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someonewhodied

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Everything posted by someonewhodied

  1. I usually keep the steins there though. Its a great way if you want to OD to get 4 bombs at once, which means you get 3 more bombs in an OD combo (the combo ends due to the combo timer, not proration), so thats an extra 2.8K you are investing in, since with my combo, you can go 2B>6A>delay5C>5D>j.2C>3C>j.ODC>214D for huge damage to end the round. But yea if you are willing to use the bombs you can get a bit higher damage.
  2. i assumed the fireball would stay so my bad there, its the one thing i didn't test, but I have gotten a green grab off of the reset. Its the same as grabbing raw right out of tager's atomic collider whiff making the opponent fly around and land next to you or azrael's "my planet needs me" glitch, or even jin standing sekkajin smp rapid into grab. You can actually frame 1 meaty grab off of those and its still green. As for damage, its ~3.2K without meter, but almost 5K if you have the meter to spend. Grab>236D+Fireball Damage>2C>6[A]>22B>5A>5B>6+]22B[>236B>5C+214214A>6D~236C This one was ~4.8K IIRC but i didn't use 6C or j.2C so you can probably hit more.
  3. So i found a bullshit reset. X>Superball A>6D>236C~(Bullets whiff)>214A>5D~Grab The first hit of the fireball will reset the combo, forcing the opponent in a standing position. You will be grabbing them between the first and second hits. If they reject your throw, the fireball will still be there and will allow you to get a 50/50 mixup anyways. Otherwise, you can get a 5K grab combo into the same situation. Also kokonoe is so bullshit, you can combo after tager laser. Im done. Thats all, pack up folks. Its over. Koko is even more bullshit than i thought.
  4. https://www.youtube.com/watch?v=aYXlFHOuug0 I think i squeezed out all the damage i can for 50 meter, no OD from 2B standing confirm.
  5. im down if you want to start a player room with mac and me right now. :3
  6. I did pretty good against omni till he set the stage/song to random-random. And susano, my college connection is really good. You only ever played me on my home connection :|
  7. why do all the good players show up as soon as my cursor hits bang D= Now i have to stay nu so that they don't leave shoutouts to omniscythe for searching me out in lobby. If you see this omni, please choose old gate, colloseum-silent, requiem, or asphyxiation for the stage against me. I don't deal well with bright stages. Edit, that stage works too. I should use my bang to lure in good players :v
  8. #NuforSTier. I should play more. I've been slacking.
  9. Yeah our combo chart from CSE actually perfectly shows which characters you need to dash5B and dash6B on. Its exactly the same. Except we need to test the new characters and add them to the chart.
  10. I want dark blue but im too lazy to get it.
  11. cool midscreen combo: 2D~[D]>421{C}>]D[>5B>6C(2)>~j.236C>]D2[>665B>4B>ItsuuA>236A>236B>63214A~A~D>6A>632146C (50% Meter, 4961 Damage)
  12. if valk does a forward wolfdash, you can 5A it, no matter what. If he does a diagonal down or straight down one into wolf.A, you are fukt though since thats gapless.
  13. I've really found playing this matchup closeup helps a lot more than trying to zone. Just play from mid-range and use 5Cs when baiting teleport.
  14. How to deal with tager 101: Step 1: Land a [Dia]5DD/4DD/3C/6C>236D~22A to safely modechange. Use act parsers to distance yourself. Step 2: Throw out tons of [Luna]236D Step 3: Spam 6D Step 4: Block spark bolt Return to step 2. Congratulations, you can now beat almost any tager ever. Also midscreen 3C>236D~22A>6DD works on tager.
  15. Both are terrible options in most matchups (there are some exceptions). Lots of people will stagger pressure a little to catch upbacking and nu kind of needs her meter. Just learn where to 5A or 2A out of blockstrings. Backdashing is also an option. You only really need counterassaults against rachel, carl, relius, and tao. Upbacking really helps against kagura, bang(Pre-4 seals), and tager. due to you being command thrown otherwise. (NEVER upback against bang when he has 4 seals or else you eat 2.7K guarenteed for it)
  16. so 3C>5D>j.2C loops work on non-fatal too. Man i'm gonna work on getting combos based off of this loop. So this loop actually lets you get more damage than the standard 2B>5C>2C>sj.2C>j.XD combos. just set up a well timed stein, and you can go (3C>[5D]+]Previous 5D[>j.2C)xN>2B>5B>]5D[+j.2C>3C>Ender
  17. mind block. Color rank means nothing. Look at omniscythe with his light blue. Get over judging skill by color and you lose far less often. Or pick koko. Whichever helps your win ratio you know.
  18. I hope mu gets a slight speed up on her 3C by like 2 frames. So I can add one more rep here: https://www.youtube.com/watch?v=tTB1CxoSWxw
  19. I'm down for next week, though i need a ride both ways. (No car ) I'm pretty boring though, the only fighting game i really play now is BBCP.
  20. Waiting on replies from the rest of my team.
  21. ggs mcshadow. I think those matches burned me out for the week. I can't play very well for more than just a few matches at a time :v
  22. Who is this arrancarr guy and why does he have a mythical 4 bar with me? :o
  23. Kokonoe with a new distortion? Does she REALLY need it?
  24. I just want SOMETHING flashy for one of my characters. I feel like I've exhausted every combo idea i can come up with. Well, i am working on one more Nu CMV but i think i've exhausted all my ideas. I mean I've got a combo with mu that sets a stein backwards, and continues with forward corner carry. What more is there to do.
  25. Lets give mu a special stein that fires like a normal one but only when you press a special command and it only command the stein which means you can do it during a combo without cancelling an attack (sort of like Carl and Ada). Oh god the combo video material. Oh god the oki. Please. I want this.
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