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Klazzix

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Everything posted by Klazzix

  1. Ahh, I see. It's going to take some time getting used to. ^_^
  2. After a 22BBBC dash cancel, why do I get nothing most of the time when I input 6C?
  3. Guys there's actually an A button.
  4. Continuous instant block and throw breaks increases the pressure too.. on the aggressor. ^^,
  5. Ahh ok, kahit ano pala pwede basta may software ano. Ty!
  6. Anyone know a good fightstick that works for both a win7PC and a PS3? Where can I get it locally, too. Meron din palang Suggoi3 rip na pang PC, okay din, I just had to rewrite the dotEXE for controls.
  7. ^ Part 1 12:05 5D air unblockable? That's nice.
  8. Thanks for this. My orignal question wasn't really in that FAQ and it's not like I didn't know how to do 63B2146C. I found out for myself that I just have to omit 1 or 2 2Cs in certain loops to make it easier to connect a super from 2B.
  9. Ahh, thanks for the quick response Ve! 99% is actually a pretty high success rate sooo.. I'm probably just not doing my inputs fast enough.
  10. Trying to learn Mu, so quick question: Is it always possible to connect 632146C after a 2B? It seems I can't get it to work on some of the longer combos I'm trying to do where I could still get the 2B to hit.
  11. Noel & Hazama in 3 months with matchup experience for at least half the cast, got much to learn still.
  12. L-lol. I'm s-sorry. >< Haha. It's all good, just keep at it! Like I d-do...
  13. Uhhh - 6A 2D 'they tech' and when they do, they're gonna be spot on for Optic A 6C. If they like to chicken block, 6C is gonna catch 'em off guard probably.
  14. At max range 5C's probably gonna whiff on an airborne opponent as well, just go straight to j.BAB j.BC RB. Or do the 2D optic A 6C Oki-style. P.S. Forward tech kills everything.
  15. Whew, no prob. Glad to be of help. I guess I can call myself semi-pro now? Just playing.
  16. I don't know much about the proration stuff but I can say 6A directly into 2D SR is much more consistent than 6A 6C 2D SR and it gives you some time to hit confirm the SR than whiffing a 6C under those circumstances.
  17. Omit either the 6A or 6C and directly go into 2D SR? A clean 6A/6C 2D SR works as a good AA too. Edit: If they're too far for SR to connect throw out an Optic A -> 6C combo for OKI + air unblockable.
  18. In simpler words, the opponent is too high above the ground for the 5D d.6B to connect after an Optic 66C. Like the others have said it's much easier or more consistent to go with "Optic 66C sj.D d.6D d.5C d.6B Bloom" midscreen. IF you really wanna get a 5D in there you can do 6C throw 6C to bring them closer to the ground as possible for the d.6B to hit, and it's probably blue beat.
  19. Was in the training lab for a bit and I found out most of her ground drives except 5D, 4D and 6D can actually be RC'd directly into 3C even on standing opponents. The ..d.6B d.5B RC 3C connects too but midscreen you'll only get a 5B 5C Air combo. It's new to me so yeah, really good stuff.
  20. Meaning RC'ing it into 3C will give you a chance to hit and for them to whiff their reversal (because of 3C hurtbox)? Lol. Either way this is something I'll probably need to see for myself. Thanks for the input guys! So are there any other RC combos from her drives?
  21. Ah, the challenge one. How does d.2D work/score in blocked drives? Is it relatively safe? I never really tried throwing out that one much if it wasn't the starter.
  22. Does Noel have any other good RC combos from her drives? I only know D.. d.6B d.5B RC (6A 6C)/(5C 3C) combo.
  23. @Ignius, for most of the cast (not just Noel) you'll need to look at the opponent's character/dummy as it makes it much easier to know when your character can move after doing a said set of loops/attacks than looking at your character itself. You'll notice a pattern in the way the opponent falls, their stun time and how you can follow it up. I can't make this statement any clearer so that's just something to keep in mind.
  24. Or just delay the 6C. 6B in my eyes gives quite a lot of stun time.
  25. I just 5C, some Optic A/Bs > 5C on hit then an aerial for like 2k. Up close 5C, 2C, (5B), 5C > D/RC to 665A(6A) and basically more 5Cs. I try to avoid 2A and 5B normals though feels like 2B and 5C works much better for me.
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