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WolfCrimson

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Everything posted by WolfCrimson

  1. Renka(1)> Kishuu > partial charge 6C actually works.
  2. Damage and proration values for some moves, posted on Japanese BBCP2Ragna twitter hashtag, translated by xlolxlolx on skype: Hell's Fang: Damage: 730 P1: 90% P2: 82% Keri Age (GH followup): Damage : 800 P1: 100% P 2: 75% Belial edge: Damage: 500, 200xN P1: 90% P2: 92% 5D: Damage: 500, 680 P1:100% P2: 84% (once) OD 5D: Damage: 500, 780 Proration same as nonOD versions Axe kick (ID followup) Damage: 680 P2: 92% Devoured by Darkness: Damage: 2700 P1: 100% P2: 100%,5% OD DbD: Damage: 5400 P1: 100% P2: 100%, 5%
  3. Suddenly that Zappa colour makes sense
  4. Apparently Renka(1) kishuu > 6C DOES connect, the stagger state lasts long enough. Also all is not lost with 4C, it can be followed up with gurren on CH, which I believe we'll be getting a lot of.
  5. juggle loop as in j2A > falling j2C >land 5A > j2A? I would think not, haven`t seen anyone do it yet... but I could be wrong
  6. Wait so CH 3C > 2C connects? You don't have to do a zantetsu after it, you can substitute with anything else. gurren, renka, hell even an air combo ender. The fact that this works means that we aren't limited to 2B cause that does less damage.
  7. depends on how long the stagger state is. If it's really long, maybe even partial charge 6C? Anyway, regarding CH 3C> 5C not working; what about using 2C instead? looking at the frame data, 2C has faster startup than 5C (2 frames faster if you take into account that 2C active frames start at the ground, while 5C active frames start at haku's head), so do we have any news whether this works?
  8. most aerial knockdown moves suffered the same nerf apparently, Jin's Hizansen and Hazama's j214D are also emergency techable now . Though watching some matches, it seems that you still recover before they do, meaning you can still apply pressure after they recover. And that cID "nerf" is meaningless, as long as the invuln lasts through the active frames (partially or fully) there's absolutely no need to worry. CID will still do its job as a spectacular reversal DP. BTW the min damage increase is for regular DbD, right? edit: I think we have a new gatling: 2B > 6A http://www.youtube.com/watch?v=KOAf9VLLYrE&list=PLLNrKpk47-5OnmT8Dy9PJTGpu-WOIclDp#t=440
  9. Why can't I hold all these buffs
  10. Raw GH midscreen you get 2.8K In the corner it's 3.1K
  11. Anybody got any links to streams?
  12. Hey wait a sec, if midscreen enma > hop 5A works, would that mean that enma > 5C/6C would work in the corner?
  13. GCOD has no recovery.
  14. Catching a projectile with a D move no longer gives a magatama.
  15. Hopefully they reserve EDII for Ragna vs Terumi, it makes sense.
  16. Hi guys, I'm a new P4U player, decided to pick Ms. Brooklyn Huge Axe as my main. Hope I can contribute to Labrys forums in the future. Anyway, I checked her wiki page/frame data and it's kinda messy, and some info is missing (I'm guessing it may be because it was copy pasta'd from old P4A wiki?). I added some info to the frame data, mainly which moves are dash cancellable on hit or block (or whiff!). So, 5B, 2C , AoA D hit and Jewel. The bubble is dash-cancellable, so it seems to me that the bubble is an oki tool, since sweep is special cancellable you can combo>sweep>D/SB bubble> dash cancel> pressure. I don't think it works as a projectile to zone with.
  17. If you wanna throwbait with GH, just do the TK version. As of CP1.1 you won't go over them if you TK it properly.
  18. Question: Has it been stated if the loketest build is gonna change over these 3 days? Or will it remain the same for this entire 3-day loketest?
  19. I think it's done like a counter assault, press ABCD during blockstun to OD
  20. A good change imo would be to make the auto meter gain slowdown for being in the air take x frames to activate after being airborne, so that at least hopping forward or backward doesnt make te meter gain slowdown
  21. BBCP2? YES!!! Hopefully Makoto gets buffed, poor girl deserves it. That magic academy stage looks beautiful.
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