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MarkusArx

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About MarkusArx

  • Birthday 08/20/1991

Other Info

  • Location
    Springfield, MO
  • PSN
    Markus_Arx
  1. It is really depressing. I'm thinking of going either back to Orie, being a man and playing Akatsuki, or learning Phonon/other obligatory new male character that goes with her. But until then, I'll hve all the fun I can to give her a good send off, and wait for the day they buff her fairly.
  2. Real talk, they UMvC3 Dante'd our Girl. Made her less execution heavy and nerfed her damage to make her more accessible to people wanting to play her. Though, Yaei'Ichirin having more recovery is some shit, imo. Damage nerf is fine, it is kinda nuts she'd get ~3k off of every confirm if you did it right. I hate to say, but I might go back to Orie, or switch to Phonon if these changes end up staying with Yuzu, as I don't think she'll be as fun to play.
  3. Trying to figure out some pick ups from the 66C > 421A > 214A/B (Oki) When the oki flip kick hits. Having trouble with finding it. EDIT: Nevermind, had tons of tries but there is a way to pick up with 2B or 5B afterward if you wait a little more. How full proof is the flip kick oki though in terms of beating reversals/being safe afterward?
  4. Hey, what are some good ways to teach yourself how to move around with Yuzu and her teleports? I have a hard time using them effectively and I can tell it really hurts my Yuzu game.
  5. NVM Understand things now.
  6. Hi, so I was wondering what a good place would be to start really learning this character. I'm decent with Orie, due to how much easier she is to play, but I'd really like to learn Yuzu, and any tips would be very appreciated.
  7. Hey guys, just dumping match times from a vid since it's so dead here. VS Hakumen: https://www.youtube.com/watch?v=McGlHE_S1Ho#t=988 (has 2 3/5 sets back to back) VS Terumi: https://www.youtube.com/watch?v=McGlHE_S1Ho#t=1555 (2 3/5 sets as well and a SICK LOOKING carry combo at 27:14 Notation at end) VS Bang: https://www.youtube.com/watch?v=McGlHE_S1Ho#t=3375 (3 3/5 sets as well) VS Jin: https://www.youtube.com/watch?v=McGlHE_S1Ho#t=4570 After this Jin Match, it goes back and forth between Bang again and Jin, so yee haw. Happy Thanksgiving, btw everyone~! Terumi Match Combo: 5B>5CC>2D(2)>236A~D(1)>665B>6C>214B>j.B>j.D(wallbounce)>land214B>j.A>j.B>623C~D - 2964DMG
  8. Adding the name here! Just learning to play Yuzu after switching from Orie. PSN: Markus_Arx
  9. Question: How should I go about Anti-Airing opponents? 2C seems to be an alright option, but that isn't always available and I personally question 2B as an AA. Should I just do j.A and make it an Air-to-Air situation or what?
  10. Whoops, you're right. It gives about an extra 187 Damage. I never thought to use 236B that late since I thought it would drop with it, since you have to be really quick to get the chain from 5A>5C to work on the combo. Will edit with the info for a cohesive post and give you credit!
  11. Hi! So, I've decided to take the liberty of testing this for you. This may help others though with optimal ends if this isn't already know though, so here we go with this explanation. First Question: It is /SUPPOSED/ to do 13 hits. Problem is, there is a minor hitbox problem with the actual sword swing Tanatos (the Persona) does. Apparently, only the last half of the sword when she swings down has an actual hitbox and CAN ONLY obtain a maximum of 13 hits midscreen with the use of STUFF > 2C > 41236D. This also nets the most damage. 2B > 2C > 4C > j.C > j.B > 214A >(Land) 623A > 5A > 5C > 214B > 2C > 4C > SUPER = 4045 2B > 2C > 4C > j.C > j.B > 214A >(Land) 623A > 5A > 5C > 214B > 2C > SUPER = 4161 This is the combo I used to test it (My BNB) It's only really an extra 116 Damage, but hey, whatever we can get sometimes, right? Any other combination besides just the 2C>Super ends up with less damage, so yeah, we should probably just do 2C>Super to end on it from now on. Member iFaiska blew my shit out of the water and thanks to it, 2C>236B>41236D is the most optimal damaging version of the above combo. The full combo damage is now 4348. I made a little informational Album about it here, on imgur so you can have my findings found. If you have any other questions, I will do my best to get back at you and explain them. Bye Bye~ http://imgur.com/a/77xiX You are mostly correct. Orie should actually spend her meter converting far range pokes into damage out of Thrust, which is more useful, IMO. And yeah, the reason it repositions her is so it can get the full wave. If you recall in BB, Jin's wave Super will deal less damage the closer you are and you have to be a full ranged 3C away for it to do full damage. Same concept, except this game fixes it itself (In all but one case as I've pointed out) so you get as much damage possible from it. It's pretty nice, yeh?
  12. Yo guys, just got it last night. Will add everyone here if they don't get to me first. PSN: Markus_Arx
  13. -Cosmic Ray to either have Projectile Invul/1Hit Projectile Armor -Lander Blow to either have better Frame Advantage or a slightly faster charge time. -Lightning Arrow to be Overhead and at least do hard knockdown on normal hit. -5B -1 again or Jump Cancel on block or both. 2 out of these four things would be a fucking godsend imo.
  14. On the topic of Super Despair tier as well, how the hell are we supposed to deal with Noel? It feels like the matchup is worse than CSE somehow.
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