FlashMetroid
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Everything posted by FlashMetroid
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Actually im gonna have to disagree with you there I think the corner is the most dangerous place for a person to be just becuase they have no choice but to move foward or stay where they are Personally the last thing I wanna do is give away the corner ill sacfirice damage, bar, and cards before I give away position Also even when I do those charged kick combos I still dont hit 18 hits....lol off a charge kick combo I usually do 2 reps which knocks down for sure for a free card and next touch is GGPO Anyway the whole knockdown thing isnt a really a big deal to me im probably not getting a card regardless unless its a special match up. And if they wanna try to get out of the corner they better be prepared to tech foward into my grab which they can tech which throws them right back into the corner lol or be thrown back into it either way im not giving away my position
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I personally have never hit a 17-18 hit combo ever lol.... My combos usually end at 10-13 Im doing it as we speak so ill be updating it in a bit
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Honestly I dont know but ill test it soon though
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- Added I-no match up - Broke down which loops work on who Ill take request on stuff if people want
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Did a couple things to the first post added/changed match ups changed the do and donts to notes since I didnt like the old format updated my match up chart
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im pretty sure theres a couple who cant even dead angle lol but yeah Jam Pros Retarded damage potential Pixie with non pixie defense(shes mobile, with fast pokes, and doesnt take stupid damage) 2 Great FBs(puffball is easily top 3 move in the game) 1 of the best grab games in the game 1 of the best mixup games in the game Her parry is amazing 6HS is one of the most useful pokes in the game She doesnt have to set up shit all day for damage She completely shuts down the WHOLE CAST air game Cons She has to get in Everything is situational(this isnt really a con its just something that makes her harder then people give her credit for) In other words if your not trying to keep Jam away...your gonna lose
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- crazy larry
- dirty mary
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IB/backdash option select.....dont know what it is but doesnt sound too good
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ehh ill do that stuff later I honestly dont think its that good but ill do it if thats what you people want also Mike doesnt seem that good to me IMO(LOOK IT SAYS IMO) EDIT - changed my mind about mike after watching videos....hes pretty damn good alittle risky though ill break it down later
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some characters literally cant do anything about it
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- crazy larry
- dirty mary
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You were right on point for Jam vs Jam Ino vs Jam is either rush that bitch down or run away and let him run into your stuff becuase her dash is lame your just mad becuase i raped you on stuff you dint know about at evo lol that was 1 match im pretty sure Ka2 wins most of the matches they play
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The Jam vs Axl fight is probably one of if not the easiest fight she has Once your in the match is done from far away a random FB can end the match His hi/low mixup is easy to parry so you can shut his offense down completely I play my match up in the air usually cuz I find it easier to bait counter from the air(like when I air dash) but I know exactly how Axl plays considering I was pretty much the most succesful Axl in the US atleast so far Parry Ransengan its a free get in for free card, dont eat the early jump in bomber over head and and everything else is done once your inside you treat him like sol just play careful and watch out for counters the same way you would look out for VV
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I dont know the technical stuff but I do know I just hit 546464646 and it works for me heh
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lol why are you using that combo in the first place..... you just dash that combo should work with out having to do anything special
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My match up opinion has been updated I havent been doing much on the forums becuase I was training for evo but im gonna start agian soon and im gonna be changing alot of things that I learned in the match ups that ive already wrote aswell as finish off the other ones so be on the look out\ also honestly I dont like the dos and donts but let me know if you guys wanna keep it I was thinking about trying something new
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If you cant execute dont be an idiot and play something like eddie or venom play potemkin or faust its very simple
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Learn how to space properly - A poke could be good but if its not used at the right distance your taking away what made it so good ((Ex Kys 5hs properly spaced its unchallangable and will get you CH)) Learn when to do something - Theres a right time for everything if the situation doesnt call for something dont do it ((Ex Pixie Character in close range on someone at this point your suppose to block unless you have a faster poke then the character which you probably dont)) Go for max damage when you get a chance - Exactly what it sounds like anytime you get a hit for max damage Learn how to block - Self Explanatory Learn how to burst - Theres always a correct time to burst ((Ex a non jump cancelable move, OTG, at the end of the match when you have no choice)) Learn how to FD CORRECTLY - When you FD you dont just hold up until they are faw away thats a waste of bar you have to know what you wanna FD ((Ex Jam block string on the floor you FD her 5hs, 6hs FD anything else is a waste) Learn WHEN to FD - Just becuase someone is in on you doesnt mean you have to FD if your not in danger of anything whats the point? ((Ex Ky doing something to you midscreen the blockstring is gonna die soon no real danger watch for a grab or a gap)) Train yourself to Anti Air - Self Explanatory Practice your execution - 10 Minutes in training mode isnt training if you cant hit your combos atleast 9/10 times go practice cuz you dont have them down Learn your match ups - Match ups are not all played the same some you have to run away, some you have to rush, some you have to zone also some pokes are good in some match ups others arent as good ((Ex Jam I run away from potemkin but I rush ky in. I use 2s agianst ky but i would never use it agianstl)) Learn your mixups - Learn your mixups the spacing, the situation, understand the threat of going for it, understand the possibilities and be ready to react to them ((Ex Anjis butterfly mixups agianst sol off lets say a throw you throw the butterfly when anji is running up obviously right off the bat the threat of a VV is there you have to decided wether you wanna go in or bait, also the character has the option to IB back dash, jump fd, or block and DA you have to be ready to counter all of these when you go in dont expect them to just sit there and block like a scrub not saying that they wont but if they dont and you werent prepared your mixup goes to shit)) Learn other characters mixups - If you dont know what other characters are gonna go for more than likely your not gonna block it plain and simple Learn how to use gaps - Gaps are used to restart pressure mainly with fast recovering pokes or pokes with alot of block stun ((Ex Jam can do anything into wiff 2p and run back in for pretty much free if it wasnt expected and if it was then good for them my pressure is over)) Learn how to IB Learn when to IB Learn when to back dash Learn how to Bait burst Learn how to slash back Learn when to slash UNDERSTAND WHY YOUR LEARNING ALL THESE THINGS Finish later
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Guilty Gear (70 Participants) Bracket by Jeff Tessar (Heidern98)/Rick F'n Stalvey **Note - these names will be filled in as we go - this is the "deciphered" version ** 1) George Fed "Juicy G" - IL 2) Mike Boczar "Elvenshadow" - IL 3) John Prucha "BlackSnake" - IL 4) Joey McFarland "Ultimate Faust" - OK 5) Peter Susini "Flash Metroid" - FL 5) Andrew 7) Alex Garvin 7) Doren2k :yaaay: :yaaay: :yaaay: :yaaay:
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I guess im in the lab making some new shit but I cant talk about it yet becuase if I tel you.....Ill have to kill you;)
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Pretty decent but oh....wait....those are your TOURNEY VIDEOS....ewww I take that back lol j/k One thing that was pretty interesting was the TK Ryuujin RC AD D combo that was pretty nice looking low damage and no knockdown but very pretty Also my jam hits harder than yours
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That doesnt make sense....6HS is grab inv?
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Yeah I didnt think I had to go in depth with how to get around the traps in stuff but ill add it on just incase people dont know what to do Also from my experience 5S loses to the webs at basically any range so I use 5P hmmm Im not really technical with this game but im pretty sure you cant PB a meaty someone let me know if im wrong PS - Dont think too much of this match just alittle match we recorded to see if our ghetto recording rig worked hehe Notice the 2S which is what I said in my match up in Anji vs Jam http://youtube.com/watch?v=kziMhoGYDFg&mode=related&search=
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I added a couple more things to the first post If you guys wanna add something be my guess just let me kno
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SJ AD 214K THAT NIGGA ALL DAY!!!!!!! any block string into reg/fb puffball that horrible character to hell
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I personally use SJ AD 214K on eddie cuz he cant anti air and random iad d only while eddie is out and is recovering from something Being an established Axl and Jam im gonna say that the match is just free and you dont need help on that lol Baiken bait counter and get to work Testament is a pain just RUSH THAT MOTHERFUCKER!!!!!!!!
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IMO the match up is jams you just gotta turtle and a spaced out S puffball is un6pable