Cyringohn
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Uh, using 236S in rush down is bound to get you killed. It's a decent surprise move, but you're fucked if they Slashback or IB the attack. Instead, just poke your way into range.
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Dust attacks are unblockable on American soil.
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If you're ever in North Carolina [near Boone], stop by. Would love to play you.
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No, you can definitely block it. It's a Level 6 attack.
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Dragon Install is wasted if you don't violently run into a Faust bomb and die from it. DRAGON INSTAAAAAAALL RUN RUN RUN "SLASH!"
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Yeah, that's what was meant to be implied with that last sentence. Translation: "Smash Bros. isn't exactly the best game to compare to Guilty Gear."
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Characters that do well against already-top-tier characters tend to get bumped up in rank, just for that. Captain Falcon from Smash Bros. Melee is a great example of this. This tends to not be the case in GG, though. Not as often, anyway.
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Most Japanese players have stopped doing it in their videos. Once people figured out how to IB it, it stopped being as effective.
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It doesn't work on everybody. If memory serves, I-No and Dizzy will always get OTG'd by it. And if you wait a bit longer, it'll be too late and they can just backdash away.
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Hahahahaha, really? Those are fuckin' great.
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Does her backdash have only 1 frame of vulnerability? That's an actual question, not a sarcastic remark.
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To add to the conversation: Zappa probably also has the fastest backdash in the game. Can't think of any characters that can backdash to the edge of the screen as fast as he can.
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Dustloop is being an ass and not allowing editing of the fuck-giant Zappa post, so if a mod can somehow add this, that'd be nice.
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Zappa General/Unsummon Pro: -Best character ever. -One of the best 6P's in the game. -Can run under many attacks and projectiles; lowest running stance in the game. -Small hitbox, in general. -Gains Tension quickly. -Second-best backdash in the game, having only one frame of vulnerability and being very fast. -Very versatile, having five different modes of play: Unsummon, Dog, Sword, Triplet, Raou. -Excellent poke with f.5S. -5K's complete lower invincibility is good for avoiding obvious low-hitting attacks, as well as Slide Head. -Dog, Triplet, and Raou require little Tension and risk for moderate-to-large rewards. -Great okizeme with Triplet, Raou, and Dog. -Throw-invincible Overdrive with good priority. -Can cancel Dust attack into specials. General/Unsummon Con: -Limited okizeme, outside of basic pressure with normals and f.5S. -Awkward combos; doesn't combo well, in general. -Limited wake-up options, aside from Overdrive and being lucky with 236P. -Poor at increasing guard gauge. -No Shoryuken-esque move. -Decent-to-bad normals that have little priority and can be easily stuffed, aside from 6P. -Poor anti-air without specific Summons, aside from 6P. -Reliant on Summons. -Summons are random and can often be non-beneficial, or even hindering, to the situation. Dog Pro: -Bastardized Eddie puppet. -Unblockable Dog Traps that require no Tension or are practically risk-free. -Dog is invincible when not attacking, unless asleep. -Long combo strings, especially in corner, that provide a lot of Tension and cost little to no Tension to use. -Great against huge targets, like Potemkin. Dog Con: -Falls asleep when not used. -Very dependent on layout of the screen. -Can be difficult to position. -Hard to pin down fast and agile opponents, due to lack of maneuverability. Sword Pro: -Great at poking, especially with f.5S and 2S. -2HS is an excellent anti-air. -Can combo much better than before, thanks for FRC's and data changes. Sword Con: -Fairly dependent on FRC's. -Average damage. -High lag on whiffed attacks. Ghost Pro: -Mamamamamamamama. -f.5S is a decent poke. -Allows for projectile "spamming" with five to six different paths for projectiles to travel. -FRC for each Ghost-throwing attack. -Exploding Kool-Aid Ghosts [a.HS] make for good okizeme. -Random pebbles and flower pots can actually be very helpful at interrupting opponents. Ghost Con: -Horrible at building guard meter. -Limited options outside of barfing Ghosts everywhere. -Poor damage. -Ghosts can only be used again after "recollecting" them. Raou Pro: -Last Edguy. -a.HS. -Raou is extremely powerful, typically dealing 50%+ combos for 50% Tension or less. -Great pokes, such as 2S and low-hitting, sweeping 5HS. -Darnkess Anthem can go in three directions, absorb projectiles, and launch from knockdown. -Bastardized Dark Angel-esque Overdrive that can deals nice chip damage. -Can cancel Dust attack into specials. -"Raou touches you and you fucking die." Raou Con: -Raou requires eight Souls and only lasts 15 seconds. -Can be predictable. -Darkness Anthem is slow. -Raou timer still active while being attacked by long Overdrive animations and combo strings.
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Some phrases are obvious, like "Tasukete!" during his backdash and the random "Okaasan!" blurb, but some of his longer ones are too quiet to make out.