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Badguy

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  • Website URL
    http://www.g3-evolution.tk

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  • Location
    Mississauga, Ontario
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    MDK sama
  1. lol i usually dont do it so randomly unless i got curse but this was when i was at the point of not caring anymore cuz litchi jus makes me really depressed lol
  2. thanks oda and zong, this is helping alot! just to confirm, itsuu is the move where the stick spins around her right? i've had bad experiences trying 214a fakeouts only to get punched in the face with CH j.C =/ but ill keep it in mind. what move is kote gaeshi? what does the animation look like? im gunna go into training mode with her and figure this stuff out for myself but, when she manually sets the stick down can she send the stick down as well? from vids it looks like it can only go up? maybe if u see how i play u can better advise me... http://www.youtube.com/watch?v=ZG3VAM4RZDs http://www.youtube.com/watch?v=KAvjxV9CvRA i know i won but they were more lucky if anything =/ and believe me thats definitely not how our usual matches go
  3. k this matchup cannot be ignored anymore man honestly... does anyone have any REAL viable info for this matchup? cuz im not about to sit here gettin run down but this stupid stick into a corner. the good litchi's who seem to kno the match up (or maybe its just their general playstyle) they retreat with j.C, throw the stick and RTSD. is there anything i can do to stop this? also is there a way to tell if the stick is going high or low? this would definitely help with my spacing and decision making =/ if anyone has any advice its much appreciated. i've literally only been winning rnds with blocked dps into 100% but that isnt completely reliable. does anyone know at any point in gatlings if i can IB and punish that would help too. one obvious im sure most of you have noticed is when she does her corner mixup with the distortion move, if you block the first hit of her mixup you can CA (counter assault) and you'll be invincible til the end of the special. depending on your timing the last hit of the staff may need to be blocked but its definitely saved me several times. not sure about everyone else but i always use gold burst in this match for that cheap easy 70%-100% curse and i pray to allah that i kill this b!tch. also landing 5C into 100% is a god send but if your litchi knows what they are doin they always rush with the stick usually taking away that opportunity to anti air her with 5C thats all i got... im lookin at you ZONG and Kou... i think we really need to start looking into this matchup, i know its really an uphill battle for litchi but nothing is hopeless... that and i dont know how much more perfects i can take, this ish is starting to hurt my pride yo lol
  4. thnx man, yah im definitely gunna start IAD 5a > 6B > j.d =)
  5. i have a bunch of vids of me playin. sometimes im a bit inconsistent i know =/. anyways any advice is always good advice. thnx (older vids) www.youtube.com/user/g3evoyt (newer vids) www.youtube.com/user/MDKXL
  6. so in this match would you say i have to chase carl down? or vice versa? im playin a pretty good carl and if i turtle, so does he putting nirvana in the middle of us kinda makin me more scared to approach him. so it seems natural to chase him. am i right about this?
  7. is it possible to combo noel from 5C (non FC) to get at least 70% curse? i cant pull it off =/
  8. i hope the hitbox for 5A > 6B gets bigger i cant remember how many times this has whiffed on me =(. and i wish 5A > 2A and 2A > 5A shud be a gatling, thats just a pipe dream tho lol.
  9. i agree with synthesis. and if someone could honestly repost these 100% curse combos on Mu i'd like that, but honestly i can flawlessly do these combos on ragna, litchi, and tager for some reason, everyone else is really hard =S (bang is pretty easy too)
  10. this can actually be backdashed midscreen actually
  11. i play against a really good makoto on the regular "OmniSScythe" on XBL if anyone is familiar with his GT. but honestly this match up is ridiculous. her j.B will be you air to air, her 6A will either beat ur j.B clean or trade (and on trade its still in his favor cuz he can still easily combo from it). and its almost next to impossible to punish any of her atks. her dmg output his consistently high. it is possible to backdash some of her strings thankfully but honestly her mixup tough. her risk vs reward is far to skewed imo
  12. beware of 2C as it will cleanly beat out j.4B. also i would say maybe 7 out of 10 times her j.C will beat ur 5C due to spacing, not really sure about this i may need to dbl check but i remember being very frustrated with this atk. also i think shes a bit tricky to DC for some reason. cant remember. gunna test some stuff against her now... edit: yea she is a bit tricky to DC, shes in the same category as noel and tsubaki so i use.... 5C > JC > j.A > j.A > j.C > j.2A > DC > 5D > HJC > j.A > j.C > j.D note: the main difference is you have to use 2 j.As instead of 1 in the beginning.
  13. this is what i use to punish a blocked dp
  14. yeah im trying this as i post this... you have to IB the previous move (usually 5C) before you can punish 6B with airthrow. an easier and safer option thajt i use is... 5A > JC > j.A > j.C > j.2A > DC > 5D > HJC > j.A > j.A > j.C > j.D (70% curse) as for C-DP punish on block i use... j.D > LAND > 5D > JC > j.A > j.C > j.D (100% curse) and sometimes i backdash to bait dp and in this case i will use... 2C (FC) > 5A > JC > j.A > j.C > j.2A > DC > 5D > HJC > j.A > j.A > j.C > j.D (70% curse)
  15. just a little something i find useful when im magnetized (although its player specific) if you IB 5D (the yellow punch) you can punish with 5A > 6B > j.6D also a little something i do is when im magnetized and i just escape his pressure i immediately put out a bell bug and keep backdashing, if the opportunity is there i might throw out 2D, j.xD, or a cloud (close to the ground) until mag wears off. if he chases me to a corner obviously its then safe to corner teleport
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