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bojador_pt

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Everything posted by bojador_pt

  1. So what you're saying is that I should do the follow up for the HF instead of wasting 50% heat to RC and continue the combo? Bear in mind that I'm doing the HF because I'm out of range for 3C or 5D.
  2. I'm sorry for the confusion. This is what I meant: 5B, 5C, 2C, HF(1) RC... 5B (CH), 5C, 2C, HF (1) RC... I was under the impression CH on the start of a combo would give you more untechable frames so you could do things like 5D loop, that's why I asked.
  3. What's a good follow up for this: 5B, 5C, 2D, HF(1) RC ...? And what if 5B hits as counter hit?
  4. StarryShade what's djc? Double Jump Cancel? Can't I just jc? Meaning, J.C, 8C, BE?
  5. What's the deal with BE combos? Some videos/guides show combos with jc and some with hjc. Do I need to always hjc, is it combo specific, can I change my combo if I mess the hjc and get a jc instead? Also, when I do a combo that involves J.CD, jc J.C, BE can I always substitute the 2nd J.C with J.D?
  6. FlyingVe is that what happened here? Combo @ 0:32: http://www.youtube.com/watch?v=XbIEJOmYh1c He uses J.B after the 5D DC because he hit his opp with the 6A while he was airborn?
  7. Ok. And if I do 6A (JC not HJC), J.C (JC), J.C, BE will it work? Regarding J.B in combos I get what you're saing but I've seen very good players using it. Mainly replacing the 6A (after a 5D for example) with the J.B and maybe in this scenario increases the damage. Maybe a FC or CH combo? Combo @ 0:32: http://www.youtube.com/watch?v=XbIEJOmYh1c
  8. Thx KayEff. I've never seen it wrote like that. Cheers Edit: Why is there some combos with 6A (HJC), J.C (JC), J.C, BE, some with 6A (HJC), J.C, J.D (JC), J.C, BE and even some with 6A (HJC), J.C, J.D (JC), J.D, BE? Can I always go for (HJC) J.C, J.D (JC) J.D, BE? If yes: Why do some people do J.C (JC) J.C? If not: Why can't I? Also, how about using J.B, J.C (JC), J.C, BE? I often see people do this aswell.
  9. TITANIUM what's HJC hj.C? What does the hj.C stands for?
  10. Thx again VR-Raiden. Just one thing though. Is it possible to do a double BE in that combo? And how can I know what combos can be double BE'ed and the ones that can't? Without memorising them I mean; is there a rule or something?
  11. So I've been working on some combos and I need some help. I'm trying this in the corner: 5B, 5C, 5D, dc 6A, HJC.C, j.D, BE, 6DD, JC.C, BE, 5D, D.ID. What's the best way to input the HJC and the JC? I'm doing 39 for the HJC then holding 3 again during the J.C, J.D, then I do 9C to JC again and go from 9 to 4 for the BE. Another problem is connecting the J.C after the 6DD. I do 6DD (I press D D twice almost together) and then 9C for the JC and roll back to 4 for the BE. Should I press 9C right after the 2nd D hits or should I delay it? Because most of the times J.C whiffs. Can someone break this apart and tell me the best way to do this? Because I'm worried that I might end with some bad habits. Now some more simple stuff that I haven't fully understood. - What's 6D whiff D and what is it for? - Do I need to be point blank to do 5B, 5C, 5D, dc 6A? Sometimes 6A doesn't connect and I want to know if I'm messing the link or not? - Is 623C, 236C, delayed 236C, 5B, 6A char specific? I have problems connecting the 5B, 6A and even the 6A without the 5B. I try to delay the last 236C as much as possible and I know it must be done midscreen.
  12. Ok. Thx Ladon
  13. I need help understanding a concept. Take these 2 combos: 1. (not in corner) 623C -> 236C -> delay 236C, (dash) 5B, 6A (HJC), j.C, j.D (JC), j.C, j.214C, 6B 2. 5B+C, 214B -> delay 214D, dash 5B, 6A (HJC), j.D (JC), j.D, j.214C, 5D (1st hit), 214A -> 214D Damage: 3029, Difficulty: ** On the 1st one the (dash) means the dash may be optional correct? But on the 2nd one I know that you can connect 5B after 214B -> delay 214D without dashing, so what does this dash means?
  14. Thx VR-Raiden. What should I retain from this frame data? I ask this because since cancel normals into each other what's importante about frame data? Is it the Untechable Frames?
  15. Where can I find which normals can cancel into another? And some guide to read the frame data?
  16. Thx for the answers Final_Ultima. One more thing if I may. Is there a tutorial video for Ragna? All videos seems to be about combos and I need something that explains what should be my approach, better range to be in, etc. Right now I'm felling 5B is his main poke and I should be at a distance where I can hit something like 5B, 5C, 5D/special and go from there. But I need some kind of confirmation on this and how to approach from the air because right now I don't have a clue. But as said above I didn't completed tutorial mode yet nor Ragna Challenges, and I haven't played arcade/story mode so maybe that's something that will be shown to me when I play a bit more.
  17. Hello!! I searched for an introduction thread but I couldn't find it so I thought I'll introduce myself on my char sub-forum. I’m new to BBCS and I've never played BBCT nor GG so I know I have a lot to learn and I hope the more experienced players can help me down this bumpy road. I've been playing SF4 since release and I wanted to try something new and different, hence BBCS. I mained Boxer in SF4 so my execution isn't that great with motions (I use an arcade stick) and my friends suggested I should start with Ragna because he is one of the easiest chars to learn (prolly/hopefully hard to master) and that just suits me because I don't have that much time to dedicate to fighting games nowadays. I've been lurking the forums for about 2 months and more intensely since I bought the game and I'm already having some problems and I didn't even completed the tutorial yet So now that you know where I'm coming from I have a couple of questions regarding the tutorial. Once again I searched for a tutorial specific thread but I didn't found any. 1. on the CH HF dash 5B, 5C, HF + follow up combo I can't get the dash to come out. I completed this one without the dash but I want to learn how to it properly. 2. on the FC 2C, 5D dc 5D dc 5D. I'm stuck on this one. I've managed to combo into the 2nd 5D after the dash but it's mostly accidentally. Sometimes it combos, sometimes the 5D 1st hit whiffs, sometimes the 5D 1st hit gets blocked and sometimes the 5D 1st hits as CH. I've tried to time it, mash it, hold D after dash, etc. How should I do it and how to know if I'm doing it to late or to soon? 3. if you hold A,B,C or D the game repeats the input for 5f correct? How can I take advantage of this? That's all for now. Cheers
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