For corner throw combos, specifically for:
b+c > 214b > 2c > j.2a, j.2c > 2c > sjc.2a > ad > j.2a > j.c > 5c
I find this combo much harder to do from a throw started compared to 5c (actually, I havent managed to do it even once after a throw...). I guess that's due to proration huh.
Before I grind this combo to death in training mode I'm just wondering - is this the combo to work for, or is there a better alternative out there?
The combo list isn't that organized (with BC2 around the corner there is no real reason to fix it either), so it's hard to find out the optimal combos for different situations.
EDIT: FFFFFFFFFFFF was tearing my hair out on this one. Thanks!
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EDIT 2: On the other hand, if I start with 5c 214b, doing 5b after causes the j.c to miss, at least against Ragna.
So basically it boils down to 5b prorating less than 5c, but it also launches a shorter distance (which is not a problem after throw > renka), causing j.c to whiff on some characters.
Am I getting that right?
So 5b after throw > renka (and 2d > 5c 214b?)
2c after anything else.