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Dr.Patient

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About Dr.Patient

  • Birthday 12/23/1994

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  • Location
    California
  • PSN
    Ronald-kun
  1. I really need some help with this matchup, finding it really hard to get in every time I'm I try to use my persona I get shot out of it with random arrows, and even when I'm it seems like she can just slip away and reset to neutral, then once she gets her offense going I'm pretty much locked in the corner.
  2. Just make sure you mash the input so the super comes out as soon as finish 236A, and for the two supers when you do the first one A and B do different hits A knocks them in the air, and B puts them in floor slide state, so just do 214214D as they're sliding along the floor and the persona will grab them.
  3. Pls help with this matchup I'm dyin, normals are too good
  4. I think sweep low profiles under her 5a or I'm just really lucky, usually I just jump around the screen and fish for a j.b while staying out of her antiair range, once in I usually try to train her to not use her dp, (2a, 5a stagger pressure and try to bait out her dp) once I feel like their scared to use it I get more aggressive with pressure (short hop into j.b, empty jump 2a, throw etc) I feel like this matchup really just depends on making her scared to commit to anything since her tools just seems to beat ours. Matchup doesn't seem that bad though once you get momentum.
  5. Tbh the timing is kinda strict, I wouldn't recommend attempting that combo especially on netplay
  6. What's with there being barely any rooms on player matches in every fighting game I play, I know that there's more than two rooms at 3 in the afternoon
  7. What are Akatsuki's good frametraps, and 66b->66b good or is my friend just really bad?
  8. just noticed this after a bunch of tries, would be a really nice meterless combo if it wasn't so hard to do, on another note I'm laughing at the fact that after 3 games DID>axekick>RC>J.C>5C/6A works and can lead into a whole combo with decent damage
  9. Was messing around with some weird looking stuff, found a weird combo path, I don't think it's optimal yet, so I'm gonna play around with it a bit more, and yea its another corner to corner combo. 5B>3C>22C>RC>66(chase them along the floor)>5C>5D[1](will miss jin and a maybe a few others, but you can skip this if thats the case)>214A>5B>5C>5D(1)>GH>66>5D>DID>AxeKick (4239dmg) still probably not easier than the 2D rc combos you guys mentioned earlier, but idk thought it was cool.
  10. New to the Ragna board hey yea watsup, been messing around with him and I think I found a nice combo, apologize if its been posted already. 5B>5C>DID>RC>6D>214D>66>5B>5C>5D(1)>GH>66>5D>22C>Hellsfang Damage: 4114 Carries from corner to corner, and works on everyone I've tested except jin (hellsfang won't connect as they slide along the floor) you could just end it with ID>axe kick instead in his case.
  11. More ugly Bang combos you're welcome from midscreen: 5B-2B-6C-IAD-j.b-j.c-66-5C-5D-66-6B-2B-6C-tk623b-5B-2B-j.b-j.c-j.c-j.2c (4192dmg) heres an easier version from midscreen: 5B-2B-6C-IAD-j.b-j.c-5D-66-6B-2B-6C-tk623b-5B-2B-j.b-j.c-j.c-j.2c (4024dmg) edit: just looked at bangs new balance change in the gameplay thread, and looks like you would be able to do ugly 6B combos soon, BETTER DO THEM WHILE U CAN
  12. This matchup is not that bad in my opinion, it seems more in bang's favor, I usually just float around outside of Tager's range, throwing poison nails and just being as annoying as possible, when I feel the time is right I'll run in and pressure, I think iad poison nails, and 5B are bang's best tools in this matchup when I pressure I microdash 5B from max range alot. I don't really think theres anything tager can do against it, his normals are too slow to compete with yours especially from the range you're hitting him from, and you're too far to be grabbed, from 5B there's alot you can do, iad j.4b, run in command grab (only if you're feeling confident, I prefer staying out of his range) or just keep 5B'ing and fish for counters. just don't be too predictable and get read, if you get grabbed or hit, then it turns into Tager's game.
  13. I think I just came up with some weird ass combos, that could actually be of use, I apologize if these have already been posted or done already but whatev 4 seal midscreen : 5b-2b-6c-iad-j.b-j.c-5d-66-2d-j.d-webnail-5c-6d-623b-2c-into jump and like mixup or whatever (3462 dmg, tested on Ragna, Hazama, Noel and Hakumen) midscreen: 5b-2b-6c-iad-j.b-j.c-6c-j.c-623b-66-5b-2b-j.c-22a-j.2c-poison nail-5a-5b-j.a-j.b-j.c-j.c-j.2c (4168 dmg plus 800 from poison) if you want less corner carry, instead of (6c-iad-j.b-j.c) you could just do (6c-delayed j.b- delayed j.c) instead I really wanna experiment with the j.b j.c into 5D though, you have so much time to do things, you can literally just run up and crush trigger. edit: idk if this has been posted, but this is one of my main bnb's Midscreen: 5b-2b-6c-iad-j.c-j.2c-5a-6c-623b-66-5b-2b-j.c-22a-j.2c-poison nail-5a-5b-j.a-j.b-j.c-j.c-j.2c (3908 dmg plus 800 from nail) edit: j.c into 5D is really cool omg midscreen: 5b-2b-6c-iad-j.b-j.c-5d-66-6b-2b-6c-623b-5b-2b-j.b-j.c-j.2c (3950 dmg) I don't think this is optimal, but does decent damage anyways, also the above combo is hakumen specific because the 623b wont hit after 6c on anyone else. all I have atm thats not character specific is 5b-2b-6c-iad-j.b-j.c-5d-66-5c-CT-5b-623b-2b-6c-j.c-j.2c-poison nail (4131 dmg plus poison)
  14. raptor3789 best kagura online
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