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Posts
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About Doom Dragon 103
- Birthday 10/30/1992
Other Info
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Location
Miami Florida
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PSN
DOOM103
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So outside of 6b nothing then? Is alot of the meta game drive shenanigans while they are guarding to find an opening? She feels so different in this game
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Is there any move that can combo into 5d?
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Can I do 5c into 5d w/o a CH?
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This happens all the time and I'm also super defensive against Ragna players. It's hard to punish him
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Hi guys! I have picked up CP for the first time and she is soooo different than all the other games. Hate to ask a silly question and I know 6A is the basic combo starter, but I'm having problems even starting combos because approaching is difficult in this game with her imo any advice?
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Edited the OP. I'M BACK
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So what should I edit into the op, lets get a consensus on what it is that changed so I can put it in.There are some things that conflict each other so its a bit confusing
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Vid or it didn't happen?
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I hear the patch comes out on Monday - tomorrow - along with Valk. Are these rumors true?
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j.4d hits low too so they are forced to block low which gives up a little d. 6b mixup
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Its still slow and blockable on reaction But we're getting somewhere!
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I'm gonna go ahead and add the 5B, 2B gatling which btw that sounds really fun I edit the thread name and it doesn't change. WHYYYYYYYYYYY
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Anything else new? I've checked the threads, but haven't seen anything. Whenever you guys find something out, post it here so I can edit it into the OP
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Ok so now that we have more loke tests I'll make a big edit. BAM Loketest 1: + 2C>5C gattling added (can't input 2C twice) + j4D is damn fast. Crosses up on low height, it's low. - 5D reduced invincibility frames - 22B has reduced range - 22C has more recovery Loketest 2: + C haida bounces higher, can perform combos from further away + optic barrel start up faster + 6A hits crouched opponent + 5C can jc even on block + chain revolver moves have increased speed + bloom trigger slides opponents hit on ground + j.B hits below her - C haida bounces higher so higher dmg combos require more skill - 5D slower than first loke test. Pauses a moment before coming out. Distance is longer - Spring raid launches more horizontally. If not in corner cannot follow up - no more long haida loops - overall dmg decreased - CR 5D not jump cancelable Loketest 3: - 5C doesn't move her forward. Loketest 4: Loketest 5: + 5C > 6B gatling added. + Noel confirmed to be "Scary" + Second hit of 6C "Wallbounds" + "Mashing" or "Random Hits" Into a 4.2k Combo? + "Noel: She had poor normal moves back in CS1 so this will be changed. Chain Revolvers are changed to be more useful for dodging moves " Listed by Arcadia's character concepts for BBCS2, take this as you will, I consider it a buff -LunaKage - Cannot Cancel Forward Throw - Bloom Trigger wallbounces only in corner (elsewhere it causes slide)
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I just want a mixup's. Is that so much to ask for?