  8. Vid or it didn't happen?
  9. I hear the patch comes out on Monday - tomorrow - along with Valk. Are these rumors true?
  10. j.4d hits low too so they are forced to block low which gives up a little d. 6b mixup
  11. Its still slow and blockable on reaction But we're getting somewhere!
  12. I'm gonna go ahead and add the 5B, 2B gatling which btw that sounds really fun I edit the thread name and it doesn't change. WHYYYYYYYYYYY
  13. Anything else new? I've checked the threads, but haven't seen anything. Whenever you guys find something out, post it here so I can edit it into the OP
  14. Ok so now that we have more loke tests I'll make a big edit. BAM Loketest 1: + 2C>5C gattling added (can't input 2C twice) + j4D is damn fast. Crosses up on low height, it's low. - 5D reduced invincibility frames - 22B has reduced range - 22C has more recovery Loketest 2: + C haida bounces higher, can perform combos from further away + optic barrel start up faster + 6A hits crouched opponent + 5C can jc even on block + chain revolver moves have increased speed + bloom trigger slides opponents hit on ground + j.B hits below her - C haida bounces higher so higher dmg combos require more skill - 5D slower than first loke test. Pauses a moment before coming out. Distance is longer - Spring raid launches more horizontally. If not in corner cannot follow up - no more long haida loops - overall dmg decreased - CR 5D not jump cancelable Loketest 3: - 5C doesn't move her forward. Loketest 4: Loketest 5: + 5C > 6B gatling added. + Noel confirmed to be "Scary" + Second hit of 6C "Wallbounds" + "Mashing" or "Random Hits" Into a 4.2k Combo? + "Noel: She had poor normal moves back in CS1 so this will be changed. Chain Revolvers are changed to be more useful for dodging moves " Listed by Arcadia's character concepts for BBCS2, take this as you will, I consider it a buff -LunaKage - Cannot Cancel Forward Throw - Bloom Trigger wallbounces only in corner (elsewhere it causes slide)
  15. I just want a mixup's. Is that so much to ask for?
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