Um, here is a combo that is unnecesarily long: (100% Heat)
2B/6C/5BC>Collider>BSledge>(RC)2C>Collider>BSledge>22D>5BC>Collider>Spark Bolt>
[2B>]2C>Collider>Collider (Whiff)>2B>2C>Collider>Collider Whiff>22D>360B>22D>720C.
You can pretty much make yourself a sandwich if you get caught in this combo.
And...I just realized, the 5C isn't in damage calculations, and I never said it was a 5C starter.
I do have a habit of always doing 5C>6C even without counter though.
Well I was thinking of doing something into 6C>2D
I don't main jin, so I'm not worried about achieving perfection.
Also, with that combo, if your opponent doesn't block immediately, you can do it again.
Not really a video of me "playing"
but here: 6C>2D>j.2C
Can be done without rapid cancel and is quite easy.
And you were all telling me "Nope, Can't Be Done, Ok?"
Tager Specific combo:
5B>2B>6B>5CxN>6C>236D>236C>wait>236C>wait>236C>2DD>j.5DD>j.214D~C>j.2DD>dj.5DD>j.2DD>j.214D
If someone could find the damage output for that, it would be wonderful.
My combo works. I have been doing it for a while.
You need to hold forward jump (9) after the 2D. And you have to do a j.2C RIGHT as you jump.
Edit: I'll try to get a video up this weekend. Won't be playing until then.
I'm new to playing A-11 and this forum so forgive me if these combos have already been posted
5BB>5C xN>[2C if enemy is close]>6C>236C>2DD>j.DD>dj.2DD>214D (or 632146D with 50%+ heat)
214D/214DC>[Optional 5DD]>6DD>2DD>j.DD>dj.2DD>632146D. - 50% Heat required
BC/4BC>5DD>6DD>2DD>j.DD>dj.2DD>214D/(or 632146D with 50% heat)
5BB>5C xN>6C>236236D (After 2-6 6C hits) - 50% Heat Required
5BC>5DD>6DD>2DD>j.5DD>dj.2DD>214D
5C xN>4B>j.5C>j.2C>dj.5C>dj.2C>632146D (50 Heat Required)
Dunno about the damage output though. I don't really pay attention to that.
But in short, 632146D can be used as a replacement for Crescent I think.
Found another combo:
At edge:
214D>2C>jc>j.5B>j.5c>dj.5b>j.5C>j.2c>j.214D
MOAR!!
5C xN>[Additional 2C If enemy close>]6C>236B~ABC>6DD>2DD>2147D>5DD>6DD>2DD>j.DD>dj.2DD>j.214D