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LuminAbyss

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Everything posted by LuminAbyss

  1. Miller, Skye is taking my spot in your car. I'll give giving him money and shit, don't worry.
  2. Requested time off. I have money. I'd prefer a ride because my car is Ol' (Un)Reliable.
  3. I didn't have the chance to play Dracula X today. Today was a good day.
  4. Stage 6 and this game is full of bullshit I'm not enjoying myself
  5. Snapshot of Lumin's day: These enemies my god.
  6. After hearing what you said I whole heartedly refuse.
  7. you should come to casuals. GRENDY WE MISS YOU NIGGA
  8. I'm all for a BBCP release party. Also fuck Bloodscythe not being an overhead.
  9. Take me with you guys too
  10. WE ACTUALLY HAVE A GUARANTEED PRESSURE RESETTER. DUUUUUUUUUDE. Imagine using this on characters without DPs.
  11. Ooh, I forgot to take hitstop into account. But damn, that does sound too good to be true, a +7 move. Imagine hitting on the last active frame while dash cancelling.
  12. Just curious, how did you calculate this? Did dash cancel data change?
  13. To BS, or not to BS? That is the question.
  14. Dude. Just use it as a punish tool. It's 7 frames.
  15. Axis come play games with me and Skye
  16. It will be a godsend for sure.
  17. It'd be helpful if you could find a video link of that. That could mean that it's probably in the high 30s, at least 38 frame start-up. Like I said, it was difficult to attempt timing the move, so how close I actually am is gonna be off. But generally, I haven't seen it combo with normal 5D myself.
  18. AND NOW FOR AMATEUR HOUR WITH LUMINABYSS So, with the recent talk about the combo-ability of ground Blood Scythe, I decided to do a little experiment to figure out an estimation of how fast it is. Because Youtube is retarded with downloading it's videos, I decided to try and do this the old fashioned way by playing the clip and using a stop watch. So...take it with a grain of salt. Anyway, I did ten trials of timing the move as it occurred. [table=width: 500, class: grid] Trial Number Time (milliseconds) 1 0.73 2 0.67 3 0.67 4 0.76 5 0.72 6 0.77 7 0.72 8 0.71 9 0.78 10 0.73 [/table] The results ended up averaging to 0.726 milliseconds, with 0.0375 standard deviation. There are 100 milliseconds in a second (meaning on average, it took 72.60% of a second), and the game runs at 60 frames per second. So: 72.60% x 60 frames = 43.56 frames 3.75% x 60 frames = 2.25 frames Meaning, according to the trials, Blood Scythe is 43.56 frames, plus or minus 2.25 frames. Of course, the videos aren't the best possible quality we can have, and not to mention timing this stuff manually is difficult and wonky, but using this number as an estimation, we can safely assume Blood Scythe is between 40 and 45 frames. This would explain why it'll combo after BK 5D (second hit has 50 frames of untech), but not after normal 5D (38 frames of untech). Assuming all of the frame data is the same as Extend. So...yeah. It's super slow. 40ish frames even. But yeah laugh at me for spending like 10 minutes doing all this while I cry in the corner over how much of a loser I am. RELEASE DATE WHEN.
  19. Off the top of my head, his 5B is +2, 6B is +3, his Stance overhead is +2 (+5), 2A is +1 (but it's a jab), D follow up off a long range chain is +2. Not a ton, but it's a good amount. Like Seo said, a lot of it is reactable/DPable. Also hi UKers, just thought I'd drop in LOVE AND KISSES FROM AMERICA.
  20. Shout outs to best LP ever.
  21. CAN WE LIKE, START A "GET LUMIN TO TOURNAMENTS" FUND? CAUSE IT'S A LITTLE SILLY HOW MUCH MONEY I DON'T HAVE.
  22. Looks I logged on again at the right time.
  23. I have Sunday off yo
  24. This is the Ragna Gameplay forums, stop doing calculus.
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