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Kyle

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Everything posted by Kyle

  1. Need the proper tools to do any job efficiently. =P Hopefully you get one for Christmas.
  2. Neat nice. Let the super do the damage. Only other variable is meter gain.
  3. Its OK oki. Need to mix in otter sets too. Ideal oki is a late hoops set YRC
  4. Yeah but than you are not connecting the final link of 2HS, HS-HD. Need to compare DMG
  5. Getting more hits decreases tech time & the final LINK 2HS, HS-VD would not connect... unless I was just being a drunk scrub... which is possible XD
  6. GG XRD May Dolphin Roma Ca Trajectory www.youtube.com/watch?v=SQ2g9WcwZi4 GG XRD May vs Ky Dolphin route www.youtube.com/watch?v=BdR34q5k2G0 GG XRD May vs Ky 63214S route www.youtube.com/watch?v=Rf0_U0I_1sk GG XRD May Throw x RC BnB /www.youtube.com/watch?v=ONuMu5BqKj4 GG XRD May Throw x RC BnB 2 www.youtube.com/watch?v=0fMS1blwbpk
  7. yes but its too early nobody is GOOD yet
  8. Finished a few handcam vids. Will upload tonight Have the corner Ky stuff from Frank, the (2) midscreen throw variations & the HS-HD, RC Trajectory stuff lastly, thinking the idea is to delay chain the J.D against light weighs to maintain the Ensenga? knockdown. will confirm.
  9. It looks like Kedako OTG'd on purpose. This forces a quicker wake-up on stun? www.youtube.com/watch?v=u3LjOAeEtqw#t=62m306s
  10. Nice conversion from Kedako. AA W/ HS-VD - 50 meter: www.youtube.com/watch?v=u3LjOAeEtqw#t=54m28s Keep noticing Kedako GET burst by empty air dashing on his BnB: www.youtube.com/watch?v=u3LjOAeEtqw#t=57m16s www.youtube.com/watch?v=u3LjOAeEtqw#t=1h0m0s www.youtube.com/watch?v=bWJJ8xSIH9E#t=34m20s Corner CH 2HS - 0 meter: Much more profitable compared to CH 5HS I would have ended w/ RC, FULL 6HS, HS-HD, IAD, J.P, J.K, J.P, J.K, J,D, Ensenga? www.youtube.com/watch?v=u3LjOAeEtqw#t=1h0m24s Beachball Oki x 2K conversoin - 0 meter: www.youtube.com/watch?v=bWJJ8xSIH9E#t=8m49s Corner Air-Throw - 50 meter: https://www.youtube.com/watch?v=bWJJ8xSIH9E#t=20m44s
  11. Thank you Kio
  12. Awesome. Thanks Matt
  13. HS-dolphins have more startup yes, but also more damage & much better scaling compared to S-dolphins. Prioritize to use them in your combos
  14. 3K will link off of a while landing air string, in occasions which 2K will whiff or 2D will be too slow. Max range air dash, J.S, J.HS, Land, 3K - vertical relaunches! Light weights do 66~[3], HS, HS-VD... Mid weights do 66, S, 2HS,delay HS-VD... My big struggle at the moment is launching Ky. 2D, HS-HD whiffs 90% of the time. Also cannot combo 2K, 2D on him. Damn hit-reel animation. ... Dunno the answer yet. Working on it
  15. Looks good! I don't prefer RUU'S May. -______-
  16. AntiAir w/ CH 5HS - 0 meter: www.youtube.com/watch?v=mQZ__ECqLAE#t=2m55s When an IAD J.S, J,HS stuffs a backdash - 0 meter: www.youtube.com/watch?v=mQZ__ECqLAE#t=6m24s
  17. If you Roma-Ca the first active frame that hits the opponent of a horizontal dolphin, you get a sweet trajectory change. Combo video content tho. Will never purposefully hit in a competition.
  18. Corner OHK - 0 meter: Character specific? www.youtube.com/watch?v=VE1gFLEemUI#t=10m20s www.youtube.com/watch?v=qucWqUS93GM#t=13m12s Corner OHK - 50 meter: www.youtube.com/watch?v=wYEQOaxc_H4#t=23m15s Otter conversion - 0 Meter: www.youtube.com/watch?v=VE1gFLEemUI#t=1m1s Corner CH HS-HD - 50 meter: www.youtube.com/watch?v=VE1gFLEemUI#t=1m25s Burst bait punish - 50 meter: www.youtube.com/watch?v=VE1gFLEemUI#t=6m50s Midscreen OHK - 0 meter: Character specific? www.youtube.com/watch?v=VE1gFLEemUI#t=8m54s www.youtube.com/watch?v=mQZ__ECqLAE#t=6m10s www.youtube.com/watch?v=bWJJ8xSIH9E#t=31m19s Corner Oki of Ensanga x P-hoop x YRC: OVERHEAD - 0 meter www.youtube.com/watch?v=VE1gFLEemUI#t=9m11s Midscreen 6[HS] - 50 meter: www.youtube.com/watch?v=VE1gFLEemUI#t=14m46s
  19. you can link on standing: ...S-HD, RC, D, Ender But there is no frames for a microdash. I am beginning to update the combo thread.
  20. We cannot OHK kara FD as a offensive OS. we we CAN dash split OHK for a running comma nage~ 63214, 6, 5, [6], delay K
  21. Have the game!!! Got some serious training mode in. Some details on her BnB combos: Crouching only - ... HS, S-HD, RC, 66D ^, Ender Corner meterless: 2D, HS-HD, Link IAD J.P, J.K, J.HS, Land, rejump, Ender Midscreen standing: 2D/HS, HS-HD, LATE RC, Early Air Dash, Late J.HS, land, IAD, J.S, J.HS, land, rejump, Ender Throw, RC, hoopset, 6[HS] is fucked up hard. Shit autocorrects as the opponent cross the Y-Axis. Need to figure out a consistent way to ignore turn around frames & fave the desired direction. OKI hoopset is usually P
  22. Plz don't. We don't need 16 empty threads yet
  23. I will dive into this project in a few weeks everyone. Just need the western release
  24. My j.IB comment was in context of playing neutral/ zoning against ram-jam. Not to beat her j.lp spam. Also, the "fastest' attack for an air to air is an air throw! Jump into her and grab a bitch. If my opponent was genuinely abusing j.p to go aerial, I would fish w/ CH 6HS for big damage
  25. In general, her CH game is less rewarding but her abare is still high. Almost like playing as testament. Need to turn stray projectile hits into complete combos.
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