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sinder

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Everything posted by sinder

  1. [04/10/2014] Eesuke (CA) vs ?(LI) <-- Another long set
  2. -_____- it looks slower than usual psyk...
  3. yooooooooooooooooooooo is it just me or is something wrong with the ADA meter when she's recovering? (not in overdrive) https://www.youtube.com/watch?feature=player_detailpage&v=bEKZ3JjZu9w#t=4711 It looks like it's recovering slower than usual...
  4. More Matches! [03/19/2014] Romi (CA) vs Fungo (TE) <--- Romi isn't really a "Famous" Carl player so I may avoid future postings with him, plus it was... [04/08/2014] Eesuke (CA) vs N-otoko(RA) Long Set
  5. More A-cho Stuff [04/10/2014] Eesuke (CA) vs HImeruga (KO) [04/10/2014] Eesuke (CA) vs Niiya (RA) [04/10/2014] Eesuke (CA) vs BB PLAYER (NO) [04/10/2014] Eesuke (CA) vs (LI)
  6. Eesuke (CA) ??? (JI) [04/01/2014] <--- YAY finally a cantabile counter hit lolol. The launch was pretty high too Eesuke (CA) ??? (JI) [04/01/2014] Eesuke (CA) ??? (JI) [04/01/2014] Eesuke (CA) ??? (JI) [04/01/2014] okay, a lot of Jin... Eesuke (CA) ??? (JI) [04/01/2014] Eesuke (CA) ??? (BA) [04/01/2014] change of scenery (literally) Eesuke (CA) ??? (JI) [04/01/2014] Eesuke (CA) ??? (JI) [04/01/2014] Eesuke (CA) ??? (JI) [04/01/2014] Eesuke (CA) ??? (JI) [04/01/2014] Eesuke (CA) ??? (JI) [04/01/2014] Eesuke (CA) ??? (JI) [04/01/2014] The Jin player is the same throughout the set. I just can't read Kanji........
  7. word on the street is they may not be holding GO tonight https://www.facebook.com/GameOverBoston?ref=br_tf
  8. ^lol keep doing that until they stop rolling trust me, they will stop and your worries will go away. You'll also get a few good laughs
  9. [03/22/2014] ? (CA) vs. Yumekami (KA) ^Pretty much explains how Kagura should win every match
  10. I didn't bring up the drills because I know those are easily avoidable Carl sadly, his 2C is too strong for me, and i'm scared of his 623C
  11. Amane is really annoying to approach since you need to make him whiff 2C if you want to make progress I played against Necro Undine (I think he is one of the better Amanes?) and the only way I could get to him was with a CH Brio or an air grab. I should've posted the matches here since I need help on this one a lot Also, I noticed that a lot of air combos>UB set ups whiffed and that was really annoying >_<. I know the UB setup requires a different route too I don't get to fight many amanes that use his scarf correctly to keep me away so I need some hidden tech to make him look free. I know it's possible because once you get one into the corner he has little to no options. However getting him therre is extremely difficult unless he is using his command dash to get there himself...
  12. I can already tell that this is going to be nerfed in the next update in some way
  13. yea 65 is too much 25 would of been a much more reasonable price <_< all of our venues that were good have closed down so yea, onine warriors for now I would hold casuals but I go to school in western Mass and I'm going back there Sunday
  14. is it me or has there been a SEVERE lack of Carl vids lately???
  15. hopefully people are going Tuesday <_< I'm assuming that I need to bring my ps3 unsure about TV set ups so ill ask them (Melee gets a ridiculous turnout from what I've seen)
  16. I had to stop watching at 11 seconds and shiro and raiza already pointed out why. Good set up against people who never fought Carl, but lol in actually using it. J.B whiffing is vital to that set up. the most likely moves your opponent will do are either a delay tech (which is a pain in the ass to deal with) or forward roll . I don't mean to be a jerk :| but I do appreciate how you have been putting a lot of combos, and your vids here. Thanks
  17. WOW Blazblue may be worth watching now
  18. Mac you're already off topic you have to say "ggs Errol" or ggs to people who say Carl is cheap
  19. ggs lobby EC people
  20. well it just means it's slightly more unsafe. But he is invulnerable frames 1-7 of it. tl;dr: 2 more frames to be punished http://www.dustloop.com/wiki/index.php?title=Carl_Frame_Data_%28BBCP%29
  21. nirvana: gauge no longer decreases when activating. gauge recharge cooldown changed from 80 to 60f (during overdrive, from 10 to 0f) overdrive: gauge now recharges during nirvana's moves. rate of recharge during standby is increased. during actions: from 0 - 16. during standby, from 16 to 24 CP v.2: Bursts are completely obsolete/useless for Carl You can pretty much end a match in C-O-N so easily now. wow...
  22. Just to point out, this is a good gatling, but if your opponent is crouching or barrier blocking it will whiff and leave you vulnerable I highly suggest using this only in C-O-N since ada can cover the whiff. Do not do it solo as higher level players usually block low if Carl is by himself (pretty much how to blow up Carls that aren't aware of this)
  23. wat
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