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someonewhodied

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Everything posted by someonewhodied

  1. updated combo thread with a new midscreen combo route. I'm gonna lose so many games trying to get a simple 2B dia confirm.
  2. I don't want to turn you away from nu but I'm just saying, her style is sort of a hit or miss, even if you can get the tech down. If her playstyle doesn't fit you you won't be getting too far using her. So give it some time, and you'll be able to figure out if the zoner life is for you.
  3. Yea don't think i'm gonna make it tomorrow.
  4. slightly more damage than my previous max damage combo: 6D(1)(CH)>CT>ItsuuB>OD>236A>236C~3D>236B>236C~3D>6A>421D[C]>6D>66C>3D>6~A>6D>6428C>6321466C
  5. With staff reversal distortion combo: (100 heat required) 632146C>RC before last hit>Taunt>ItsuuC>]D[>j.B>j.C>staff 2>6D>623D>6C>3C Enjoy. Taunt, and a combo.
  6. Meh with the damage/smp buffs, i have a cool new gravity combo ready.
  7. You can RC the after the second to last hit of staff or staffless 632146C into taunt>5A enjoy.
  8. the 3D actually catches forward roll, making your combo do overall more damage since the CT and other moves don't get prorated by both j.B AND 3D. 3D and j.B have the same proration but j.B has very little damage so it would be most optimal if only the 3D hits (I think it does like, 6.4K total with just the 3D starter.) I just need to figure out something for delay tech now.
  9. it catches forward rolls and quicktechs. The only issue is a slightly delayed neutral tech since that makes the j.B whiff.
  10. Video on the setup from earlier.
  11. When people are watching a stream while playing. Seriously don't, It lags bad.
  12. In the corner even though 4B>itsuuA will be harder, we can still do 4B>623D stuff like: ]D[+6A>236A+staff 2>5B>4B[m]>623D>236B>63214A~D>6C>Oki also this was ALMOST a thing
  13. Most things with 22A, you just clock the next move immediately.
  14. Midscreen: ItsuuC(FC)>421D>664B>41236D>[CT]+41236D(2)>]CT[>5B>4B>ItsuuA>623D>236A>236B>63214A~D>6C>3C>632146C (5126 damage) Works without FC up till the 63214A It looks really cool. The 41236D knocks them behind you while you hold the CT, then back in front of you again for when you release it. ItsuuC Corner Carry: ItsuuC(No Counter needed)>623D>66j.A>j.B>j.C>j.D>j.236B~236C>Staff2>665B>4B>ItsuuA>623D>236A~236B>63214A~D>6C>3C
  15. Pick tager for a week. Downback xN you are now good at blocking and knowing when to mash out
  16. as long as 4B[e] gets a 1f hitstun boost on airhit, we can do 4B>41236D combos.
  17. 6AFC Corner 6AFC>2C>6D(1)>623D>665B>4B>41236D>5B>4B>ItsuuA>421D>3C>2D>3C>Staff2>Kanchan>6D(1)>632146C 3999 damage. 4D confirm (easy and high damage) 4D>5D>4B>236C+staff2>5B>4B>ItsuuA>623D>236A>236B>63214A~D>6C>3C
  18. 2CCH corner Need 11 heat to start it. 2CCH>[5D]>SoD>662C>[5D]+]5D[>delay j.2C>delay 2C>[5D]+]5D[>j.2C>2C>5C>5d+]5D[>delay j.2C>3C>]5d[+j.2C>632146C 6296 damage, builds 39 heat pre-super, spends 50 heat.
  19. Carl knowledge really never leaves you though. Your execution goes out the window if you don't play too much, but you never forget the combos or neutral.
  20. Damn, anyone want to give me a ride? :3
  21. Yup you can go on to learn as many characters as you want and as long as you play a match or two with your previous ones once a while, you never forget. I have forgotten how to bike though so not exactly a good analogy :v
  22. 7777 damage, last hit does 7 damage. 50 meter, corner, 5C CH punish. 665C(CH)>[22B]>5C>9D+]22B[>2C>6C>dj.2C>j.236D>falling j.5C~j.2C(Whiff)>6[A]>[22B]>5B>5C>6[A]+]22B[>6B>236B>5C>214214A>3D~236D>236C
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