-
Posts
174 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by ATG Warlord
-
been in the lab today exploring mix up options after corner (itsuuC > j.7C > 4Kote) ender I came up with two so far: falling j.[D] > ]D[~AD > j.CB > 5B > [M] 2C > 6D > combo falling j.[D] > 2B > ]D[~6B > 2C > 5C > [M] 2C > combo on big characters (falling j.[D] max hold > 2B > 2C > Hatsu > Haku > Chun > [M] 5B > 6D > combo) this ender is good but its downside is that using kokushi afterwards doesn't seem very appealing. do you guys have more tricks off of this ender?
-
I see, thanks LK late OS throw is excellent for escaping his TRM setups.
-
How do you guys beat Hakumen? I've been having lots of trouble in this matchup. is there a good way to escape kishuu > throw/TRM setup ... this seems to be my downfall most of the time. What oki do you use in the corner? I end all my combos against haku with 6D > 3C > 4Kote my oki goes like this: 5[D] > 6A > 6B~]D[ > 2C > 5C > [M] 2C > 6D .... I use this to counter his 2D on wakeup 5[D] > 2B > ]D[~6B > 2C > 5C > [M] 2C > 6D .... to counter wakeup 6D
-
5B > 2C > 5D > 66 5B works, but 2A > 2C > 5D > 66 5B Doesn't work. the 66 5B link seemed pretty tight.
-
Thx Eve. For fullscreen fatal 6A i figured you can do: 6A FCH > dash 5B (or 2A depending on character) > 2C > 5D > dash 5A > 5D > j.hatsu chun > dash 6C > Ender Anyone got any ideas for near corner j.2D crossup combos? (their back is facing the corner when crossed up) I do this but the combo is a bit situational in the [M] 2C part: j.2D > 5D SH > 5B > 6B > 2C > 5C > [M] 2C > 5D ...etc
-
hey what's up guys ... been a long time lol anyway, I'm back to BB. Anyone know a good [M] 6A fatal combo? I do this: [M] 6A CH > 6B > 6C > IAD j.b > 5B > 2C > DP or 6D or 4D depending on positioning ... etc
-
cool
-
must have been playing too much pokemon lol. you tried the new one? I believe it's black and white or something .. thinking of buying it
-
time it takes to start blocking in general. In CS, it was 3 frames; 4 frames is still good but not as strong as 3
-
LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
ATG Warlord replied to Lord Knight's topic in Archive
focused too much on valk then switched to litchi when I lost to take my revenge and guess what? my litchi became worse than my valk so I had no choice but to stick with valk. -
he didn't even come lol ... (or did he.. I haven't seen him in the stream?)
-
http://www.youtube.com/watch?v=Cma5zDpVGN0&feature=mfu_in_order&list=UL 4:31 somebody explain?
-
1.7k combo is max dmg I get off of my CA .. dunno about 4.5k you're talking about?
-
tagar's backdash has more invulnerability. his CA is too good but loses to low profile moves (LK raped my CA with litchi's 2B)
-
Luna, take your flat bitch and get your ass back to noel general aka FlatChest-Philes This is boobies thread .. boobs = Yes .. no boobs (e.g. flat bitches) = get out :P
-
works only in Soviet Russia
-
someone, plz ban this nigga again
-
I'll put you in your place next time :P This weekend hopefully
-
thought about it too, but I don't like anybody else .. I'd not have bought Marvel3 if Dante and Wesker weren't there.
-
unsanc, I'll get you next time
-
Dante is so awesome .. I can tell I'll be spending nights grinding his combos thank you capcom for putting my favorite character of all time into my favorite type of games, fighting games. I only need vergil now to complete my Devil Hunter's team though wesker can be considered a devil hunter or zombie hunter maybe lol
-
ohh shiz new dante combo devil trigger > thunder bolt x3 lolloooooll
-
ahh ok didn't know it is called bold move.
-
what's bold move lol ... and that combo in the vid looked stylish as hell .. needs to learn it now
-
cool thx nini and omni yeah Trish doesn't resonate well with our team but she's good at zoning and chipping ... good for last character (x-factor lvl3 + (voltage max)xN = tons of chip) my strategy now is wesker goes first and builds meter for dante and trish. If you wanna switch Trish with someone else, I suggest you either go with Sentinel(drones) or Doom(hidden missiles) .. their assists work well with wesker's and Dante's teleports. Also, any anti airs in this game lol? I use wesker's 421L counter and that's about it lol .. good thing all his counters have invincibility