-
Posts
2,934 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by someonewhodied
-
So wait? The wheel loop can only be done 4 times max now? I've been trying to do it more but my dummy techs every time I get to the 5th. Also, now including the B bug seems to do more damage since you can't seem to wheel loop as long.
-
Heres a few random combos in the corner: 236C(CH)>5CxN>6C>236C>Dash Under>5C>6C>236C>5C>2C>Air Ender. N can not be more than 4 or your opponent can tech the air ender. 236D>236B (As fast as possible)>2C>5C>6C>236C>Dash Under>5CxN(At least 6 or 2nd 6C won't hit)>6C>6C>236C>2C>5CxN>6C>236236D And for quick damage to end a match quickly: 6A>3C>(RC after 6th hit)>2C>Air Combo And random midscreens: 236D>236B>3C>236B. <---Useless but hilarious to use. 236D>236C>236236D>Dash>2DD>Air Ender <---Quick Damage. Useless.
-
Its the same, but using 2B>6B seems to give a smaller chance (Well, negates the chance) of accidentally doing a 236C when I decide to skip 5C and go straight for 6C.
-
I beat score attack with all of the characters except tsubaki, noel, and rachel. I'm gonna be able to do them now, with the insane buffs.
-
Unlimited Characters are still their CS1 selves. I shall be hosting unlimited rooms from now on =D. *Weeps tears of joy*
-
yeah, its hard to do that long combo...Also, I forgot to add the RC between the 236C and 214D it may just be that the timing is too tight, because I have all dummy-techs on when I do those, I can only pull them off at 50% speed though. I just tried playing CS2 on my xbox yesterday.. well...lets just say it was horrible.
-
heres an exceptionally long one: 236D>6C>2B>6B>2C>5CxN>6C>236B>(RC)>236C>214D>6DD>2DD>j.5DD>j.2DD>j.214D~C>j.5DD>j.2DD>j.214D>236D~C>236C>5CxN>2C>j.5DD>j.2DD>dj.5DD>j.2DD>j.214D Timing is really tight. It took me tons of tries on my emulated bbcs2 (PSP) at 30fps. And even when its running at half speed to tighten your timing, your opponent can tech if you try to do j.214D~C>j.5DD on the second aerial combo. And your opponent can tech before you can land a 3rd 236D. Also, interesting find: At corner: 236C(CH)>4B>2DD>(HJC)>j.5C>j.2C>2DD>j.5DD>j.2DD>j.214D~C>j.5DD>j.2DD>dj.5DD>j.2DD>j.214D Apparently 236C comboes into 4B at the wall.
-
I can't help the off timing. I was recording that as I went. And capture card lag is evil.
-
Um. Why have I never seen anyone do a wheel loop with all four bugs (And the A bug used twice per loop)? Its possible ,but timing is a little tight. I'm uploading a poor quality video I'll post soon. Here it is. I suck at it, but its entirely possible...with a counter hit startup.
-
Heres a video of my terribad lambda. http://www.youtube.com/watch?v=8XyBk8wjix0 Also, I'm curious. How many times can I do the loop I started at 3:41? And some of the matches, I sorta trolled and messed around at the beginning.
-
I'm actually just trying out random comboes to see if they work or not, just for random shenanigans. And for the 3rd Combo, Well, From what I've seen and done, the 236B RC doesn't give you enought time to dash>6A and leaves the enemy too far for just a 6A. 2C barely nicks the opponent allowing you to start a TK Crescent Loop.
-
5BC>6DD>2DD>2149D>236D Timing is a bit tight, and there isn't much you can do with it. Air hit =S Edit: Its a 236D~C Also, 4B>Dash>2DD>6C>Dash>2DD>6C>2DD>High Forward Jump Cancel>j.5DD>dj.2DD>j.214D~C>j.5DD>j.214D Dunno damage amount. Timing is also strange between the first 2DD and 6C Also, In corner: 5B>2B>6B>5C xN>6C>236B>RC>2C>2149D>TK Crescent Loop>TK ender.
-
How is it not? The game picks it up as a combo, unless it doesn't count as one if you get a Purple "!!" on 360/720s and grabs.
-
Um, here is a combo that is unnecesarily long: (100% Heat) 2B/6C/5BC>Collider>BSledge>(RC)2C>Collider>BSledge>22D>5BC>Collider>Spark Bolt> [2B>]2C>Collider>Collider (Whiff)>2B>2C>Collider>Collider Whiff>22D>360B>22D>720C. You can pretty much make yourself a sandwich if you get caught in this combo.
-
ok, then forget the first part, start the combo with a 236D~C or 236D...
-
Tager Specific combo: 5B>2B>6B>5CxN>6C>236D>236C>wait>236C>wait>236C>2DD>j.5DD>j.214D~C>j.2DD>dj.5DD>j.2DD>j.214D If someone could find the damage output for that, it would be wonderful.
-
[CS1] Jin Combo Thread (and a quick guide on mix-up)
someonewhodied replied to Ice Cube's topic in Archive
My combo works. I have been doing it for a while. You need to hold forward jump (9) after the 2D. And you have to do a j.2C RIGHT as you jump. Edit: I'll try to get a video up this weekend. Won't be playing until then. -
[CS1] Jin Combo Thread (and a quick guide on mix-up)
someonewhodied replied to Ice Cube's topic in Archive
5C>6C>2D>j.2C(Forward Jump)>j.5C>dj.2C>j.5C>j.214C 3405 DMG -
I'm new to playing A-11 and this forum so forgive me if these combos have already been posted 5BB>5C xN>[2C if enemy is close]>6C>236C>2DD>j.DD>dj.2DD>214D (or 632146D with 50%+ heat) 214D/214DC>[Optional 5DD]>6DD>2DD>j.DD>dj.2DD>632146D. - 50% Heat required BC/4BC>5DD>6DD>2DD>j.DD>dj.2DD>214D/(or 632146D with 50% heat) 5BB>5C xN>6C>236236D (After 2-6 6C hits) - 50% Heat Required 5BC>5DD>6DD>2DD>j.5DD>dj.2DD>214D 5C xN>4B>j.5C>j.2C>dj.5C>dj.2C>632146D (50 Heat Required) Dunno about the damage output though. I don't really pay attention to that. But in short, 632146D can be used as a replacement for Crescent I think. Found another combo: At edge: 214D>2C>jc>j.5B>j.5c>dj.5b>j.5C>j.2c>j.214D MOAR!! 5C xN>[Additional 2C If enemy close>]6C>236B~ABC>6DD>2DD>2147D>5DD>6DD>2DD>j.DD>dj.2DD>j.214D