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Everything posted by Ross
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i posted in another thread but you can combo of ch 6a without rc while near corner with sj.b xx 214+b,then combo of choice.
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There should be no reason to ask, if your going to post "combos" at least realize the very basic part of the combo system that all blue combos can be broken out of...
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its breakable at hte command grab. please dont post blue beat combos.
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have you tried that without rc so something like 236b x2 d [w]j.a, d, [h] 2c bla blah blah
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in the air Transformation from D doesn't seem to take very much time, it must take some cause I can't instantly go from wolf to human after a JC or maybe there is a height requirement, it'd be pretty easy to test, just have someone with a slow projectile like JIN or someone shoot at you in wolf from and then try and transform and block on the ground and in the air. I have a feeling both have a little bit of time before you can barrier but its worth checking.
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6a follow ups are hard only seem to work on counter hit and when near the corner, otherwise they float to far, On CH you can jump asap and do [h] j.b 214b into combo of choice.
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[w]7c in combos dashes back and then towards giving you falling momentum on your Jump b allowing you to sometimes land faster than the opponent and go for a relaunch. Of course if you had the character you would no this... if dont' have the character probably shouldn't really ask the questions since you can't test the answer even when told. But hey thats just my two sense.
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From the video thread, they were making jump up wait wolf dash B look really hot, also had nice use of the relaunch combos. When Ive been trying stuff Ive been doing as few Beast Cannons as possible, it looks like I can add some in to the combos Im trying as well as more hits of jump A.... Im not 100% how tech time scaling works in this game : /
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Plus even if youd o it and they do block wolf transform makes it at least semi safe.... ATG: Okay well at least if you have 50 percent you can super off it, or you can probably do wolf 5b, j.aa, j.bb
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One good strat Ive found is after a blocked qcf+a if you have mashy people you can try and use 6a to guard point stuff, now to just find the best combo after I get a counter hit.
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In the double relaunches off 236c Ive been doing I do 4C instead of 7c, that way you can do it from some positions if you are a little close to the ground. Im pretty certain you can do a variation of at least a single relaunch off of any setup im just not sure of the damage. For instance I started this combo last nigth but didnt' find an ender [h] 2b,3c,5b,5c, j.b, 214b ~ 9d, [w] a 236a, c, b delay a. From there you can def do wolf 5b but I think you might be able to do [h] 5b, 5c, jb, jc for super oppurtunity or just a bit more damage.
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ATG: In your opinion anytime you can hit with a falling [W] B,B and can hit with a [w]5B can you transform and hit with an [h]5b?
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Okay so I got the numbers for a consistent double relaunch after 236c [h] combo to 236c 9D, [w]j.a ~ j.b, 5b 236b, 236b, 4c, j.b, j.b, 5b jc j.a x2 j.b ~j.b 5044 damage and 45 meter gain if you do the most damaging starter of 2c,6b blah blah blah..... might be a better ender if you can get a shift to human form after the decending jump B so you can combo to super but i wasn't having any luck getting the timing right for stuff to hit. the double jump b at the end seems to force neutral tech and since your still in wolf with a bit of meter left you might be able to sneak a command grab in, or maybe go for human switch j.c for a quick overhead.
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i got double relaunch in the corner... for around 4600ish no meter, I didnt test dmg for jap finisher into super instead of wolf 5b j.b as an ender.... prolly does alot. Valk really needs to make those hits count.
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I don't really have full time to test this at the momment I might try and give it more testing when I have a sec, but I was messing with 236 C near the corner and it looks like you can do , [h] 236c, 236 d~b (for quick 236b) then immediate [w] j.c, j.b, b finish with combo of your choice, this is just a quick way to get a relaunch variation, you may even be able to transform once you land for more damage before relaunch haven't had too much time to mess with it, but he seems to have some good stuff for combo setups if you learn to time wolf transforms right.
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I got my shirts Koogy! Thanks they look awesome. The printing quality is real nice! Thanks a million.
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Yo sick shirts Koogy. I just found out about them today and placed an order... Im wondering just for my own expectations what the shipping times look like? Also these are by far the best fighting game t-shirts i have seen so far, good work.
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yeah I need to go back and read the combo thread again, to make sure I get all my situationals down. Cause right now I just do the same two combos over and over again. Also yay yellow bang!
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http://www.youtube.com/watch?v=bSUIOZLLaic more videos have been posted from the same two on two. This one is special because Nezu(or whoever) shows any hit on tager is at least 2 seals if not 3. Against Tager this is definitely good because as long as your good at controlling yourself in Bang Install, you basically get a free win after you activate. Just make sure you do a good job at controlling the flow unlike he did that one round where he ran into everything and died, probably needed more glide A nail for cover. Edit: hmm just watched the rest. Stupid clap.
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http://www.youtube.com/watch?v=Om8BRRFx2kA - pretty good Bang v Arakune, vid. does anyone have any idea who the bang is? He does an interesting corner comb and ch. j.a to j.d! Not much beyond that, but still pretty cool.
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lets hope they get their second game better. Especially since that other groups second game was pretty bad and then patched to make it worse...
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Green means that they can tech and whatever you do afterwards isn't a combo. You'll know cause the combo bar will turn from blue to red.
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[CT-CSE] Survivors of Ikaruga - Bang PSN/XBL ID's
Ross replied to TornAparT's topic in Bang Shishigami
Hey ChunkTug Im playing Bang too!!! woot. also Im fmross on psn. PSN: FMRoss Location: Portland OR (WC) -
Really the thread title should just be "Bang in the name of Love"
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I assume its basically the same combo? and are you jump canceling the j.D directly into the shuriken? I assumed it may work on some people it just wasn't working on noel probably cause she is small.