SHINIGAMI_mkl
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Everything posted by SHINIGAMI_mkl
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Hello everyone, I would like to announce on behalf of the team that we have opened up registrations for GCC Majors Bahrain 2016! The biggest FGC Tournament in the Middle East. Where: The kingdom of Bahrain, Ramee Grand Hotel & Spa, Al Manama. When: On Christmas weekend, Friday, December 23rd - Saturday, December 24th. Friday starts at 2 pm GMT+3 ( 6 am EST / 3 am PST ) and ends at 11 pm GMT+3 ( 3 pm EST / 12 pm PST ) Saturday starts at 12 pm GMT+3 ( 4 am EST / 1 am PST ) and ends at 9 pm GMT+3 ( 1 pm EST / 10 am PST ) For Rules, and ticket purchase please go to our website GCC Majors! Game Lineup: Main Tournaments Street Fighter V Guilty Gear Xrd -REVELATOR- King of Fighters XIV Super Smash Bros. 4 Side Tournaments BlazBlue Central Fiction Super Smash Bros. Melee Team Tournaments of the 4 main games Fees: Competitor 2-Day Pass (for all main tournaments) Early Bird - $33.25 Regular - $39.90 Spectator 1-Day Pass (Casuals and Side tournaments) Early Bird - $14.63 Regular - $18.62 *At the venue registration is available for both types and will cost a bit more. **Registration forms for BB and Melee can be found at our Rules page on our website under the their respective game rules. Stream: Will be available at our channels on Twitch: twitch.tv/gccmajors and twicth.tv/gccmajors2
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[AC+] PSN Match Finder/GG Thread
SHINIGAMI_mkl replied to Kurushii's topic in Guilty Gear Online Play
Anyone in the east coast wants to play +R? -
[AC+] PSN Match Finder/GG Thread
SHINIGAMI_mkl replied to Kurushii's topic in Guilty Gear Online Play
+R anyone? -
[AC+] PSN Match Finder/GG Thread
SHINIGAMI_mkl replied to Kurushii's topic in Guilty Gear Online Play
I'll be hosting a room soon if anyone around EC wants to play -
Hi I'm in State College and been wondering if a lot of people play GG, if so I would like to play offline matches with you
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Blazblue Arabia: WE HAVE SUCKY INTERNET, BUT WE LOVE BB!!
SHINIGAMI_mkl replied to WolfCrimson's topic in International
Any GG scenes going on whether online or offline? -
State College Pennsylvania - Hunting for Nittany Lions
SHINIGAMI_mkl replied to silentflame666's topic in East Coast
If anyone is down for GG or knows if there are gatherings and stuff tell me -
[GGAC+R] Baiken - Combo Thread and Technical discussion
SHINIGAMI_mkl replied to kaeru's topic in Baiken
Actually its ground tatami FRC, then kire tatami. And by doing the kire tatami (stand alone or otherwise) as fast as possible you shouldn't get an FRC point before the landing. -
GGAC+ DUSTLOOP PSN MATCH MAKING CHATROOM
SHINIGAMI_mkl replied to Hokuwokk's topic in Guilty Gear Online Play
hi guys, Please reinvite me to the chatroom -
quick questions about Suzuran: If you have 1pt of health, would you die while blocking from Suzuran? Basically would you take chip damage and if so would you die from it in that situation? And would Suzuran block hits that are unblockable in priority like Zappa's unblockable dog bite, ABA's 41236K and the 3rd hit of her normal super (I think these are the only ones but I could've forgotten the rest, and I don't mean unblockables that are high/low for an obvious reason)
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how would 5P or 2P work out in these situations? both are fast but lack in range.. so I'm not sure.
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Hmm.. was the hit on standing or crouching opponents?
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So if I Mawarikomi before blocking the flower or after I would be right under him or switch to the other side maybe? from there is my best bet a j.P to hit him? I don't think I can do that always as he will eventually get smart and maybe hit me with the face extend thing or anything else. Is blocking the best answer until he is far again or he ends his string with the wrong move? Another question, Can he be air-grabbed as he is on his pogo stick? Or is he still counted as standing during it?
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[GGAC+R] Baiken - Combo Thread and Technical discussion
SHINIGAMI_mkl replied to kaeru's topic in Baiken
I've seen one vs. Slayer and another vid of Kuni vs. Nage(FA) where all j.K were jump cancelled to j.HS to Tatami for loop or corner KD. -
[GGAC+R] Baiken - Combo Thread and Technical discussion
SHINIGAMI_mkl replied to kaeru's topic in Baiken
From the BA vs SL vid on first post I can definitely say that the j.K>delay>j.HS>air tatami is actually j.K>dj.HS>air tatami and it went for two reps too. -
His wakeup FB overhead (the chop) always gets stuffed by 6K, but you would pass under him as 6K moves you forward, and you can still combo from that. Watch out for his float j.HS (j.2K FD cancel j.HS) as it could CH you as you do a kire Tatami or airdash normals. If he is spamming that you can close in with Suzuran or running then FD brake, or time you kire Tatami between his pokes. (edit: its his j.HS, I didn't know which button the move was.) Sometime i find myself right under him when he is on his pogo stick (against easier Fausts), most ground normals will whiff from there. Is j.P/j.S my best options from that situation? Sometimes when I block from there Youshijin get stuffed by continuous pogo slams (for a lack of better words), what would be the best counter to use from there (I think Sakura would whiff but I'm not sure)? Would Baku hit him out of pogo stick?
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You gotta learn at least one dust combo that you can find in the basics thread, and capitalize on counter hits; like Youshijin(P counter) you can 6HS them as they fall down in the air because of the amount of untechable time they're in then jump cancle to air combo(although you have to jump/run jump to hit an air combo off a non counter hit Youshijin that launches them), and Sakura(S counter) whether it counter hits or not you can score a combo to a knock down and continue pressure, and j.HS counter hit if they're in the air usually you can land then jump to combo them or if they're on ground you can follow up with alot of different attacks (based on when did you hit them/how high in the air where you when you did) into tatami>etc. Also you seem to jump backwards a lot after tatami either FRC or not which doesn't help you in comboing, if you're not FRCing tatami either jump or superjump forwards to combo with j.P, and if you're FRCing it you should practice run jump forwards (running and immediately jumping so that you don't run long enough to actually see the run but you would see the dust that comes out of the ground at the beginning of the running animation) to combo to j.S; that would make it easier to relaunch after first loop in corner by FRCing the air D to an air tatami or by doing a fast fall j.D. Do the combos in the basics guide, then you'll learn variations based on spacing and opponent's weight, etc. Also watch some japanese Baiken match vids, its helpful.
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[AC] Report Bugs and Missing Features
SHINIGAMI_mkl replied to reaVer's topic in Guilty Gear General
My PS3 always hangs on Order-Sol's and ABA's Slash stages (they are seperate than #R ones) after or during the first round. I think It would be spelled "ストラム" (sutoramu; because thats how it sounds) if they wanted a "Strum" -
Against Faust you won't be able to do: corner throw>run>2K>5S at all because of his weird hitbox/float, I haven't tried if I can delay the 5S for it to hit, but I assume thats not possible. As mentioned by kaeru, you should tatami immediatly after a corner throw for tentionless against him, or throw>5H>Tatami(FRC)>sj.SD>ad j.SD for 25%, it has good damage plus knockdown. After watching the whole video I say you have to capitalize on your hits and abare or whatever, you landed some 5H and did not continue to anything, you should tatami after those or even you could've supered after it if you like that (hit confirm!). Another is you got a j.K but could'nt continue as well, you shoud immediatly jump cancle forwards to j.PSD or whatever you like and you could've looped as you were in the corner, sometimes you can even do: j.K>land>2D>jc>j.SPSD>...etc against mids/heavies like Pot/Rob/not sure about Faust but I assume you can. Same goes to a Kabari>2D you didn't continue where you could by jump cancle into j.S>...etc. always know when to switch from pressuring/poking into comboing.
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you might wanna try doing a running jump after the first Tatami FRC in almost all situations, it allows for an easier relaunch with j.D FRC>air Tatami to loop and you can also get the tensionless relaunch by doing the fastfall dust that way too. for the combo you did on Potemkin, you can run jump j.SPSD> ad> j.SPSD as well after the first Tatami FRC.
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PSN: Shishido_Baiken Main: Baiken. My roommate plays an Anji Area: Central PA
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Please do not forget a PS2 pad as I suck at stick. Nobody has a pad right now, though there is an abundance of sticks here.
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Hey when do you guys usually get together at Xan?
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I actually called Xanadu and they told me that they hold there fighting game casual on wednesdays, so I will try to be there next wednesday. That being said, I dont have my setup with me right now and would like to know if any of you guys would be able to bring their PS2+GG on wednesday or any day actually as I dont have much to do these days. Great! mind if I ask how GG is setup over there? really looking forward to wednesday. Im in Bethesda, MD visiting a relative. Driving over would take me an hour to get there or at least thats what my GPS tells me, which I dont mind. And no not Wii pad lol.
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Hey guys I am in the area, and would like to know if you play GG anymore, and if Xanadu is the place for that. I play on pad btw, is that an issue at all. I might be dropping by tomorrow if I cant make it today.