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someonewhodied

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Everything posted by someonewhodied

  1. How is it not? The game picks it up as a combo, unless it doesn't count as one if you get a Purple "!!" on 360/720s and grabs.
  2. Um, here is a combo that is unnecesarily long: (100% Heat) 2B/6C/5BC>Collider>BSledge>(RC)2C>Collider>BSledge>22D>5BC>Collider>Spark Bolt> [2B>]2C>Collider>Collider (Whiff)>2B>2C>Collider>Collider Whiff>22D>360B>22D>720C. You can pretty much make yourself a sandwich if you get caught in this combo.
  3. And...I just realized, the 5C isn't in damage calculations, and I never said it was a 5C starter. I do have a habit of always doing 5C>6C even without counter though.
  4. 5C doesn't combo into 6C. At least, the game never picks it up.
  5. Well I was thinking of doing something into 6C>2D I don't main jin, so I'm not worried about achieving perfection. Also, with that combo, if your opponent doesn't block immediately, you can do it again.
  6. Not really a video of me "playing" but here: 6C>2D>j.2C Can be done without rapid cancel and is quite easy. And you were all telling me "Nope, Can't Be Done, Ok?"
  7. ok, then forget the first part, start the combo with a 236D~C or 236D...
  8. Tager Specific combo: 5B>2B>6B>5CxN>6C>236D>236C>wait>236C>wait>236C>2DD>j.5DD>j.214D~C>j.2DD>dj.5DD>j.2DD>j.214D If someone could find the damage output for that, it would be wonderful.
  9. My combo works. I have been doing it for a while. You need to hold forward jump (9) after the 2D. And you have to do a j.2C RIGHT as you jump. Edit: I'll try to get a video up this weekend. Won't be playing until then.
  10. 5C>6C>2D>j.2C(Forward Jump)>j.5C>dj.2C>j.5C>j.214C 3405 DMG
  11. I'm new to playing A-11 and this forum so forgive me if these combos have already been posted 5BB>5C xN>[2C if enemy is close]>6C>236C>2DD>j.DD>dj.2DD>214D (or 632146D with 50%+ heat) 214D/214DC>[Optional 5DD]>6DD>2DD>j.DD>dj.2DD>632146D. - 50% Heat required BC/4BC>5DD>6DD>2DD>j.DD>dj.2DD>214D/(or 632146D with 50% heat) 5BB>5C xN>6C>236236D (After 2-6 6C hits) - 50% Heat Required 5BC>5DD>6DD>2DD>j.5DD>dj.2DD>214D 5C xN>4B>j.5C>j.2C>dj.5C>dj.2C>632146D (50 Heat Required) Dunno about the damage output though. I don't really pay attention to that. But in short, 632146D can be used as a replacement for Crescent I think. Found another combo: At edge: 214D>2C>jc>j.5B>j.5c>dj.5b>j.5C>j.2c>j.214D MOAR!! 5C xN>[Additional 2C If enemy close>]6C>236B~ABC>6DD>2DD>2147D>5DD>6DD>2DD>j.DD>dj.2DD>j.214D
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