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About DubiousCurvLoop
- Birthday 05/30/1987
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Location
Norfolk, VA
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PSN
DBCLoop | DaBatCave
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I think I've seen Fino do some stuff with that for oki. After a corner combo ending with 6h > P Summon, he would 5p the ball for meaty, TK H Summon YRC > 66 j.H > [H ball hit] > (land) > 2k. I've had a good amount of success with it when I tried it out. I think people get opened up by it for a couple of reasons: 1) they expect to block another air normal after the early air dash j.H, and get caught by land 2k. Or 2) they see the early air dash j.H (it looks unsafe), and try to throw punish Venom as he lands, but the H ball hit keeps them in blockstun as he lands, leaving them open to the low.
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Any Venom's go to EVO? Blacksnake and DaiAndOh are in there. Anyone else?
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Sin has a fuzzy overhead setup on Venom. If you block his 2H standing, he can go into j.h > RTL. Afaik, that's the only way he can convert off of j.h, so keep that in mind if he has 50%. EDIT: Actually, instant j.h will hit crouching Venom standalone, so it's a true instant overhead. Another random note: if Sin likes to dp out of Venom safe jumps, we can buffer in a blitz shield as an Option Select.
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[AC+] PSN Match Finder/GG Thread
DubiousCurvLoop replied to Kurushii's topic in Guilty Gear Online Play
We still playing this game everyday. -
You'll probably have to update the TGS part with the way it works now.
- 7 replies
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- BlazBlue
- Guilty Gear
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E_A_N reacted to a post in a topic:
[AC+R] Venom Discussion Thread
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GGAC+ DUSTLOOP PSN MATCH MAKING CHATROOM
DubiousCurvLoop replied to Hokuwokk's topic in Guilty Gear Online Play
Incoming invites. -
Welcome to +R Venom! It's nice to see there's someone still sticking with the man. This is his toughest version yet to win with, so let us know if you have any questions.
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GG's to UnderseaMagic, Helel, TectalEastside, Re-Ameiya and everyone else I played in the arcade. Tectal - didn't mean to cut that set short. I was mashing X, and by the time I noticed you got cut off, it was too late to back out. You seem to know that char inside out, so I was taking notes.
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[AC+] PSN Match Finder/GG Thread
DubiousCurvLoop replied to Kurushii's topic in Guilty Gear Online Play
Yeah, the fact that there's no lobby system really hurts. That and a slew of other issues with the netcode make it a waste to sit there with a room up. The only time I'll do it is if I'm browsing the internet or something at the same time. That said, I can invite you to the chat tomorrow, unless someone else beats me to it. -
[AC+] PSN Match Finder/GG Thread
DubiousCurvLoop replied to Kurushii's topic in Guilty Gear Online Play
Does anyone play A.B.A around these parts? Main or part-time, doesn't matter. -
Noticed there was no Justice thread, so I figured now would be a good time to create one, since everyone has their hands on +R now. Does anyone have any insight on this matchup?
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[AC+] PSN Match Finder/GG Thread
DubiousCurvLoop replied to Kurushii's topic in Guilty Gear Online Play
GG's to everyone I've played since the US release. -
Can he still air dash afterwards? Now I wonder if we can use the old jump install trick by doing slow TK teleport input to get a double jump/air dash.
- 380 replies
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- Guilty Gear
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Imo, Catherine's playstyle somewhat reminds me of Millia, despite their move-sets being almost nothing alike. They're both fast, have tricky air movement (Catherine can use his 214A/C to change directions in the air and cancel out of it with a normal), both take you to the corner to run their oki (Though Catherine's is not as strong, he uses meaty EX Bells somewhat like Millia uses disks on wakeup), and they both can combo-rinse-repeat it. You're in Japan? Go to the arcade and play NSC! I've seen a couple good ones a while ago, but I don't remember their names. I might be able to find them again.
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[AC+] PSN Match Finder/GG Thread
DubiousCurvLoop replied to Kurushii's topic in Guilty Gear Online Play
Anyone down for +R anytime within the next two hours?