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Rylentless

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Everything posted by Rylentless

  1. Im trying to get good with noel, i've always been a big fan of guys like R-1 and now with CSII I decided to get serious with her. My problem stems from challenge mode: In challenge 8, you have to preform " 214A 2B 6C 22B 22BC" during it and no matter how i try, the first 22B always whiffs bang because he bounces too high or techs too quickly. Is this just a matter of speed or is there a specific timing too it? I tried to immitate the sample play but i still cant do it somehow. I'd appriciate any help guys.
  2. Now that CS is out in the UK and more people can get it (1st day importer here) I was wondering if anyone here was from Belfast? Hoping for some lag free rounds or maybe some meetups. C'mon guys, I know your out there!
  3. Truthfully, I think this new air blocking change is for the better. Now defending is more crucial and we cant just mash 2A or up and back to get out of pressure. I just hope that some people (lolhazama) actually gets decent blockstrings to put it to use. Approaching and stuff now would require more thought as you cant just IAD in and be done with it, oh no, THOUGHT! YAY! Maybe this will make the game more interesting as there is an element of risk to quite alot of playstyles now
  4. Hey guys, I was looking at this over the last few days and am considering importing the pc version. (Act Cadenza ver B i believe?) And I want to know do i just install it or do i need to mess with my settings such as set it to Japanese unicode or something? And if so, what do i need to do to get it running?
  5. Typically, my friends and I just screwed around and latched onto the characters that appealed to us the most. I found Nu/Lamba an interesting gameplay concept as she is a "glass cannon" type character, moreso in CS with the added rushdown (GOD I LOVE ACT PARSER!), Rachel is one of the most fleshed out fighting game characters ever IMHO and im currently anticipating Valky and Platina. My friend likes hyper people and immediately picked up Tao as she was fairly accessible in CT and Tager just because he was buff and sounds like a god. Another friend tried Caruru Crova, and liked the puppet's whole "1 hit = infinite" thing, and hakumen because C spam means win. Its all about personal taste, unless of course your a tier whore or something.
  6. I personally cant wait for KOFXIII, after watching the ArcadeInfinity matches on YT 13 really seems to be far better than the 12 console port was. IMHO KOF12 just seemed kind of meh to me. The cast felt small and the movesets felt tiny compared to what I remembered. (Last played KOF ~2003 before KOF12)
  7. I think that in this case, theres 2 options; For air, a good j.C or 214B On ground, TK a 236C for distance and a sword for zoning or 214B. Because everyone always needs more ice carz.
  8. TBH, dont think that the changes made so far will affect his game that much. Most (like the ouroborous changes) are that bad. Just means that he cant spam chains as much now and the first 4D from the "5B 3C 214D~C 5C 2C 4D 4DD j.Cx5 (j.c) j.Cx5 214B" BnB may need to be dropped. As long as there is a way to catch them in a j.Cx5 (j.c) j.Cx5 214B then everyone will be happy. Hazama imho is still likely to be A tier in BBCS2. At least he didnt bite the nerfstick like bang and his 623B not wall bouncing.
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