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Everything posted by LuminAbyss
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That's really the damage you'll be hitting with those type of confirms. That corner combo is basically the BnB. If you wanted to use meter instead of Overdrive in the long range confirm, you can always do something like 5B > 5C > 2D > Rapid > dash 5C > 5D(1) > 214A > 5B > 5D(1) > 214B > delay 214D > dash 5D(2) > 22C > 623D ender or something of that nature, depending on screen positioning (that one is my typical midscreen rapid combo, does about 4.2k) The first post should be getting updated with more as we find out newer combos, so far you're doing well!
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HUZZAH WE BROKE 9k I KNEW IT WAS POSSIBLE
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Middle Tennessee Needs Gaming! Monthly Versus Tourneys - Antioch, TN
LuminAbyss replied to Milln's topic in Locals
I just kinda wanna make plans and visit sometime after the winter semester is over. We are long overdue for the Lumin-In-Tennesse TV Special BBQ -
Middle Tennessee Needs Gaming! Monthly Versus Tourneys - Antioch, TN
LuminAbyss replied to Milln's topic in Locals
Yo Tennesse. This is way ahead of time, but do you guys have any tourneys or events planned over the summer? -
So here are a bunch of meterless (but still require OD) punishes, good for if you wanna save your meter for reversals, mix-up, confirms, whatever. These are unburstable as well (well, the CH 5C > jcc OD ones are almost unburstable). A lot of these can be done midscreen, either by switching the order of D Divider and Gauntlet Hades or changing the ender (such as 3C ender to HF ender). So yeah. Get hype for damage. RAW OD 50% life or below - 5785, 39 OD > CH 5C > 236D DC > 5B > 5C > 2D DC > 5C > 5D(1) > 214B > 214D > 6D > 623D > 236C > 214D > j.D > j.214D > 3C JC ender 60% life – 5756, 43 OD > CH 5C > 236D DC > 5B > 5C > 2D DC > 623D > 236C > 214D > j.C > 214B > 214D > delay 6D > j.214D > 22C > 214A > 214D 70% life – 5705, 40 OD > CH 5C > 236D DC > 5B > 5C > 2D DC > 623D > 236C > 214D > j.C > 214B > 214D > JC j.214D > 5D(2) > 22C > 214A > 214D 80% life – 5716, 39 OD > CH 5C > 236D DC > 5B > 5C > 2D DC > 5C > 5D(1) > 214B > 214D JC > j.214D > 5C > 5D(2) > 22C > 623D > 236C > 214D 90% life - 5643, 38 OD > CH 5C > 236D DC > 5B > 5C > 2D DC > 5C > 5D(1) > 214B > 214D > hj.C > j.214C > dash 5D(2) > 22C > 623D > 236C > 214D 100% life - 5624, 37 OD > CH 5C > 236D DC > 5B > 5C > 2D DC > 22C > 236D > 5C > j.C > j.214C > 5D(2) > 623D > 236C > 214D THINGS YOU CAN PUNISH WITH THESE COMBOS Ragna: Inferno Divider, Carnage Scissors Jin: C DP Noel: Fenrir Rachel: Cat Chair Valkenhayn: Sturm Wolf (Block all of the initial hits, then OD through the final one) Azrael: Growler Hakumen: Hotaru Hazama: Hotenjin Tager: Magna Tech Wheel Arakune: Bug super Makoto: 623C Platinum: Spin Super Thingy JUMP CANCEL OD 50% life or below - 5145, 36 CH 5C > j.CC OD > 5B > 5C > 2D DC > 623D > 236C > 214D > j.C > 214B > 214D > 6D > j.214D > 3C > 22C > 214A > 214D (out of the corner) 70%-60% life - 5115, 36 CH 5C > j.CC OD > 5B > 5C > 2D DC > 623D > 236C > 214D > j.C > 214B > 214D > 6D > j.214D > 3C > 22C > 214A > 214D 90%-80% life - 4947, 35 CH 5C > j.CC OD > 5B > 5C > 2D DC > 623D > 236C > 214D > j.C > 214B > 214D JC > j.214D > 5D(2) > 22C > 214A > 214D 100% life - 4994, 32 CH 5C > j.CC OD > 5B > 5C > 2D DC > 3C > 22C > 236D > 5C > j.C > j.214C > 5D(2) > 623D > 236C > 214D I assume you all know how to fish for CH 5C's, so I won't list what you can punish for this set.
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Normal Keri Age does enough damage to make up for it in most cases. You can still hit 4k with it in the middle of the combo. Can't count throwing it in near the end due to hitsun decay. Our overhead reward just sucks but hey at least they still hit people.
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To answer the fireball super punish, can't you just throw her after her start-up? Into CID or OD to go through the fireball.
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[CP] Kagura Mutsuki - Combo thread (Updated 4/14/2014)
LuminAbyss replied to MikelAL93's topic in Archive
I wanted to correct my previous post. You only need 50 heat at the start of the combo to do the full combo into super. Holy shit. -
The NEW Michigan Thread - Salt Mines and People Power! ... Kupo.
LuminAbyss replied to LunaKage's topic in Midwest
New old blood whatever it is irrelevant I like having more people welcome back to the scene Poon. -
The NEW Michigan Thread - Salt Mines and People Power! ... Kupo.
LuminAbyss replied to LunaKage's topic in Midwest
YAY NEW BLOOD. -
I don't like doing it off 6C just because of 6C's proration, it really bothers me. I have some ideas that I plan to put to the test tonight as far as an optimal JCC OD combo route goes.
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[CP] Kagura Mutsuki - Combo thread (Updated 4/14/2014)
LuminAbyss replied to MikelAL93's topic in Archive
good shit, I don't really know Kagura well enough yet, thanks. -
[CP] Kagura Mutsuki - Combo thread (Updated 4/14/2014)
LuminAbyss replied to MikelAL93's topic in Archive
EDIT: The combo only needs 50 heat to start. Wow. I got a good DP punish combo for you guys. Work with or without CH, doesn't change a thing, and it doesn't need Overdrive. 5C > CT > [4]~6B > 6C > 6D~B > 2D~A > 5D~C > 5C > 2D~C > 6D~C > 5D~28D Damage: 7352 Heat Required: 50 If you don't have the meter for a super, you can add 5D~A at the end there after the 2D~C, and just slightly delay the 6D~C, and that'll do around 6.2k. Can't really do an equivalent midscreen, but you can just shorten it and do 6.4k by ending in the super after the 2D~A. You know, in case you're not punishing them in the corner/wanna kill them midscreen. -
I just omit it entirely unless I know for sure it will hit with no delay needed. In the long run, it's only a small amount of damage you end up missing.
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The NEW Michigan Thread - Salt Mines and People Power! ... Kupo.
LuminAbyss replied to LunaKage's topic in Midwest
if only TMNT fighter was recorded. Choke that bitch. -
The NEW Michigan Thread - Salt Mines and People Power! ... Kupo.
LuminAbyss replied to LunaKage's topic in Midwest
Sony Vegas Pro. I'll bring it with me on Friday, hella useful for both minimalist editting and other shit. I use it for all my videos. -
4D loses to both 5B and 2B, both of which are really important in his pressure, as well as his air normals. I think it should lose to 5D~A as well, thanks to the autoguard, which would result in a free fatal combo. So that's something to keep in mind while pressuring her.
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The NEW Michigan Thread - Salt Mines and People Power! ... Kupo.
LuminAbyss replied to LunaKage's topic in Midwest
Get hype! -
The NEW Michigan Thread - Salt Mines and People Power! ... Kupo.
LuminAbyss replied to LunaKage's topic in Midwest
the dream is hella dead -
The NEW Michigan Thread - Salt Mines and People Power! ... Kupo.
LuminAbyss replied to LunaKage's topic in Midwest
Sounds good. Why don't we use Luna's Happauge to at least record the main monitor shit? Also, are we gonna use as many set-ups as we can again for the tournament? -
i think he means midscreen, it's guaranteed corner (barring combo time stretching combos).
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Do people still play this game?
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I figured it needed crouching, yeah. You could probably do it on air hit too, though. Just omit the 5B and that combo would be solid, good stuff.
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I haven't been getting CH 5C > CT to work. Anyone else having this issue?
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The NEW Michigan Thread - Salt Mines and People Power! ... Kupo.
LuminAbyss replied to LunaKage's topic in Midwest
Sounds good.