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NagorbMan

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Everything posted by NagorbMan

  1. Did Xanadu ever give you a start and end time for this Sunday?
  2. From what I've seen from jp sins, they'll do j.s j.k j6h j236h. I think you have to make adjustments to your air string based on height and weight of your opponent by adding j.ps or omitting the 214s or doing j.h 236h. The goal is to end with beak driver and any buttons you press before that should try to get you to that end.
  3. By delay cancel do you mean what anji had in +r where he can special cancel at any point in his recovery?
  4. Unless I'm visiting my grandma, I'll be able to make this one.
  5. The standard Oki is to safejump j.Hs I believe. Then you can either cancel to j.d or land into 2k or a throw if you're close enough. Though sins Oki is usually sacrificed to safely eat. I haven't been playing for a while, but I'm pretty sure this is all still true.
  6. Is there a terrible consequence if you go for 214s on a not counter hit? Do you leave yourself open to being punished yourself?
  7. Sol is a fair and balanced character after all https://www.youtube.com/watch?v=4jDyOTWnsvc Starts off with Sin vs Bed. Bedman seems to still be a difficult matchup post patch. Edit: https://youtu.be/4jDyOTWnsvc?t=32m37s Same vid. Is this combo doable on console right now? I never tried to do something off of counter hit 6p, but this is certainly better than the whiffed far s you'd normally get at that range.
  8. The last combo against the Sol(before he bursted out and VV'd for the win) was really cool, and was evidently burst safe.
  9. Are there any vids online for the 5h loop? I remember seeing them at one point but I can't find it anymore besides the potemkin only one. The setup is rather specific isn't it?
  10. Nvm the forecast changed to freezing rain in the past 2 hours. I'm sure by tomorrow this time it'll be changed to a light drizzle.
  11. We're getting snow on Wednesday night through Thursday.
  12. That's pretty much everyone's problem. Its also a bit unfortunate that Gaku's FT3 sets are his arguably better matchups (with the exception of maybe Chipp) and by the time he gets to arcades where we could get regular matchvids of he'll be buffed. What specific matchpus are you struggling with?
  13. If you're willing to read a lot, we had a lot of good discussion when the game came out in Japan, around post 100 or so. We were all trying to figure out Linne, and there was a lot of good discussion on basic strategy, approach, and mixups.
  14. I'll bring my setup as well.
  15. Yeah I was mostly asking if it was worth learning because I don't have all that much time in the day to practice and didn't know if it was worth investing time into. I've since tried it out and even adding one extra BD adds insane amounts of damage.
  16. More specifically, beak driver loops work on everyone, but the timing of the initial hit is different for each character. They have to hit the wall close enough to the ground that you get the wall slam animation and the sit down on the ground animation and because everyone falls at different speeds plus the fact that everyone has different heights you have to practice on many different characters. Once successfully hit with the first beak driver at the right height, the rest of the loop will have the same timings.
  17. Out of curiosity, has anyone tried to implement beak driver corner loops into their game? When I first saw the video about it, I kinda wrote it off as a funny combo video combo that was too character and situationally specific to be practical and didn't try to practice it, but seeing Gaku play and just completely win games with it has changed my mind. Has anyone had enough success with it to be able to explain it, or will I need to learn japanese to translate the video?
  18. My Japanese isn't all that great, but looking at sin's loketest 2 changes, there seems to be a lot of other tweaks to his normals that aren't highlighted red, and I haven't seen them listed. They rearranged frames for J.S to give it more active frames(like they did for Elk Hunt)(active from 3 to 6, recovery from 22 to 19). Should make j.S safejumps easier. Also, if I read this correctly, Ground Beak Driver seems to blowback on the first hit also. If thats true, that means beak driver 1 hit -> eat doesn't leave your opponent close to you to do oki/pressure. That seems like a big deal to me, but it might not matter because of the Baker buff. The other notes are either minor or too full of kanji for me to quickly read and cross check with whats already been translated.
  19. 5 dollar coupons with purchases of 50 dollars or more? Madcatz is also accepting preorders for te2s but I think they're due to arrive in April.
  20. He has one goofy one, which is meaty 2p into 2k/2d or j.D voltec Dein. Of course you'd have to be pretty close for it to work, and condition your opponent not to try to dp or poke you.
  21. From my experience, it requires a lot of conditioning. 236 K 5S 236 K etc is the safest, and catches most people pressing buttons. Once they stop pressing buttons, you can change it up with 214 S or 214 K to catch people holding downback or trying to jump. All of those options get beaten by different things, but the idea is that the opponent can't take everything into account. If you have meter to spend you can bull bash yrc if you sniff something wrong. If you're close you can use 2p j.D or 2p 2k mix up. There's also meaty hawk baker for a low damage low risk Oki.
  22. I am running late. I'm going to get there hopefully 3:15-3:30
  23. If you ever figure it out I would be very curious on how to do it. Past arcsys games I tried copyng the replay file on a usb drive and pasting onto a new ps3. Didn't work.
  24. So, to avoid elphelt's unblockable, I-no can IB the grenade and then stroke the big tree to avoid/punish the unblockable. Can Sin IB the grenade into 236K? Its also a low profile move like Stroke the Big Tree, but I am not in a position to test it at the moment.
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