Jump to content
Dustloop Forums

Zero-Sennin

Members
  • Posts

    10
  • Joined

  • Last visited

Contact

  • Website URL
    http://zerosennin.trinitymugen.net
  • Twitter
    @ZeroSenSuncust

Other Info

  • Location
    Ikaruga, East Coast, USA
  • PSN
    ZeroSenSuncust

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I know there have been other games where things like this were allowed to go on. I think that this particular case is obnoxious enough/easy enough to set up that either an outright ban or the proposed suggestion would be enough to deal with the issue properly.
  2. Well, if what I found in the game files is any indication, netplay should be done and included at some point, assuming that Aja doesn't drop support for this game out of a lack of popularity. There's a menu image that explicitly says "Netplay" in one corner, so they're at least planning it or would have shipped the game with it, had it not been rushed for Comiket 80 like a few people suspect it was.
  3. How exactly do you determine % proration and the type of proration that a move has? Since no one got around to Senna's I figured I would do it myself, but I don't know how. Also, for the characters that have damage values filled in for their moves, was there a specific character that was the punching bag or was the damage found some other way?
  4. Just finished fixing Senna's page to more closely match the template. She still needs damage+proration values and some of her normals haven't been filled in yet. What are we doing with the combo sections? Modeling it after Rouga's or is the template format different?
  5. May I suggest that we try to model the rest of the pages based on Rouga's from here on out so that there's a unified style for the information? I'm currently messing around with Senna's and trying to organize it properly, but if anyone has any suggestions feel free to say so.
  6. I know it's been said that pretty much every effect for every character is in these packs in some form, but I was wondering one thing: Where exactly can I find Makoto's drive ring (the one that appears around her when she's charging it) and the effects that actually make up her Comet Cannon? The only ones I saw in these packs are "test" versions.
  7. Makoto: http://zero-sennin.deviantart.com/art/Makoto-Nanaya-Desktop-BG-175576595?q=sort%3Atime+gallery%3Azero-sennin&qo=0 I like it. Is my desktop right now. Gonna do one of Noel in the same sort of style once I find good colors and brushes to match. Haku after that.
  8. Played the PSP Blazblue only once and picked Noel based on videos and stuff that I saw. Straightforward enough for me to have fun with, so I stuck with her. I want to try to sub Makoto, but no PS3/360 = no practice = no progress. Also thinking about trying out Ragna or Jin if I ever get more chances to play.
×
×
  • Create New...