Jump to content
Dustloop Forums

T.Kang

Members
  • Posts

    373
  • Joined

  • Last visited

Everything posted by T.Kang

  1. Whiffed or blocked j.B crossup? I'm pretty sure that you get the momentum at the very least, as it has a bit of landing recovery. You should be patient when using 6A, it's very safe even when the opponent is up close (upperbody invincibility is gdlk). j.C seems godly until you actually learn its hitbox, it's not big at all just sort of long. Your aerial approaches aren't only airdash dependant, learn to run -> super jump / double jump, you'd be surprised by how effective that can be. I've got a question for you, can you perform IADs?
  2. You need to learn your spacing. Ragna's 5B beats out Jin's 5C clean, Jin has hitbox on his cape on startup, you have plenty of time to outpoke him. Seems to me that your blockstrings are not rock-solid. Seems to me that you're impatient and probably extremely obvious with your approaches. You don't need to: run up -> 5B every single time. Mix it up: run up 2/3 of the distance you would for 5B -> AirDash > crossup j.B, etc etc. Seems to me that your Jin opponent plays like me, he must be overusing 5C to beat incoming run-ups and relies on DPs as anti-airs even when 2C would work. You must know that you outpoke Jin on all grounds, don't be scare of him. I hate y'all, Ragnas >_>. Also, double jumping is your friend. You can approach by running, jumping, keeping barrier guard on, ultimately blocking that DP, then doing dj.C. That causes a lot of trouble to us, Jins. Our only ground move that has lots of vertical range is 2C, which is very slow and can be seen miles aways (DP C is a no brainer, nobody would dare using it in such tight circumstances.) Bait his DPs with far airdashes that allow you to barrierguard by the time you enter his DP hitboxes. If close enough, even DP A can be punished. Also, learn to anti-air with 6A, it will benefit you in the long-run (and short-run too in fact!). Jin's j.B/j.2C totally get owned by Ragna's 6A. Jin's j.B spam does not exist, it's too easy to beat out. 1. Practice your spacing. 2. Learn rock solid blockstrings and mix it up. 3. Add more variety to your approach, being unsafe can be safer than playing safe when your opponent knows your narrow gameplan. Bait DPs like they're cookies. 4. Use 6A to beat our aerial approaches, just watch out for air iceblade. They're pretty easy to look out for, so don't react early to his ADs.
  3. I didn't even know that he was already in the scene in early BBCS. After BBCT, I had almost feared that he had quit. I don't know how I've missed out on this . I've stopped following Dennou once he went to Team 5A, I really hate his Bang. I'll have to agree with you, his Bang's never surpassed his Jin. And hell yeah, he was creative as f*ck, this is pretty much was made him so outstanding. I used to call him Mr.Freeztyle if you get the pun, .
  4. Yup, and I think that it's about time that he joins other crowds. I want to see him up against Buppa, Tetsu, Dora, Kaqn, Fio, Dio, etc. Although I'm pretty sure that most of them would beat him, I have no doubts that such matchups would level up his game. After all, there is always someone who's better. I like him a lot and would like to see him improve some more. Buppa is a beast. He doesn't stop improving, that mofo. Can't believe that he is now able to troll Kaqn so hard (not to say that Kaqn sucks but you can see how much Buppa's improved over time hahaha). My wish for 2011 is that Kaqn sticks to Ragna and subs whoever he wants and that Buppa subs Jin, while still maining Hazama. Honestly, Jin mainers have Tetsu as their hero (AND HE'S GODLIKE) while Hazama mainers have Buppa as theirs (AND HE'S GODLIKE, I like to repeat myself). Zakiyama quit and Ora isn't all that outstanding if you ask me. It would suck pretty bad if Buppa was to quit Hazama in the end.
  5. Don't be shy to use your other normals! Try to mix it up, your opponents usually get used to that one (which is basically every newbie's typical blockstring). Here is a few ones, to give you a few ideas, they aren't rock solid and can get you poked out of them, so do it wisely: 1)2A > 5B > 5C > JC IAD (jump cancel instant airdash) > j.2C > [filler] 2)2A > 5B > 214D~A 3)2A > 5B > 5C > JC backward > j.6D > [filler] 4)2A > 5B > wait > 5B > [filler] 5)5B > 5C > 3C > [filler] 6)5C > HJC forward (crossup) > airdash backward > j.B/j.2C > [filler] BBCS2 will be more flexible with the added gatlings though, shit's gonna get reaaal!
  6. How is it being a weeabo? Everybody over here calls it Jayoku, so I don't really see the problem here. Not that I have something against English terms, as I usually NEVER use japanese words (because, of course, I ain't no weeabo), but you're probably one of the only few who calls it Serpent's Infernal. Pardon me if I sound rude but I believe that your claims are quite... disrespectful.
  7. I think that all of you have misunderstood. I mean JC IAD as in Jump Cancel Instant Airdash and not jump C Instant air dash (does that even make sense to begin with?). Crossup j.C seriously sucks, I know as much hahaha. I thought that the universal way to write jump attacks were j.X and jump cancels as JC. I apologize for the confusion, hope one of you will be able to answer.
  8. Very basic question here. I can perform Hazama's JC IAD consistently during my blockstrings with my fightstick. But it seems that I'm having more trouble with Jin's, probably due to his 5f jump, making me SJC instead. I've tried delaying slightly my motion (forcing me to be careful with my joystick motion, making it very counterintuitive) and it works but I usually don't pull it off well during matches. I'm pretty sure only Stunedge will be able to answer this question, but is the timing of JC IAD more intuitive on BBCS2?
  9. Good to know that I ain't stupid and actually notice true stuff. I don't know for you but I wish Dennou would go back to Jin. He was our only light back when BBCS got started (where the hell was Tetsu back then anyway?), he had something going on for him and is the one who found out most of Jin's new combos, gimmicks and such. His offensive game didn't ressemble Tetsu's at all (at least, from what I remember), it would be actually quite interesting to see how would he play. EDIT: Quick question, do you believe that they should remove the sound on Jin's 6A? I find myself blocking it more often thanks to the sound than it's actual startup animation.
  10. I actually like Stunedge better than Gagaga. I've kind of noticed how his opponents aren't on par with him most of the time, giving him pretty much a free ticket to victory. Stunedge, on the other hand... HE BEAT FIO, FIOOO. And his offensive seems more solid, relying much less on gimmicks and tricks.
  11. I've considered switching my main and sub (respectively Jin and Hazama) to Hazama and Jin, as I've been doing a lot better with Hazama lately. But Tetsu totally convinced me to stick to Jin. Good shit Jourdal!
  12. Pardon me if I'm wrong. But from what I've gathered until now, Oki stands for Okizeme. But saying that would not help you one bit, it's basically wake-up game (at least, in my understanding). For example, ending Jin's combos with 3C gives him the time to actually freely apply more pressure after knocking down the opponent. But ending them with 214B does not, the opponent can immediately tech after it and run away safely.
×
×
  • Create New...