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Everything posted by Kyle
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from a Jackhound launch it's best to run for a 5s continued into oblivion, the one exception is when it hits at the tip and they aren't going to be hit, upon which it's most effective to throw a FB-HD, ( Force break horizontal Dolphin) Than run in for 5s. you can even buffer a running FB-HD to cover that little extra distance. all though this IS pointless it just adds some style to MY may.
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I vote new thread, with adequate input we could cover A LOT of the cast. I fight HOS, eddie, bridget and anj a lot so I can add those contributions when the time comes. =)
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it is possable to do 3 lame loops on eddie after the OHK if you get a run in on the first 5s.... weird
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Testy DOES get hit by FB Jackhound off of a 2d cancel and an anti air dolphin. 1- you shouldn't be doing fb jackhound unless you miss the frc on a dolphin anti-air. 2- Jackhound will NOT destroy blood nets, 3- You should post this in the accent core discussion thread,, or maybe the questions help thread. not the COMBO thread. =) one wiffed horizontal dolphin will close the gap on you and testy while completely annhilating his fortress! just watch out for 6p... that match is fun.
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Hey Wan, I've had the pleasure of fighting 3 zappa's, one of which beat me. I honestly don't know the match up that well, and I feel i won against kenji and dennis because they knew even less about My May. They are GOOD though, but a gentleman who is AWESOME name steve(forgottenkazama) really showed me my ass with a great defense against my May. honestly ghost and sword eat a LOT of 3k, and always 2s dog at a FAR rang. Rember he has a shoryu, rauh has an even better shoryu, a FAST dust and great low damage Learn to fight against Rauh and it won't be soo bad. IN general i found it hard to nail a lot of counter hits, try to punish with OHK at all cost.
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J.RR FRC= Jumping resistive roll frc, 6323 hs frc OHK = Overhead Kiss her command throw, 63214 k, If you are abusing her ground throw you make me HAPPY. Don't air throw TOO much, you net more damage from grounded trap's with 5hs, 6p, and 6hs. Mays Charges! Charge partitioning versus Charge buffering. Third strike = charge partitioning where you can just frame "store a charge" dash, than release a charge giving you dashing flash kick or Lov. Just frame hold your first input. 4, 66, 46+button = dashing lov with REMY, I LOVE REMY! 1, 66, 28+kick button= Dashing flash kick. I LOVE REMY ! Guilty Gear= Charge buffering exist here, the game gives you a little window of opportunity to press 8 or 6 than release your dolphin, in the little window you can throw a 5 of a fast button like a P or S, or a little dash. so you can do, 1 full charged, 5p, 8s or 8hs. standing Punch, Vertical dolphin 1 full charged, 5s, 8s or 8hs. standing slash, Vertical dolphin 1 full charged, 66, 5s or5hs Dashing Horizontal dolphin. Now if you get this down well enough, you can do a crouching hit while you charge your 1. 1p, 1p, 1k, 5s, 8s/8hs. c. punch, c. punch, c. kick,standing slash, Vertical dolphin. it's really not that complicated or different, just throw a 5 or a 66 in the middle of your dolphin. Plus this isn't new because third strike his it too. Take remy and do 1 fully charged, neutral Middle kick/forward, 8 kick Standing knee into flash kick. =) I'm happy to answer any questions guys, Kyle Mr, quickman- the 159 is a way of doing your double jump while still throwing a neutral into the equation because the 15 doesn't really change anything. it helps with timing. The reason I would recommend my dust combo is because it is tensionless and still nets a BUNCH of damage while building you lots of tension. Believe me I LOVE 6hs loops, but as I said earlier their allmost pointless now with the tensionless superior damaging lame loops. s, hs, delay, s dolphin loops = Lame loops.
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Nhur- TO be honest with you I LOVE That mix-up for offensive and defense in Reload, slash... but you lose out with it in AC. =( reload- 4k, 7s, ji, 2hs, h dolphin, frc, air dash , jk, jhs, land, hs dolphin DOUBLE DOLPHIN UPPER relaunch territory!!!! Slash - 4k, 7s, ji, 2D, h dolphin, frc, air dash , jk, jhs, land, hs dolphin DOUBLE DOLPHIN UPPER relaunch territory!!!! With AC the Initial S will give you soo much puchback that the lame loops will not work. SO you need to compensate like this. AC- 4k, 2d, FB H Dolphin, run, s, hs, delay, s dolphin, link s, hs, delay ss dolphin, link 2p, hs dolphin. This is strictly offense. with pressure in the Reload and Slash I would do, k, 7s, 1d, h dolphin, frc, Air dash while landing mix-up, This looks funny but it feels great because you roll a slow circle. =) in AC the frc is too late for this mix up and push back is harder to pressure 2d, so we compensate with pressure option of, K, 7s, 1s, FB V Hs dolphin, while landing mix-up... EASY. DON"T forget to Tick THROW A LOT! and if you are SUPa SWEET you will wiff J.RR FRC and throw an OHK like a millia player. Oh shit D follow ups! all weights! d, (9hs, hs,) 159, DELAY, hs, Land, S dolphin, link s, hs, delay, s dolphin, link 5p, hs dolphin. Points to help you land this- 1- I buffer the 9 for the first two Hs's like what is in parenthesis. 2- After the second hs, I input a super jump (like anji). 3- this super jump will help you input a Neutral and the 1 will actually do nothing. yay 4- your 3rd hs should be LATE. 5- Practice helps! All weights! D(Low), delay, slash dolphin, s, ji, hs,delay, s dolphin, link s, ji, hs, delay, s dolphin, 2p, hs dolphin. because these combo's are NO TENSION and huge TENSION BUILDERS, I would recommend frc'ing a hs hoop set on their wake-up followed by a 50/50 of a D(overhead)/D(LOW). I love this sky pirate!
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Match up's... hmmmm anji eats lows, slayer eats 3k and most importantly Bridget and Johnny EAT 6p. so learn your combo's friends. =)
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6P UPdates. Try not to be so quick on the xx/ 6p follow up Mr, quickman. In Accent Core you net 5 more damage on normal weights with a j.hs,d, j.hs, d after the air dash hs. Plus you still have opportunity to do a RR for a few more points if you NEED that kill. Also the damage will be a greater difference on the floaties (Bitches) + it is easiest to hit on them. =) the one flaw to j.hs,d, j.hs, d follow up to the air dash hs, is the last dust wiffs in the corner, so if you are in the corner, DO use the 6hs, dolphin ender. Even sweeter if you are man enough you can frc the final dolphin for MORE SWEETNESS POTENTIAL. REMEMBER ALWAYS delay between hs, s dolphin, this gives them more time to "float" and makes your s link easier. =) ALWAYS jump in-stall. It's a good habit to allways do IT, No shortcut in being the BEST May. mid-screen ALL WEIGHT 6p, s, ji, hs, hs dolphin, frc, air dash, j.hs, land, jhs, d, j.hs, d, (RR if needed). Corner all weight 25% 6p, s, ji, hs, delay, hs dolphin, frc, air dash, j.hs, land, 6hs, hs dolphin. 50 % 6p, s, ji, hs,delay, hs dolphin, frc, air dash, j.hs, land, 6hs, s dolphin, frc, 5p, s dolphin~ or 6p, s, ji, hs,delay, hs dolphin, frc, air dash, j.hs, land, 6hs, hs dolphin, frc, hs dolphin On the last combo you CAN NOT frc and link j.s/j.hs/6hs. because the frc is significantly later causing less untech for us to play with and more push back before the frc. =( REMEMBER ALWAYS delay between hs, s dolphin, this gives them more time to "float" and makes your s link easier. =) ALWAYS jump in-stall. It's a good habit to allways do it, No shortcut in being the BEST May. Here's the FUN Counter HIT 6p! No tension. CH6p, s, ji, hs,delay, s dolphin, link s, ji, hs, s, dolphin, 5p, s dolphin. 25% CH6p, s, ji, hs,delay, s dolphin, link s, ji, hs, hs dolphin, frc, air dash, j.hs, land, jhs, d, j.hs, d, (RR if needed). or CH6p, s, ji, hs,delay, s dolphin, link s, ji, hs, hs dolphin, frc, air dash, j.hs ,land, s dolphin, p, s, ji, hs, s dolphin. I Here by patent this relaunch! or CH6p, s, ji, hs,delay, s dolphin, link s, ji, hs, hs dolphin, frc, air dash, j.hs ,land, 6hs, hs dolphin. 50%- don't do this unless you HAVE the kill or your being cocky. CH6p, s, ji, hs,delay, s dolphin, s, ji, hs, hs dolphin, frc, air dash, j.hs ,land, 6hs, hs dolphin, frc, hs dolphin. Please be sweet guys and do this stuff, I don't want to see Reload May's anymore. Kyle~
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Hey guys, My name is Kyle and I'm from Kentucky. I've been playing May for a Over a year now and have been avoiding these forums b/c I wasn't happy with the amount activity, but ALAS I shall contribute so we can get May forum KIck'n, and all you guys can score wins at tourneys. NO tension normal weights- OHK, 6HS, s dolphin, s, hs, s dolphin, 2p hs dolphin. Floaty Bitches- OHK, 6 HS, s dolphin, s, s dolphin, 2p, hs dolphin. POTTY ONLY- OHK, js, jhs, land, DELAY, S dolphin, s, HS, s dolphin, s, HS, s dolphine, 2p, HS dolphin. =) With tension- 25% ALL weight classes timing varies! OHK, 6HS, s dolphin, s, JI, HS, HS dolphin, FRC, air dash, JHS, land, NO DELAY 6HS, s dolphin. From here you wait for the air throw on front of back tech, or grounded hs or 6hs on neutral tech. ^_^ 50% Normal weight- OHK, 6HS, s dolphin, s, JI, HS, HS dolphin, FRC, air dash, JHS, land, NO DELAY 6HS, s dolphin. Frc, s, s dolphin. KNOCKDOWN! Floaty Bitches_ Don't blow 50% tension on floaty bitches, you will get ~260 with only 25% and a knockdown is allmost impossiable with that much damage. In general, Never use 2D, RR FRC for launch anymore it's no where as effective as FB H Dolphin. Don't combo into jackhound, the the damage is suck. =( unless your land an OHK while YOU are in the corner and want the damage. If you are allmost in the corner and a 5s will wiff off of an OHK just do 2s, S dolphin, 2p, s dolphin. S, HS, s dolophin loops = Ridicu-loso and lame. LAME loops do More damage than sweet awesome 6hs's and frc's and jackhounds. which makes her most damaging stuff.... boring. Any questions guys? Also there will be vid's up in about three weeks of South East Casuals of Lot's of AC players, expect to see this stuff for me than. MOST IMPORTANTLY, I PLAY ZOMBIE MAY!
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I'm late on this but I've been busy, understandably.- CONGRADULATIONS with the launch Tad. You've put A LOT of time and energy into putting this together. The video quality looks great, the editing is just enough, the funny shit is...well... Funny. Now hurry and host -Ky Vs. Pot- everybody wants to see where you -Destroyed- RED PO TEMP KIN, and espionage on SolidSnake Potty in London. Good job, Kyle