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Everything posted by BatousaiJ
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GGs to BanditShadow. Up and coming Tsu player from the NY area! A few things to iron out and he'll be killing fools in no time.
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Ya I've messed around with the 5A(I like this better than 5C too) after knockdown in the corner but you're usually left at the range too close so they can A poke you after neutral tech if you're going for unblockble since they recover plenty fast. It seems to work best when you can lock them up into 2C right afterwards(hit or blocked) since you can combo off a meaty 2C© rather easily and even if they block you can just jc into more pressure. Can you elaborate on the 236D > RC > 5A/5C? I'm guess you fake switching sides with them with the RC and then hit them? Wouldn't that give them a lot of time to recover and see what side you're in before they start blocking? Other wise it would be a continuation since there's a good deal of hitstun after 236D. Thanks for the info though, it's good to have more stuff to think about- I'm running out of ideas for material that might be worth while >_<.
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No one has any other good scenarios for resets and etc? I think I might do the last one off of a high hit 236B > 214B etc unless I'm missing something obvious you guys can point out?
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Looking for some new/interesting mix up/reset setups. I've got j.bb and 236D extenders in the video so far. Any other good ones with 4 ish variations of it that I should look into?
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The only thing you need to know about the characters in P4 is that Teddie is the main character, Yu and Kanji are in a gay relationship, Naoto is a guy and Yukiko and Chie are in lesbians with each other. Oh and your uncle dojima is the killer. I mean, just look at the guy. It's obvious.
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Because all the smart people are waiting to play P4:Golden.
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A spider expert once said that humans are always no farther than 6 feet away from spiders at any given time. They're in your walls, under your carpets, in your cereal box and just plainly out of sight but rest assured. They are everywhere.
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Spiders remember very well who kill their friends. Now they'll all just retreat and wait for the moment when you are most vulnerable to strike. Did I tell you guys about a particular breed of spiders that dig into the skin of larger animals like humans while they are sleeping using a paralyzing venom so you would barely feel anything and then lay eggs under your skin? In about a week's time the eggs hatch and eat their way out and you'd never know until it was too late because it would feel just like a normal rash.
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First world problems nigga up in here. I swore I played you in extend... or was that someone else?
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It's like blue beat combos. It's the same thing but it does more damage... to their egos.
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I have one of the most fraudulent Ragnas of all time but I beat people using him all the time because he's just that kind of character.
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GGs to Implodedcat. Took a few games off my Tsu using a mashy ara. Then I used Ragna and then it wasn't even a contest. Oh tiers, you silly goose.
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Tsubaki's SMP with 15 hits of the same move in the combo does less than 2.2k damage and takes 100 meter and 5 charges. Have at me, fools! Fixed.
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It'll trade or you'll grab her out of it, the switching sides only triggers after hit/block with 236D, there's no invincibility to 236x series at all. Using 236x outside of combos or obvious punish against Tager is really, realllllllly stupid and rule #1 in the match up list of things not to do. Not really, the wiser thing to do with Rags is to get in on Tsu and never, ever let her out. However, obviously there's a balance to everything. If I knocked you away and I see you just dash in everytime then I'll stop charging and 5B/236x/22x/3c you in the face(the shin for 3c) before you get in. But if you don't keep me pressured to the point where I think charging for longer than 1 second is going to be incredibly risky, then I'll get my charges and then the stuff I can do to make your life annoying increases quite a bit. I've also noticed that you almost never use GH in your block strings. Given I was looking for it but still, you have to throw it out so I respect that option and give me a reason to just not block low during most of your block string. I think your hit confirming has improved and you're starting to use more frame traps with throws/2c and etc which is very good to do but there are a few more things you need to add to your offense.
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We have the bestest adventures, Toan! If you let Tsubaki get a lot of charges. You're gonna have a bad time.
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That's probably because I do a mixture of playing properly and not giving shits. It tends to get in people's heads and then basically at that point I can get away with realllllly stupid stuff. Also on a side note, I just recently added quick getup stuff to my repertoire(I never used this before) and I'm impressed at how effective it is. Very cool~
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While I fully encourage people to do whatever the hell they want and have fun, it's really not going to help you win very much.
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There really is someone for everyone in the universe! GGs to DontExplain and Kaz for some games. I like how much DontExplain's strategy shifts from trying to block to don't give shits press buttons over the course of the games but then again I can't blame him since I kept getting hit by a bunch of DPs I should be baiting more of.
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And mac never learned how to ride a bike. It's so sad.
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Everyone starts somewhere. If you play against people who have been playing BB for years, it's fairly obvious that you're going to get crushed. I would recommend playing with people near(slightly above if possible) your skill level to build on things like hitconfirm, mixups and etc before taking on the tougher opponents since being stuck in the corner for the whole match getting bodied isn't a good way for you to learn how to play the game. Regardless though, just keep at it and if you keep a good attitude about it, you'll improve in no time. Oh and it helps if you have a good mentor for your main to give you ideas on what you should focus on first. Check the character section for your main and see anyone with a decent connection to you is willing to take you under their wings.
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Try this one. 22D (charged) > 3CC > RC > 6CC > 623C > J236A(W)> J214D > dash 5C > 2CC > 22C > dash 5C > 2C > 236C > 214C > 22B it combines ease of use along with good damage + untechable knockdown at the end. It's generally what I go with on netplay when I'm not sure if I can land the jD > j.C > dash 5C pick up or vs Ragna who that combo will drop against.
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That bang match up >_<.
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Been a while since I got you in my handddddddddd. Too bad I'm busy tonight. Gonna be playing tomorrow afternoonish though.
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6A and 4D not good enough for you Noel kids?
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Rachel isn't the best character in the game but in my book she's the last character you want to be fighting when you've got your back to the corner. I also think one of Hakumen's strongest points is his ability to deal with oki shenanigans better than anyone else in the game and that's a point I think people tend to forget about when they're talking about his strengths.