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Crevox

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Everything posted by Crevox

  1. Good games to everyone I played with last night, and thanks to wiredgod for giving me a ride out there.
  2. I'm only 20 minutes away and would love to come out to play UNIEL or probably any other fighter. Problem is that I don't have a way of getting there ;|
  3. While that may be true, again, if someone (us) were to use the tier list, it would do nothing for us. We don't know the full details of why characters are high tier or low tier enough to even use them for the reasons they are good, or know the reasons why characters are low tier and what counters them so bad that they ARE low tier. Basically to us, it doesn't help. We know the true potential of the character at optimal skill level with full knowledge of the game, but we don't have the knowledge to make decisions to make the characters even perform at those levels. Not to mention, there are tons of new characters that weren't in the arcades. Tier lists are done based on matchups, and which characters have the best matchups overall. Any one of the new characters could completely destroy the high tier characters, or the low tier characters could have good odds against the new characters.
  4. Play characters you want to play because you want to play them. Even if there was a tier list at this point, it wouldn't be accurate, because it assumes both players (player and opponent) have knowledge of the match up with the character enough to make informed decisions that make them low/high tier. This is not the case right now, and will not be for a long while.
  5. Also, true ending counts toward p4 ending %
  6. I will believe anything at this point. Adachi came up promptly as usual, same delay as JP P4U2 to HK P4U2. But, this... this is taking a while... it's been days now.
  7. What's the deal with Marie on HK PSN? She's still not up, it's been a while now.....
  8. Marie taking extra long to show up on the HK store, or I'm just not seeing her...
  9. Doesn't seem like you get anything for clearing the challenges. I cleared all 25 of Adachi's challenges and all it gave me was the game solution to 25. There could still be a reward for clearing all of them, though.
  10. Looks like it's not up for HK yet. https://store.sonyentertainmentnetwork.com/#!/en-hk/games/persona-4-ultimax-ultra-suplex-hold-full-game/cid=JP0005-NPJB00599_00-ASIA0000FULLGAME%3AADD-ONS
  11. Any sign of Adachi DLC on PSN?
  12. Guessing there is no rematch in network mode?
  13. Is it possible to do rematches in network mode? How?
  14. Anyone know what the price of the DLC characters is going to be?
  15. Any confirmation one way or the other if you get the DLC characters for preordering off of PSN? (HK, JP)
  16. Didn't play R. ;p One problem solved.
  17. GG is just not beginner friendly. A lot of the options and moves aren't even in English, or in very old/hard to read symbols. The game isn't that hard to understand at a basic level, but Persona is a lot easier to learn, and by then, you'll have pretty much a good understanding of GG as well.
  18. I was having some trouble with this matchup. Trying to get in or go against him usually meant his range beat mine on his swings. If it wasn't that, I was predictable and easily countered with his drive. Projectiles didn't help to get in either, as he can just break them and make the situation even worse. Can't just sit around and wait for him either because of his gauge constantly filling. Any general tips on this one?
  19. You guys still playing in Wolcott? I'm moving to Middletown and might be interested in playing some games.
  20. I'm a Shadow Labrys player. Having extensive experience in this match-up, I figured I would offer some advice. Not going to use Shadow Labrys attack names because I'm sure you don't know or care. Don't jump too much. Either my Guillotine Axe will hit you for jumping around while you're coming at me, or I'll 2B which is fully immune to your jump in punch. If neither of those happen, you'll get grilled by Asterius' fire horns. It's not really a safe bet for you. Also, don't try to sword me with Caesar in the air either. If I block it or you miss, expect a Guillotine Axe or an Asterius punish. You will want to punish Asterius any chance you get. If he's by himself or she's waiting for an attack to happen, punish it. Most of his attacks (underground uppercut, overhead slam which actually hits low, laser if you're on top of him, etc) can be punished if you just block it and then hit it with 2B or a Caesar sword. If Shadow Labrys is smart, she will rush at you to ensure a block string or punish if you try; she will protect Asterius. If she does this, be smart about when you hit him (or if you can hit her, go for it, because it will also break Asterius). Remember that if Asterius glows blue, it's an SB attack and you cannot punish it without a super - and that also includes Titanomachia, her awakening super that sends Asterius after you. If you see her activate Titanomachia, a very quick Maziodyne super will punish both her and Asterius... if it's not fast enough, she'll block it, but you'll still punish Asterius by one card and waste her super. Be smart about when you charge in. If you charge in blindly, she may be doing a Guillotine Axe (overhead axe attack) while you're coming in, which has some persistence and will punish you for 2000-2800 damage and knock you down. If she jumps when you decide to Kill Rush, you may just end up hitting Asterius, which will slow down the animation and give her an opportunity to punish you (or sometimes even Asterius). If she blocks a Kill Rush, she will probably try to DP it. This will beat a lot of your follow ups, including your all-out attack, but... it will not beat that funky blue punch where he backsteps once, and your SB punch where you go to the other side of her. Funky blue punch = super armor so she is completely open, however, if you go to the other side of her, DP will still beat you if she delays it by a second. Funky blue punch can be blocked and then she might go for a DP, the only time I had an Akihiko actually do the funky blue punch I was able to DP him after blocking it, so I don't know your options. Try to bait DPs with a block -> punish if she's doing it too much, and be smart about how you go about following up your Kill Rush. A CH DP means ~1800 damage and a knockdown into oki, something you don't want. Learn her block string openings, because a lot of novice Shadow Labrys players will leave openings everywhere for you to exploit if you actually try to attack instead of just sitting there and blocking. 2B is a useful tool (I think it's 2B, that funky uppercut Akihiko does?) to hit her out of her jumping-in axe attack (j.B). Be careful though - a variety of things can happen. If it clashes (it happens often) be prepared to respond appropriately. If she double jumps before doing it, you will likely whiff and be punished. Even if all the above doesn't happen, it still can out-range the punch and hit you sometimes. Be smart about when you try to anti-air. This is, at least, my experience.
  21. Good games to all I fought on the NYGamer stream room and elsewhere. Also ggs to Gigaitachi, nice Akihiko.
  22. How's Justice looking post release? If I pick this up on PSN I might consider maining her.
  23. http://www.twitch.tv/nygamer/b/333209022 Around 8:47:00 and onward... What can I improve upon? I feel I should get a good handle on a Titanomachia combo, maybe use more buffalo hammer/2A (I also DP'd a little too much here)... but what else? Any advice? I would greatly appreciate it.
  24. Kinda sucks if they just delete Mu; it makes sense story wise but... sigh...
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