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Everything posted by Kyle
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Need the proper tools to do any job efficiently. =P Hopefully you get one for Christmas.
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Neat nice. Let the super do the damage. Only other variable is meter gain.
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Its OK oki. Need to mix in otter sets too. Ideal oki is a late hoops set YRC
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Yeah but than you are not connecting the final link of 2HS, HS-HD. Need to compare DMG
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Getting more hits decreases tech time & the final LINK 2HS, HS-VD would not connect... unless I was just being a drunk scrub... which is possible XD
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GG XRD May Dolphin Roma Ca Trajectory www.youtube.com/watch?v=SQ2g9WcwZi4 GG XRD May vs Ky Dolphin route www.youtube.com/watch?v=BdR34q5k2G0 GG XRD May vs Ky 63214S route www.youtube.com/watch?v=Rf0_U0I_1sk GG XRD May Throw x RC BnB /www.youtube.com/watch?v=ONuMu5BqKj4 GG XRD May Throw x RC BnB 2 www.youtube.com/watch?v=0fMS1blwbpk
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yes but its too early nobody is GOOD yet
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Finished a few handcam vids. Will upload tonight Have the corner Ky stuff from Frank, the (2) midscreen throw variations & the HS-HD, RC Trajectory stuff lastly, thinking the idea is to delay chain the J.D against light weighs to maintain the Ensenga? knockdown. will confirm.
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It looks like Kedako OTG'd on purpose. This forces a quicker wake-up on stun? www.youtube.com/watch?v=u3LjOAeEtqw#t=62m306s
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Nice conversion from Kedako. AA W/ HS-VD - 50 meter: www.youtube.com/watch?v=u3LjOAeEtqw#t=54m28s Keep noticing Kedako GET burst by empty air dashing on his BnB: www.youtube.com/watch?v=u3LjOAeEtqw#t=57m16s www.youtube.com/watch?v=u3LjOAeEtqw#t=1h0m0s www.youtube.com/watch?v=bWJJ8xSIH9E#t=34m20s Corner CH 2HS - 0 meter: Much more profitable compared to CH 5HS I would have ended w/ RC, FULL 6HS, HS-HD, IAD, J.P, J.K, J.P, J.K, J,D, Ensenga? www.youtube.com/watch?v=u3LjOAeEtqw#t=1h0m24s Beachball Oki x 2K conversoin - 0 meter: www.youtube.com/watch?v=bWJJ8xSIH9E#t=8m49s Corner Air-Throw - 50 meter: https://www.youtube.com/watch?v=bWJJ8xSIH9E#t=20m44s
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Thank you Kio
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Awesome. Thanks Matt
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HS-dolphins have more startup yes, but also more damage & much better scaling compared to S-dolphins. Prioritize to use them in your combos
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3K will link off of a while landing air string, in occasions which 2K will whiff or 2D will be too slow. Max range air dash, J.S, J.HS, Land, 3K - vertical relaunches! Light weights do 66~[3], HS, HS-VD... Mid weights do 66, S, 2HS,delay HS-VD... My big struggle at the moment is launching Ky. 2D, HS-HD whiffs 90% of the time. Also cannot combo 2K, 2D on him. Damn hit-reel animation. ... Dunno the answer yet. Working on it
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Looks good! I don't prefer RUU'S May. -______-
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AntiAir w/ CH 5HS - 0 meter: www.youtube.com/watch?v=mQZ__ECqLAE#t=2m55s When an IAD J.S, J,HS stuffs a backdash - 0 meter: www.youtube.com/watch?v=mQZ__ECqLAE#t=6m24s
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If you Roma-Ca the first active frame that hits the opponent of a horizontal dolphin, you get a sweet trajectory change. Combo video content tho. Will never purposefully hit in a competition.
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Corner OHK - 0 meter: Character specific? www.youtube.com/watch?v=VE1gFLEemUI#t=10m20s www.youtube.com/watch?v=qucWqUS93GM#t=13m12s Corner OHK - 50 meter: www.youtube.com/watch?v=wYEQOaxc_H4#t=23m15s Otter conversion - 0 Meter: www.youtube.com/watch?v=VE1gFLEemUI#t=1m1s Corner CH HS-HD - 50 meter: www.youtube.com/watch?v=VE1gFLEemUI#t=1m25s Burst bait punish - 50 meter: www.youtube.com/watch?v=VE1gFLEemUI#t=6m50s Midscreen OHK - 0 meter: Character specific? www.youtube.com/watch?v=VE1gFLEemUI#t=8m54s www.youtube.com/watch?v=mQZ__ECqLAE#t=6m10s www.youtube.com/watch?v=bWJJ8xSIH9E#t=31m19s Corner Oki of Ensanga x P-hoop x YRC: OVERHEAD - 0 meter www.youtube.com/watch?v=VE1gFLEemUI#t=9m11s Midscreen 6[HS] - 50 meter: www.youtube.com/watch?v=VE1gFLEemUI#t=14m46s
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you can link on standing: ...S-HD, RC, D, Ender But there is no frames for a microdash. I am beginning to update the combo thread.
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We cannot OHK kara FD as a offensive OS. we we CAN dash split OHK for a running comma nage~ 63214, 6, 5, [6], delay K
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Have the game!!! Got some serious training mode in. Some details on her BnB combos: Crouching only - ... HS, S-HD, RC, 66D ^, Ender Corner meterless: 2D, HS-HD, Link IAD J.P, J.K, J.HS, Land, rejump, Ender Midscreen standing: 2D/HS, HS-HD, LATE RC, Early Air Dash, Late J.HS, land, IAD, J.S, J.HS, land, rejump, Ender Throw, RC, hoopset, 6[HS] is fucked up hard. Shit autocorrects as the opponent cross the Y-Axis. Need to figure out a consistent way to ignore turn around frames & fave the desired direction. OKI hoopset is usually P
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Plz don't. We don't need 16 empty threads yet
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I will dive into this project in a few weeks everyone. Just need the western release
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My j.IB comment was in context of playing neutral/ zoning against ram-jam. Not to beat her j.lp spam. Also, the "fastest' attack for an air to air is an air throw! Jump into her and grab a bitch. If my opponent was genuinely abusing j.p to go aerial, I would fish w/ CH 6HS for big damage
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In general, her CH game is less rewarding but her abare is still high. Almost like playing as testament. Need to turn stray projectile hits into complete combos.