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Everything posted by Guymam
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During a FC combo, that usually isn't the best route to go and well fuck up your combo early. Outside of FC, j.236AA j.236AA (j.2C if you're low enough) OMB B tackle is a pretty effective OMB combo.
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plus, you know, ALMOST EVERYTHING YOU DO IS SAFE BECAUSE YOU CAN JUMP CANCEL EVERYTHING ON BLOCK.
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in a FC combo, the best places to OMB are after j.2C and garudyne. Ex. 2C fc 236B j.2C OMB j.2C 5B 2C 5C shit shit shit ender. Ex. 2C fc 236236C (30+hits) OMB j.2C 2A 2C 5C (5B 2C 5C if you can time it just perfect.) shit shit shit ender.
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Yosuke sucks. What's to develop? :3
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CH 2B also has midscreen 236B route.
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I wasn't asking the questions for my benefit.
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Correct answers are: Standing 5AA confirm midscreen into full B tackle combo: Either 5AA 5C 2C 2AB rc 2C B Tackle Moonsaults Kunai or 5AA 2A (2B or 5B) 2AB rc 2C B tackle . I don't know what you thought I meant. Tentarafoo in the corner also has the added bonus of being unfuckably plus. An immediate 2C afterwords is so meaty they can't even mash DP. As such, doing 2A or 5B is a 100% safe way of put them back into pressure and hitconfirming into the corner combo, on top of them being confused. You'd know this if you weren't such a r u havin a giggle m8?
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The only way to combo into j.2c outside of FC is crossuo low to the ground moonsaults. What's your highest damage combo. I'm at 9.3k (9.1k practical.) How do you convert 5AA into a full B tackle combo using an rc midscreen? What is beneficial about.corner tentarafoo oki? Answer the questions scrubs.
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Shingin, y u so gud
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You do realize that this Yosuke, and all of these players in general, is awful right? The reason people dropped Yosuke is simple. His gameplan is dumb, he does inconsistently ass damage for it, his mixup isn't that good at higher levels of play, and the top tiers are just better choices for fighting overall. He has little to no oki to speak of, his combos don't branch in any way to offer some side bonus (Narukami ending his combos in sweep for oki, Mitsuru ending in B coip droit to do ex ice mirror oki). His gameplan is quite literally GOTTA GO FAST. And that doesn't cut it.
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It's more likely he went to barrier and his barrier input got crossed up. BUT DAT STAGGER TIME YO
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http://www.youtube.com/watch?feature=player_detailpage&v=_qt6ar0jo3s#t=382s NIGGA WUT
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You guys think Hazama is going to die? How will it feel when it's revealed
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The Bullet threads are nothing. I made a thread for her, then my thread gets deleted and then REMADE with the exact same thing, except now with a bunch of obnoxious red boxes. Then the guy who remakes my thread becomes Bullet mod. Other than that they're all pretty stupid, other than like, one or two people.
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Check the chain zoning guide for a general breakdown
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1) Don't get into this mindset of just "throwing out" normals. They should have a general purpose. If you're having trouble hitconfirming it's because you normals had no purpose so you weren't really paying attention. If you're not expecting it to hit or at least do something then how can you react when they do? 2) There is no set way to pressure. 5B, 6B, and ressenga are + on block, he has a great command grab, and his 5B, 5C, and 2C are jump cancellable on block. Basically, you need to think about how to effectively pressure with those tools. This character isn't so much "set pressure string" as he is using his fantastic normals in your favor. If you want braindead normals/pressure, I suggest Hakumen/Mu. Basically, instead of asking us "what are great x-copy things I can do to win" you should ask how each tool works, what makes it work, and what situations it would be best suited for. Also,