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DLM UNDEAD

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Everything posted by DLM UNDEAD

  1. Here's a random corner combo. 5B > 2B > 6C > J.22A > J.C > J.623B > 5B > 2B > J.C > J.22A > J.2C > J.236A > 5A > 5B > 623B > d.5C > 6D > OD > 2C > 6 dash > 2C > 6 dash > 2C > Daifunka. 5856 Damage 6656 w/ poison added.
  2. 5C and poison nail were my MVP's
  3. I won a major (Canada Cup) with bang guys! Who said Bang was low tier again?
  4. 6B loops in all their glory https://www.youtube.com/watch?v=1e98sEB951M#t=1037
  5. neat air confirm https://www.youtube.com/watch?v=VamWgsNySvY&list=UUyV9c57z3v5Ot5d4PklDxeA#t=821
  6. 6D still looks okay https://www.youtube.com/watch?v=BihF811BCto#t=240
  7. I got footage of myself against my local Haz so you guys can give me some more direct advice/critique's about the match-up/my overall play. Winners Finals: http://youtu.be/_W-bn33ziq8 Grand Finals: http://youtu.be/73qVUF-RZnY Hit me with your best shot! Give me your roughest judgement. I went with the troll name "Evo Grand Champion"
  8. I need you all to compile all your match-up knowledge on Hazama. And then give it to me!
  9. That's what I was doing and then I turned on CH and got those results lol. It's stupid that it whiffs and I can't think of a reason why it does.
  10. I specified that CH because the j.B ONLY WHIFFS on CH 6B. For whatever reason. Was kinda the whole point of the post.
  11. So when you do CH 6B > rapid > Airdash J.B > J.2C > land stuff The air dash J.B whiffs on alot of the characters that have small crouching hitboxes. It whiffs on Ragna and Jin (for example) and it doesn't on regular hit so I just thought it'd be something to keep in mind. If you hit confirm the CH then of course this isn't a problem.
  12. 2C having less of a gap is pretty vague
  13. Lol Bang does 7.5k off 5B what
  14. Glad you all have much more creative minds than me. x copy paste
  15. Air dash j.A is quite good as it cancels his airdash animation while maintaining the momentum, which in turn allows you to barrier instead of getting hit by something. That's an old man tactic though. Been around for forever. Just one I find continuously useful!
  16. Standing corner combo 5B > 2B > 6C > J.22A > J.C > J.623B > 5B > 2B > 5D > dash under 6C > J.D > at this point you can do a couple different things depending on your needs for either seals or damage. These are all routes after the J.D just to give you an idea of Bang's options For damage just do 623B > 2B > 6C > J.C > J.2C 4.4k For seals 236C > 5C > 6D > 623B > 2C or 236C > 2D > J.B > J.C > DJ.C > DJ.2C These all do in between 4.2-4.4k And as always you can tack on Ashura to push it over 5k.
  17. 3.2k Dreiko's combo is superior but I was just fooling around trying to find easy damage.
  18. Just a fatal combo for killing and such. (Fatal) 5C > 6A > 5A > 2B > 5B > 5D > 5A > 2B > 5B > Daifunka. Easy combo for easy damage. Plus it looks funny with 2 repetitions of 2B > 5B.
  19. That'll work. Thanks dude
  20. Alright dudes. I need a combo that does 6500+ and builds its own meter. (If meter is necessary)
  21. Nails are important! Especially so in this match-up. They can shut down most of her neutral game projectiles (Mainly fireball since you just have to get her to block for that) and they're good for locking down in general and allowing you to get in, which is what you want because if she doesn't have meter you can pressure her pretty safely. Be wary of using 2B > 6B on block as she can 6A right through it without an IB.
  22. Mainly j.C being j.2C and j.4C being j.C now.
  23. For crouchers I much prefer to do Stuff > 5D. Gets you that seal and you have a plethora of mix-up options afterwards. Just my 2 cents.
  24. Yeah you'd just have to test it on the cast, see who it works on. I haven't done that myself.
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