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Daedron

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Everything posted by Daedron

  1. I might switch to JPN voices in CP since I'm so used to her voice there lol. Then again, the English one might actually be good, so we'll see.
  2. Apparently Shizekutukoro (or w/e) hates English Tsubaki. EGGWORM!
  3. Hmm? I could understand you just fine. Just not the guy interviewing you :V
  4. I could hardly understand the interviewer. If I ever go to the UK I better bring a UK to US English translator with me.
  5. I must be the only one who has horrible sub characters lol.
  6. GG's EQualz. Your Tsubaki is coming along nicely though I do find you need to be a lot less predictable with your pressure, too much 5C > 6B which I can DP or jump out of. Well, not me in particular since I suck at doing DP's from a block, but still :V And most of your combos still need a bit of optimizing, saw a lot of j.C/j.CC > 5A > 5C> 2C instead of just 5C > 2C. Also, j.236C abuse is not something you should copy from me lol. Unless you wanna be a fraud Tsubaki (which is fine!)
  7. Someday! Keep trying to do 6C 22x special cancels against EQualz but I keep failing them. Random high jumps everywhere!
  8. Stop Revengeancing, it's bad for the complexion of the skin.
  9. I managed to win ONCE against SSJ-Man's Litchi with my Carl. I feel so proud.
  10. Better, but still not at a level where we can say she's good. I would say the nerfs (notably damage) to other characters is what helps her out more than the buffs/nerfs she received.
  11. What are you doing texting Hex at 3AM? Oh, I know...I see how it is.
  12. CT and CS both released in early/mid July I believe. There's a good chance the same thing will happen with CP. They'll most likely announce the release date at Arc Revo in May.
  13. I'm just referring to the fact that no one plays these types of fighting games here. NO ONE....NONE! But yes, I'm still mad I can't play it yet. Shit should have been in our hands 9 months ago.
  14. I'll aim to be the best in Holland! MISSION ACCOMPLISHED BEFORE THE GAME EVEN CAME OUT!
  15. More reasons to use it?! I gotta abuse this shit, it will be the new j.236C! Fatal: They only got rid of the head invis meaning we can no longer use it as an anti-air. It will still go through grounded normals as it always did.
  16. Probably, since I'm seeing so many conflicting things right now.
  17. j.D might also function differently if it's being charge cancelled, which is why we don't see more air charge cancels being done. Or maybe Japan considers doing them too unsafe/not worth it. Even if you can followup after a j.A/j.B hit. EDIT: Well, looks like we got our answers for 214B/D.
  18. That's it. I'm leaving. You can keep your money!
  19. ... Nevermind then. EDIT: j.D confirmed for no landing recovery? As seen here (You can clearly see the barrier coming up the moment she lands) And posted earlier, no recovery in general? As seen here As for the landing recovery bit, it might be just a "If you were doing j.D as you land it has no recovery, if you release it early and land it does (like in CS1/2/EX)" I'm still hoping that's not the case however.
  20. Thanks, so max range 236x on block is +1 for all except D. I can get behind that.
  21. I came here because my user title beckoned me to. What did I miss?
  22. Makes sense since going from lvl 3 to 2 is a reduction of 3 frames of blockstun. Guess we can assume 2CC got the same treatment...but that hardly matters. EDIT: Do 236B/C still have 10 active frames? it would mean at max range 236B is +3 and 236C would be +1. 236A only has 6 active frames but would also be +1 at max range...but I always found that kind of hard to judge(the range :V).
  23. It's [4]6D > 236D. As for the recoveries of 5D/2D they're probably both the same except lessened in OD? I am mainly interested in j.D since it seems to have non-existent recovery judging by this Seems I answered my own question. Guess the only thing I would really be interested in right now is how much landing recovery j.D has. EDIT: So basically, in OD charge cancels done off 2B/2BB/5BB are -1 5B/5C are +2 and 5CC +4
  24. Sad. I take it 5D/2D/j.D recoveries are the same as well?
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