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Warpticon

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Everything posted by Warpticon

  1. I dunno, this seems really cut and dried to me. Leaving it in benefits no one in any way, and banning it basically hurts no one in any way. The arguments in favor of keeping it have been: * It's the developer's job to fix, not ours! (we still have to play the game and get people to play it with us, regardless of what the developer does) * It's hype! (does anybody really believe that relatively easy timer scam infinites are "hype" for anything beyond the first few times they're seen? What is the precedence for this opinion? Are you seriously willing to gamble any part of this game's competitive future on the possibility that people are going to perceive a timer scam infinite as "hype?") * Japan hasn't banned it...we think...so we shouldn't either! (who gives a shit? Fun fact: Japan doesn't run a lot of double-elimination tournaments on console hardware, either. It's not our jobs to parrot whatever Japan does; it's our job to do what is best for our own scenes. Understanding the thought process behind their decisions is useful; wholesale copycatting is not. If people quit, or never start, playing because tournaments devolve into Waldsteins taking turns playing catch, are you going to console yourself by saying "at least we did what Japan did?") * Let it rock because until we see people using it constantly, there's still a possibility it won't be completely terrible? (in other news, maybe this hot thing won't burn me if I touch it...ow) * Let it rock becasue when the game degrades to clown business, it'll force the developers to fix the game! (good luck getting the players back after the patch, by the way. This idea is steeped in principle and divorced from reality.) Not exactly convincing stuff. Reasons the infinite is bad: * It wastes time. We live in the real world in people die and time available is finite. In this same world, tournaments have schedules to keep. It's already been explained how this can make touranments drag on a long time, and it's already hard enough running tournaments and fitting them into a defined schedule space. You wanna make that harder for what? So you can watch Waldstein play catch with himself? * Image. People dismiss this or call it scrub talk, but the reality is that attracting and keeping players is both important also difficult for a scene. We don't have the luxury of playing whoever walks into an arcade any time we feel like it. We have to find people who are interested in playing and dedicated enough to keep playing, or there is no scene. There's plenty of recent precedent, too. SFxT's patch fixed most of its most egregious flaws, but the perception of it as "Street Fighter x Timeout" contributed heavily to a deflation of the competitive scene. It's interesting that the lead programmer of Skullgirls is in favor of keeping it in, considering that the perception of that game as 7-day combos and Double assist only not only did irreparable harm to its competitive scene but more than likely took money (or "money", as it were with that whole legal situation) out of his own pockets. Is it worth the risk of obscuring the other 99.9% of the game for some false sense of rule enforcement consistency? * The infinite removes interactivity from the game. And before anybody talks about infinites in MvC2 or 3 and one touch kills, those games have multiple characters per player and thereby multiple opportunities to get around them. * Because he does above-average damage, the likelihood of landing a hit into infinite is higher than with other characters. * He doesn't even need it. He's top tier already, and this just gives him a way to win more annoyingly/less fairly. Reasons the infinite is beneficial: *crickets* Nobody has given an actual reason it should be kept outside of adhering to some unwritten non-rule that isn't even consistently enforced. What is the good that is done by keeping it in? Banning it is easy to enforce, has multiple positive effects, and has little to no effect on Waldstein's competitive viability, outside of possibly preventing him from being game-breaking. Also, I find the argument that banning a timer scam infinite is one step away from banning throws to be patently absurd. Throws work the way they're supposed to, and they are a fundamental part of fighting game offense/defense interaction. This very clearly is neither of those things.
  2. I still have no idea where the whole Yuzuriha = Aoko thing is coming from. Red hair and a smile makes you Aoko, I guess. Yuzuriha is clearly the love child of this and this
  3. That's because it showed he was in Pool 5 here: http://www.dustloop.com/forums/showthread.php?11011-Evolution-2011-at-the-Rio-Las-Vegas-NV-July-29-31.-Get-hype!&p=1079965&viewfull=1#post1079965 I used that as a reference when adding names, but I couldn't confirm it in the checkin system...so you'd have to check with Xie on that, I guess.
  4. Hey guys, just updated the spreadsheet (if hadn't heard, I made one for all the games here: http://tinyurl.com/evopoolsheet ). Let me know if I screwed up anywhere.
  5. I'm pretty sure I'm "switching" to Hakumen. And by "switching" I mean playing Hakumen until I have time to learn Litchi's 7 day combos.
  6. Who plays Litchi? I don't include myself.
  7. I can't even say I'm the best Litchi in the state.
  8. Can't wait to be hopeless.
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