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C0R

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Everything posted by C0R

  1. Laggy HD setups? 2009? Nigga Please.
  2. The µ one is a WIP, I've still got a ways to go on it.
  3. I also finished Joe's Ryougi stick, you guys where talking about MB so it reminded me. Colors got all washed out because imageshack sucks at reading cmyk.
  4. Wub wub removing the stick template and signature makes for a decent wallpaper: http://img29.imageshack.us/img29/9002/printmedia04.png
  5. Shoutouts to getting wicked drunk before playing on stream and acting/playing like a douchebag Shoutouts to DarkTalon for being the swaggest epitome of the gaming elite Shoutouts to DDC for making everything good in my life possible Shoutouts to Stayfree for mythic execution, being a total broheim and repping tager in tournament Shoutouts to BurgerMcNasty for his excellent performance under the corporation's gaze Shoutouts to Popstar for having nigga hands Shoutouts to Scott for coming into the fold Shoutouts to Jared for puncturing crowded bars as hard as my guard primers Shoutouts to David for having to get off skullgirls after winning for too long Shoutouts to the forging of the DDC Secret Weapon at the hotel room Shoutouts to BreakerDave for taking it all Shoutouts to Huey for green bursting in real life Shoutouts to Shyn/Jay for coming all the way down from the motherland for his first big meet Shoutouts to optimal combos Shoutouts to Chun for finishing BB before 11pm on both days Shoutouts to Myung for being the coolest guy . Shoutouts to Nos for being the true final boss Shoutouts to those guys playing elysium mirrors Shoutouts to dirty california air, real true final boss Shoutouts to Solex/Vineeth/Orion, as always, a pleasure, make sure to come up for NWM Shoutouts to GGJ for dodging me Entering my next tournament as 7kBnB. Peace.
  6. Throw a bitch in the goddamn trunk.
  7. C0R

    [CSE] Mu vs Bang

    Lolololololol. Bang j.b LOLOLOL.
  8. C0R

    [CSE] Mu vs Ragna

    If Ragna is doing a blood kain combo, there are a few gaurenteed places to burst, mainly 6d startup and GH startup, nothing they can do about it besides doing a horrible combo or dropping it altogether. IB > 623 super strong in this matchup. Omohikane through attempted meaty deadspikes, omohikane is gi-fucking-gantic horizontally, and there's no real way for him to bait it without giving up his oki entirely in a deadspike situation. Ragna's j.c safejump does not work on µ, uppercut it anyway, he'll be stuck in hitstop on the guardpoint and you're out for free. 6d pressure is weak to 5a mash, uppercuts, supers, the universe and more, you can also jump out. IB IB IB
  9. C0R

    [CSE] Mu vs Mu

    Clip her with j.c while she tries to zone you, do a combo. On kockdown, bait the uppercut and the super with 5d > 9j barrier. Objective is to make them both whiff, as opposed to blocking them, punish with landing 5b CH > SoD. IB'ing 2b will cause everything basides the 2b>5b gatling to have a gap, that's your chance to uppercut or super out. Clashing with 623c via your 2b is not recommended, as they can also clash cancel into 2b, forcing a trade or a guessing game with omohikane clash cancel. Gold burst, super or uppercut during delayed SoD startups (after she extends her hitbox) for free damage, there's nothing she can do about it.
  10. C0R

    [CSE] Mu vs Hakumen

    That matchup blows. It's not necessarily bad for µ, but it requires you to be incredibly on point and accurate to beat him. It's not so bad if you're extremely confident in your mixup, but attempting to keep him out is almost no longer an option with kishuu and j.b buff. If he does manage to get a void up, you have a few options; take that opportunity to set up an enormous tracking laser (5d > 6d > j.4d > j.2d xx j.236d), then jump into the orb and barrier block it. The hakumen player, at wost, may be able to counter a hit of the laser, but the odds are more than far in your favor, as you can easily adjust when the orb disspiates. Totsuka will still have enough uptime left for you to pressure and mix up hakumen before it dies. What you never want to do is feed the void more projectiles, if you can avoid it, at least without a strategy. Even if you have a 2000-3000 point health lead, the amount of meter he stands to gain can easily crack whatever advantage you have. 5c and SoD are long enough to poke at him in the void, but be careful about sticking your hands into blenders, it doesn't usually work out well. Chucking steins into the void and delaying 214d to hit after it dissipates is a possible option, but I don't recommend it.
  11. C0R

    [CSE] Mu vs Tager

    Tager is actually a good character now, so he's a bit harder to handle. Just keep in mind that he's going to lose to everything he used to lose to, and beat everything he used to beat. -Don't antiair him, run under his trajectory -Don't pressure on knockdown, set up and move out -Use steins to create a defensive barrier, more than an offensive web Play smart with your footsies, don't contest sledge after you see it in startup, and chop him to bits with j.c/5c.
  12. I hit 6c a couple times last I went down to California, mainly comes up in the Lambda matchup. There are a couple easy tricks to hitconfirm it. Oki thread is a little [WIP] though.
  13. Stream going up, grabbing a mic, you guys should all check in. twitch.tv/c0rtv
  14. Stream tomorrow, 4pm pst. You guys should all check in!
  15. C0R

    [CSE] Mu vs Lambda

    Guessing is terrible. Which is why making your opponent guess is great; similar to forking in chess, you can put yourself in a position where you gain the upper hand, they just decide how you get it. In the Lambda matchup, you defeat zoning with accurate movement and solid decision making. ^ Good writeup, I didn't quite have time earlier to be as comprehensive, but everything in here is solid advice.
  16. C0R

    [CSE] Mu vs Rachel

    About wind tech: It removes many of µ's unique stratagems on knockdown, but she's still vulnerable to things that are universally good in the BB engine. -Stand up, she won't go over you and you can still successfully meaty/mix her up. -End with 6c/j.2c > 5[D] knockdown, forcing emergency tech or they can chance falling into a new combo. Also, for better or for worse, every goddamn Rachel player mashes throw after wind-tech. Blow that shit up with meaty 5b.
  17. I know that guy.
  18. BB netcode sucks.
  19. Real Ragna combo nets you 4.3~? off 6b meterless from p1 position I believe. Tsubaki's 5b is jump cancelable, which is rather unique for most pokes of that range. I'm sure no one is going around saying that Tsubaki is better than, arguably, the best character in the game. So I'm a little confused as to who you're aiming to convince that she's bad, everyone more or less knows by now.
  20. No one out at the moment has the potential to compete with SwagimusJin, maybe Lars but we'll see.
  21. Jumping Roundhouse fixes it. In your favor.
  22. Local Pair play is the shit. Online Local Pair Play is THE SHIT. Most fun I've ever had playing a fighting game. Cross Assault!
  23. ^ That's the good stuff.
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