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Everything posted by NagorbMan
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What's everyone's steam id? I wanna play good connections. EDIT: Aught to post my own id, which is also NagorbMan
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[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
NagorbMan replied to Ventus Tatshima's topic in Sin Kiske
You might not be hitting the opponent with 5h high enough. The hitbox on the 5h is a lot higher than the animation would suggest. Also you might be trying the loop on a floatier character, which is significantly harder to get the height just right without going too high or too low. -
You probably request a 2 queen bed if you give them a call or ask the front desk when you arrive. If I read your comment correctly,you should be able to fit one more person right? Can I take the floor?
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So, Is anyone going to NEC that has space in their room for lil'ol' me? I just got confirmation that I'll be free that weekend and it won't ruin my adult responsibilities, so now I wanna go.
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I was so happy that the monthly was on a weekend that I was free, and it was announced well in advance taht I didn't make any other plans. Then I learned that I have a wedding to go to. =( Next month I guess.
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If I read this correctly, is Xrd starting at 7:00? Isn't that awfully late?
- 3 replies
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- vampire savior
- persona 4: arena
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(and 2 more)
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This almost looks like a functioning forums again. Has anyone made plans for NEC yet?
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This seems more in line with what I experienced. Ground Bridal express is a bit minus isn't it? Gunframe says -5 but it's still 1.0 frame data(I think). I guess it depends on how late it hits.
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It seems like her pokes just straight up beat all of sins normals at any range, and she can safely approach with the grenade. It seemed to me that the neutral was veryy similar to millia where any whiffed normal even at full screen means she gets to be right up in your face. And yeah she's got a weird hitbox and seems to be floatier. Standard bnbs seemed to hit fine but any conversions off of awkward hits in the air were more unreliable than other characters. I played the dude a bit more after posting and I'm starting to get the matchup. You gotta be a lot more aggressive than other matchups because if you try to sit back and play a spacing/poking game she has so many ways to get in that you just can't cover them all and you're one mistake away from her getting in and controlling the match fit the rest of the game. Of course she has plenty of ways to stop your advance, but your chances of coming out on top in the long run are higher than zero. Also, she seems to win all trades just to make you a bit more mad when there's lag. But like everyone said, her defensive options go to shit once she's blocking, and you're kind of free to go ham once she's blocking. Lastly, Shotgun stance is dumb. Why doesn't she have any knockback? Why is there so much chip? Why does she get an unblockable in addition to having no knockback? Why is she allowed to block? Leo isn't allowed to block in his insane stance, why does el get a pass?
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Does anyone have anything updated on Elphelt? She seems just as oppressive as 1.0, and it seems like any button I press I just lose. Edit: Also no one seems to play her Also combos don't wokr on her. Also I'm really on tilt. Edit Edit: Seriously, Millia's a piece of shit, and I'd rather play her. At least she makes sense.
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[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
NagorbMan replied to Ventus Tatshima's topic in Sin Kiske
I thought it was only if the special ended in 4 or 1. In Sins case, he can use the os to 214k I guess. Not like you'd want to bull bash if the opponent pressed a button. -
I honestly haven't found good reasons to attempt red hawk baker in combos. They don't seem to lead to that much more damage for the extra calories you're spending, and it seems like the combos are more spacing and height dependent than the standard bnbs so you're more likely to mess it up. Am I just crazy?
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Just to add, his j.H, the Buzzsaw, is 6 hits and they're all high, so don't change your block too early. To make matters worse,its pretty safe to burst and dead angle because he'll just land and block. I just stopped trying, because every time I tried I'd get a blocked burst into suffering. Maybe if you burst on the first hit or something. Bottom line, just block it, count the hits, and change your block/burst/dead angle when he lands. TK Beak driver from midscreen will get him to stop jumping in as much, but yeah otherwise its just fish with beak drivers. Also backdash yrc is pretty good at making him whiff.
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[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
NagorbMan replied to Ventus Tatshima's topic in Sin Kiske
That sasashima sin was basically how to go ham 101. https://youtu.be/iDRmErq87qg?t=14m5s Here is where he does the mixup into a conversion if you're curious. I was surprised to find out in training mode last night that faust does get hit by a rising j.h from a low blocked 2H (I set up faust to low block, and then did 2h jump cancel j.h. I was awfully close though) If the j.h was a counter hit the rc j.s would hit consistently, but without the counter hit the timing is at the very least tighter if not straight up impossible. Which means its just another combo/setup that is completely unreliable against faust because he's a balanced character. -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
NagorbMan replied to Ventus Tatshima's topic in Sin Kiske
Well considering I only tryed to combo in j6h, that makes a lot of sense. -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
NagorbMan replied to Ventus Tatshima's topic in Sin Kiske
So... has anyone tried to do rising j.H rc confirms into combos like that mystery sin did in that last batch of videos? I sometimes can combo in the j.S but thats about it. -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
NagorbMan replied to Ventus Tatshima's topic in Sin Kiske
I used to be able to hit the link for RTL pretty easily in patch 1.0 but can't anymore, and I'm not sure why. Either it doesn't pop the opponent up as high or the hitstun is prorated more heavily. In any case, if you add RTL in a combo, you can link 2p 5s 5h eat. I wouldn't go much past that because the hitstun proration would be too unpredictable past that. The last thing you want is a whiffed 6h as they tech into a punish. A raw RTL you might be able to do more but it's a really risky move to just throw out. I see Japanese sins combo off of RTL it sometimes on the floatier characters but I haven't explored the limitations. Edited for clarity -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
NagorbMan replied to Ventus Tatshima's topic in Sin Kiske
What you mean like a launcher? Sin has 2h but it's only good in pressure so you'll only use it as a launcher if they try to jump out or something. Counter hit elk hunt or elk hunt rc launches and if you're in the corner 2d into hawk baker also launches. But most of the time ground combos stay on the ground and antiair combos are in the air. -
No one used ensenga anyway.
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http://ggxrd.com/rev_ac/img/pdf/ggxrd_rev_playingmanual.pdf Pat, They messed up your inputs.
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Because you asked: https://www.youtube.com/watch?v=pvIF5v19fyk
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There was a viral video of a dude getting blown up by Axl's stance so for those who haven't seen this yet, here are some ways to punish it for every character with different degrees of meter efficiency: https://www.youtube.com/watch?v=xxmF7y2aUG0&list=WL&index=27
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I'll let you know if I can make it to either of those.
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[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
NagorbMan replied to Ventus Tatshima's topic in Sin Kiske
Why do you have to delay c.s? It gatlings out of 6p. I'll test this all out when I get home but I'm pretty sure you don't need counter hit for this combo. It's all pretty standard antiair combo routes just with more baked hawks. -
[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
NagorbMan replied to Ventus Tatshima's topic in Sin Kiske
Does this have to be a red 623S? I would think the blue one wouldn't let you continue the combo, but maybe they can because they're so high up by the 5H6H