Is doing one of the earlier listed impossible dust combos the most practical thing to do on a successfully landed 5d? or is it worth it to go into the flashy aerial dust combo part of it?
also, is it worth it learning double jump combos, or keeping the opponent close to the ground for potential loops?
I see dio(s?) and a few other random aba's who do dj combos, yet don't see any posted, so I'm guessing perhaps there may be circumstances that dj combos are preferable?