Jump to content
Dustloop Forums

Guymam

Moderators
  • Posts

    868
  • Joined

  • Last visited

Everything posted by Guymam

  1. Discuss the Terumi vs. Arakune matchup here.
  2. Discuss the Terumi vs. Amane matchup here.
  3. Hazama sucks. Help me make Hazama suck.
  4. Information:Feel free to post your combo discoveries here. If the combo has a purpose, practicality, and efficiency and isn't slight variations of existing combos, it can be added to the great wall of combos. Add the necessary notations, Damage, Heat gain, and anything special about the combo, such as positioning, how a normal should hit and etc. Posting a video link is not sufficient. Please annotate the combos in video links (hyperlink preferable in the combos annotation) and provide damage and heat values. I will also tolerate very light discussion of combos here, such as improvements or alternate routes that lead to a different situation. But I do mean EXTREMELY LIGHT. Take any heavy discussion to the Terumi Gameplay General. [table=width: 700, align: center] General Notations Used Guide Specific Notations Used [table=width: 350, class: grid, align: center] j Jump sj Super Jump ad Air Dash iad Instant Air Dash jc Jump Cancel sjc Super Jump Cancel CH Counter Hit FC Fatal Counter RC Rapid Cancel [ ] Hold Input (N) Attack must deal N amount of hits. [???] xN Repeat ??? N amount of times. c.OD Overdrive Cancel OD Overdrive [/table] [table=width: 350, class: grid, align: center] DM Damage HG Heat Gain % Text Challenge Mode Combo Text Input Replaceable [/table] [/table] Mid-screen: Normal Starters -2A [or 5A] 5B 3C 5D 236D 1.4k 36 heat 662A or [5A] 5B 5D 6D 236D 1.6K 55 heat 2A [or 5A] 5B 5C 2C 5D 236D 1.7K and 40 heat 2A [or 5A] 5B 5C(1) jc j.2D 665A 5C 2C 5D 236D 1.8K and 43 heat. 665B 5C 5D 6D 236D 2.2K and 60 heat 662A 5B 6A jc j.C jc j.C j.2D 1.5K and 16 heat 665B 5C 5D 6D c.OD j.66 j.2D 5D 236D 2.4K and 81 heat 5B 3C OD 665B 5C 3C 6D 236D 2.7k and 71 heat Crouch Confirms 2A 5B 5C 6D 236D 2k and 50 heat 665B 5C 2C 6D 236D 2.5K and 55 heat j.2D 665B 5C 5D 6D 236D 1.9K and 63 heat – -or- j.2D 665B 5C 2C 6D 236D 2K and 58 heat j.B 665B 5C 5D 6D 236D 1.9K and 56 heat. -or- j.B 665b 5C 2C 6D 236D 2.2K and 51 heat. Midscreen: Counter Hit confirms 3C (CH) 2C 5C 3C 6D 236D 2.4K and 52 heat 3C (CH) 2D 5C 3C 6D 236D | Only works at max range 3C 2.3K and 64 heat 6C (CH) 665B 5C 5D 6D 236D 3.2K and 69 heat 6B (FC) 2D 665B 5C 5D 6D 236D [For thin characters swap 5D 6D for 6D] 2.6K and 75 heat. 6B (FC) OD 623B 5B 5C 3C [5D 236D | 4.6K and 40 heat] –or- [22(CxN) | 4.9K and 14 heat] Requires 50 heat. 6B (FC) OD 623B 623B 5B 5C 3C [6D 236D | 6.4K and 39 heat] Requires 100 heat. 6D (FC) RC 665B 5C 3C 22(CxN) 66 2C 5C 3C 5D 236D | Requires 22 heat, ends in corner. 3.7K and 33 heat. 6D (FC) c.OD j.662D 662C 5C 3C 22C 662C 5C 3C 5D 236D | Full life OD 3.5K and 77 heat. 6D (FC) c.OD j.662D 662C 5C 3C 6D 5C 3C 5D 236D | Half life OD 3.5K and 100 heat. Midscreen: Air Confirms 5A 5C(1) jc j.C j.2D 1.1K and 14 Heat 6A sjc j.B j.C jc j.C j.2D 1.5K and 16 heat 6A (CH) 6B 662C 5C 3C 6D 236D 2.4K and 51 heat Special Starters - Throw Starters 4A+B IAD jC 2C 5C 3C 6D 236D Orochi DM: 3532 HG: +53~ (-50) Distortion Drive Starters - Near-Corner: Normal Starters - Special Starters - Throw Starters [*]- Distortion Drive Starters [*]- Corner: Normal Starters [*]- 2C 5C 3C 22C(C xN) 2C 5C 3C 6D 5C 3C 236D Fuuenjin | DM: 6057 HG : 50+{Meter maxes out} (-100) Special Starters [*]- Throw Starters [*]- Distortion Drive Starters [*]-
  5. Feel free to contribute by posting links to videos. Timestamp longer videos where Terumi shows up, and if possible provide player name. I'll update this post periodically with new videos. This thread is for video posting only. Please take discussion of these videos to the Gameplay Thread. Dates in Red are PS3 Ranked Matches. Notable Players- - - - Matches Vs. Collapsed: Vs. Amane Videos: [00/00/2012] Click! [Notes] Vs. Collapsed: Vs. Arakune Videos: [00/00/2012] Click! [Notes] Vs. Collapsed: Vs. Azrael Videos: [00/00/2012] Click! [Notes] Vs. Collapsed: Vs. Bang Videos: [00/00/2012] Click! [Notes] Vs. Collapsed: Vs. Bullet Videos: [00/00/2012] Click! [Notes] Vs. Collapsed: Vs. Carl Videos: [00/00/2012] Click! [Notes] Vs. Collapsed: Vs. Hakumen Videos: [00/00/2012] Click! [Notes] Vs. Collapsed: Vs. Hazama Videos: [00/00/2012] Click! [Notes] Vs. Collapsed: Vs. Tager Videos: [00/00/2012] Click! [Notes] Vs. Collapsed: Vs. Izayoi Videos: [00/00/2012] Click! [Notes] Vs. Collapsed: Vs. Jin Videos: [00/00/2012] Click! [Notes] Vs. Collapsed: Vs. Kagura Videos: [00/00/2012] Click! [Notes] Vs. Collapsed: Vs. Kokonoe Videos: [00/00/2012] Click! [Notes] Vs. Collapsed: Vs. Litchi Videos: [00/00/2012] Click! [Notes] Vs. Collapsed: Vs. Makoto Videos: [00/00/2012] Click! [Notes] Vs. Collapsed: Vs. Mu Videos: [00/00/2012] Click! [Notes] Vs. Collapsed: Vs. Noel Videos: [00/00/2012] Click! [Notes] Vs. Collapsed: Vs. Nu Videos: [00/00/2012] Click! [Notes] Vs. Collapsed: Vs. Platinum Videos: [00/00/2012] Click! [Notes] Vs. Collapsed: Vs. Rachel Videos: [00/00/2012] Click! [Notes] Vs. Collapsed: Vs. Ragna Videos: [00/00/2012] Click! [Notes] Vs. Collapsed: Vs. Relius Videos: [00/00/2012] Click! [Notes] Vs. Collapsed: Vs. Taokaka Videos: [00/00/2012] Click! [Notes] Vs. Collapsed: Vs. Terumi Videos: [00/00/2012] Click! [Notes] Vs. Collapsed: Vs. Tsubaki Videos: [00/00/2012] Click! [Notes] Vs. Collapsed: Vs. Valkenhayn Videos: [00/00/2012] Click! [Notes] Challenge Mode Combos- Combo Videos [*]- Day 0 Combo Video [*]- Day 1 Combo Video [*]- Day 1 BnB [Nico] [*]- Terumi CMV by Noze [*]- Corner FC Combo [Nico] [*]- Combo Video + Challenge 30 [*]- 6B FC Combos[Nico] [*]- OD combos[Nico] [*]- Combo Video 10/31 [*]- Pulsr Basic Guide Stream Archives [*]- Credit goes to Kurushii for the template and banner. Y u so gud?
  6. Yuuki Terumi Gameplay Discussion Gameplay discussion for the new BBCP character Yuuki Terumi. Discussion pertaining to how he plays, his normals and specials, and etc. goes in here. Please keep the discussion gameplay related and on topic. The wiki [CURRENTLY BEING UPDATED] contains useful information on normals, specials, frame data, and basic character information. Story discussion, theme discussion, and the like belong in their respective threads in Zepp Museum. Basically, talk about how Terumi plays in BBCP. You can have fun discussing him too, but don't stray far from the topic or do anything that'll make me have to infract you.
  7. Did you guys watch that Mitsurugi vs. Souji Valkenhayn set? Really interesting stuff to see on both sides.
  8. Also, unfortunately that doesn't confirm that V-Slash has untechable knockdown. Most people at loketests just take their hands off the stick during the other person's "test period".
  9. Having played the character, I can confirm he feels like garbage.
  10. Oh shit. Last thing to add. 2C is sukukaja doesn't knock them flying like it does in the current game. It just acts like a normal 2C. :v
  11. I forgot to add. His new A mash combo is 5A then an uppercut slash into a backflip kick that rise both him and opponent into the air before doing V-Slash Kunai. j.2A is C kunai, j.2B is D kunai
  12. None of those are correct. Fresh loketest info incoming. First let's correct the stupid bullshit. -B Moonsault is still in, just seemingly useless atm. -5A recovery has indeed increased, because it's no longer his fucking 5A in Sukukaja. It's now the animation to his ground throw slash. A mash combo in sukukaja is ground slash back and forward twice, pops them up and does the animation to his air throw slash, and then it got cancelled into j.2C. -I don't know. Probably no moonsault while backdashing. -Yes it does. Moonsault A x2 still works. It just won't combo into V-Slash. 236B 236A 236C (V-Slash) j.2B (which is D kunai now el oh el) works just fine. -Kunai > super, as far as I and logic can tell, doesn't work anymore. New -Yosuke Karafastfall is now AB > AC. It's slower and awkward as all fuck, but it's still in. -V-Slash requires Persona, D version is slower, I think I saw it Fatal Counter? -5C has a backdash cancel, On hit for sure. (On block?) -2C has a forward dash cancel, on hit for sure. (on block?) -Yosuke sweep can be hop cancelled for... uh... moonsault ...oki? Shits and giggles? -New super (Sukukaja only) Sukukaja motion again and what he does is like tiger knee you and then on hit he drops a ton of kunai while flipping and like posing at the camera upside down in the air and then Jiraiya throws them at you. Decentish damage? I forgot to write the value down. -Major nerf to Sukukaja time. It's short. Like, Really short. -Kunai doesn't cause on knockdown on standing hit. On standing hit they're just in hitstun for a few seconds. No popup, no knockdown. On air hit you're too far away for any sort of actual oki. Just returns to neutral. -B Tackle pops up higher. Corner AoA > D ender 2B 236B did not go into j.2C. They teched out high in the air. -Shadow Yosuke sukukaja takes 100 meter. I have no idea what his combo route could end up being. Please keep in mind this is a loketest and could change drastically. Probably will.
  13. #GuymamforTerumiMod2013 Coliseum has a silent version now. On the stage select screen it's Coliseum -Silent- Kokonoe: Kokonoe ice does 2K Raw, and does a ton of chip (we knew that from the preview vid tho) can RC before the gatling guns for a fairly long freeze time. Kokonoe blocks with a blast shield, her CT is a bat swing. Kokonoe astral a command grab(? seems like it was one). Punches them repeatedly very fast before kicking them into a device, summons a giant fire rock (read: HUGE AS FUCK) that falls down and destroys the stage. Kokonoe stands there arms crossed while her sleeves are blown in the wind standing on a destroyed stage, which is now cracked earth and lava. Motion is unknown to me. Can hold her overhead(? seems like sometimes she spun her wrench longer before doing it) Can gatling in and out of it(? fairly sure, but I didn't play her so I can't be 100%) Kokonoe gut punch has an explosive left on the opponent afterwords. Can control the timing of the explosion(? sorry, again I'm not sure. It seemed to change. Perhaps a difference among A, B, and C version or something?) Terumi: Nakamura goes fucking ham into his lines. Astral works off of corner 22C combo ender, and midscreen forward grab. Probably more, but these I have confirmed 100%. Astral animation is that he throws a snake hook into the ground, it catches the opponent and hold them there. He laughs insanely while a portal opens behind him and launches a large stream of green and black projectiles (like his aura) at the opponent. Then he transform into Dark Susano'o (color of the lines can change depending on color of character, Red Terumi = Red lines) and slashes them with a large shadow sword. Terumi has jump cancels on 5C(1) and 2C (both on hit or block) Pretty fast and far airdash. Dash can cancel into normals quickly. Has Hazama like gatlings. 5B can go into 6A, 5C and 2C can go into each other, and into 3C (i.e. 5C 2C 3C or 2C 5C 3C works) and 3C gatlings into 6C(? I honestly can't remember, I'm kinda sure it did) 100 meter super: Jarin Reshougan 4.5K raw, has a distance requirement. 5A 5C gatling connects, AA 5A 5C works, 5C(1) can be jc into an air combo, 5C(2) brings them down to the ground which can be chained into 2C etc. Air Grab is like ground backgrab except they fly closer to you. (i.e. if you air throw an enemy that's in the corner, he throws them out of the corner.) Burst animation is him with both hands in his pockets, kicks his legs out slightly like he's sitting, and has his tongue out. 5D pushes back on block, perhaps like Hazama's Jabaki? Sorry, can't say. 2D catches rolls, knocks them airborn and I saw someone follow up with an attack afterwords. Saw it both catch and not catch non-tech. Must be spacing dependent. 6C has a fair amount of block stun. Stomp super is an overhead (lolwut) and is fairly fast startup before and after super flash. j.2D is like Hazama Rassenga on hit and block? Seemed fairly good, again not sure. Can follow up Soutenjin on CH J.D has a pretty huge hitbox, takes a second for the hitbox to come out. Can cover his retreat with it, or do a sort of Ragna thing where the move doesn't actually fully come out before he lands. Need to double check recovery, I don't remember. Special Intros: vs. Hakumen Terumi says something (probably talking that mad smack) before pulling his hood up, Hakumen then fully charges a Shippu (that's the projectile super right? Terumi just flip kicks it. vs. Ragna (I honestly can't remember this one 100% I may have been hallucinating) Terumi walks onscreen using his counter super walk (swinging a chain), Ragna attacks him, and Terumi does his counter super animation. Ragna ID's out, and then they trade CS and Terumi rush super. S'all I got. Some of it may be wrong speculation on my part. I was getting pretty tired there. So I wrote this on Sunday night after I got home from TGS, but apparently no one read it. If information has been confirmed or some of the stuff I have is known, neat. It was about 45~ mins. to wait for one best 2/3 game. So I gleamed as much as I could. Most of the Kokonoe stuff I got from watching it in line.
  14. Corner 22C Astral connects. Bess character.
  15. https://twitter.com/Guymam/status/381726039883673601 Here you go nerds. Warning: Terumi and Kokonoe astral animation spoilers. If you're like super into that or something. I don't know how you get your rocks off man.
  16. Nothing in particular yet. I've seen Mitsurugi at HEY a couple times now, I fought him a couple times. He's as good as he is on video. His greatest strength is he doesn't fuck up. Sometimes he'll do 3C > 214D~66A and it'll whiff, but there's nothing super interesting I've seen. Corner crossup Oki shenanigans actually works fairly well, and ending with Combo shit > 623D 214D~C Dash under normal jump forward j.2C seemingly caught a late tech, but since training mode dummies just stand there it's hard to test out. Other than that, no, I don't see the Hazamas doing much besides moving well, not dropping their combos, and being general shithead. There is a combo path where you can drop one rep and do land 3C 214D~A instead, that was pretty neato. Hard to do though. I'll experiment more later
  17. I'm a JP Hazama watch me play
  18. What? TK loops don't work in the current version of the game. You guys should practice j.C loops and using his stance dash to catch people an- Oh. Oh that's right.
  19. Terumi Theory Fighting Discussion Chickzama sighed and looked around. Standing on a sandy beach leading out into a bright blue sea, she sunk her toes into the warm sand and felt the soft summer breeze gently blow across her face. The sun shown down bright despite the several clouds in the sky. She closed her eyes, took a deep breath and enjoyed that salty sea smell carrying in the wind. There in that picturesque painting of summer, she waited. She waited for a certain man she had longed to see. A man she loved, and vowed to give her whole life, her own soul, her own essence to. Would he accept her feelings? Would he take her soul? Or would he devour her whole? These thoughts stirred in her mind as she shifted the sand with her foot. She would try, and she would hope. A cloud moved over the sun, and threw her into shade. The rustling of sand from behind her woke her from her daydream and she turned to face him. It could only be him. Her heart pounded up in her chest. Her knees grew weak. A man, dressed in formal slacks with a dark yellow hoodie almost as if stained in blood. His vest and dress shirt were open and his bare chest glistened with the sweat accrued from walking in the slight summer heat. His eyes were cloaked in shadow, but a faint green glow seemed to radiate from his eye. It was a disturbing, neon-ish green. His mouth was curled into a smile. The sky parted, sun streamed down onto him. She wanted to run into his arms and hope he would return the embrace. She just couldn't get her legs to move. The way the sun parted on him, the way he stood there, she swore she could almost hear angels sing from above. It grew louder and louder, until she could almost make out lyrics. Wait, is that a word? She stopped and listened intently. The man continue to look at her. " "WWWWWWWWWAAAAAAAAAAAAAAAAAAAAAAAAA-" What the hell was that? She focused in. The man seemed to pick it up too. His smile faded slightly as he listened intently. "-RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRUUUUUUUUUUUUUUUUUIIIIIIIIIIIIIIIIIIIIIIIIIII- It continued to grow, and sounded like it was headed straight for them. What was it? "-NNNNNNNEEEEEEEEEEEEEEEEEEEEEEE." Another man stood up from where the previous man was standing. Sand was kicked up everywhere. The ground shook from the impact. She regained her balance and examined closer. The new figure stood there directly on top of the cloaked man's downed figure. His back faced her. He seemingly wore a Japanese boy's school uniform, with the collar popped up to his neck and dark navy blue in color. He held a screw in one hand and a bottle of Jose Cuervo in the other. The cloaked figure wasn't moving. Chickzama was stunned. She didn't know what to do. The man with the screw looked down at his feet, which were resting on top of the cloaked figures face. He stepped off the man. He eyed his bottle of booze, and after a moment of silent internal monologue over whether to waste good getting drunk juice, nodded slightly and pulled the cap off. He poured a little on the man's face before he took a giant swig. This finally snapped Chick. She rushed towards the man and pulled her arm back to strike him. Turning suddenly the man parried the blow at the last second, and suddenly the beach went dark. Before she could blink the man had somehow teleported behind her, and stood in a handstand above her head. Taking another drink, he flipped forward and threw her into the water. After doing a sweet ass pose he stood up and looked up into the sky. He had done it. He did what the gods had asked. For his trouble the gods would bestow strength and power onto him. He was now... the Terumi mod. He was kicked out of heaven 4 days later for being a huge asshole.
  20. I'll be gone around 1-2 years. Though I'll probably come home in the summer
  21. Terumi's kick ender can be soon in his reveal trailer briefly, shortly before it is canceled into Soutenjin.
  22. #GuymamforTerumiMod2013 Sup.
×
×
  • Create New...