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DLM UNDEAD

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Everything posted by DLM UNDEAD

  1. lol 4-seal on chars that get hit by 5d OTG Ch2d>d.2d>j.d>5d.
  2. Ch2c>Forward jump cancel>j.4b>5b>j.4c>IAD>j.4c>j.623b>into a d.5c>ender Nets around 3.5k EDIT: you can also go straight into a 6c after the j.4b and do the b-nail relaunch combo.
  3. I did this CH 5d>d.5b>2b>j.4c>IAD j.4c>j.623b. And i couldnt get the second j.4c to connect either. But im not sure if this is what you were talking about.
  4. Thanks for all the combo suggestions and everything else Huey. Got some pretty interesting stuff in these posts of yours.
  5. No i mean 5d, AND TO MY ULTIMATE DISMAY IT ONLY WORKS ON JIN! and i dont know about the dlc chars.
  6. Midscreen FRKZ JIN ONLY COMBO J.c>5b>2c>6dash>5c>6d>4dash>2d>9dash>j.4c>j.d>2dash>2b>7dash>j.4c>2dash>5c>slight 6dash>5d>9dash>j.4c>2dash>5c>4dash>2b>Ashura. Damage:6180. Heat:46
  7. Okay for this one i am wondering why not just go straight in to 6c>iad>j.4c?? do you get more corner carry with the 5b version? :3
  8. Wow Zeth you deserve a damn award just because you know so much stuff about bang and his combo's.
  9. Would it yield more or less damage if you did FC 3c>2b>5d>j.4c>IAD j.4c>j.623b in place of a 2b>5b??
  10. I honestly didn't even know one existed. But i was fooling around in training mode and i got this: FC 3c>2b>jc>j.b>j.4c>IAD>j.4c>j.623b>w/e. EDIT: Doesnt work on carl. And i dont have the dlc characters so i dont know about them
  11. Congrats Huey, (^.^) Seeing a platinum in the finals instead of a noel or makoto is infinitely more interesting.
  12. sure if the connection isnt too bad. EDIT:There is wierd hitbox glitch i guess but not really. Against Lambda you can land a j.4b mid-aircombo. It isnt really all that useful. After a j.b j.4c do a foward jc and then do j.4b, unfortunatly you can only do j.623b after. Again it isnt all that useful....i havent tested it yet against other characters.
  13. Yeah those are character specific combos. Here enjoy:http://www.youtube.com/watch?v=2nQNP-hwR2Q Courtesy of iSadClown.
  14. The good hakumens i fight are content to wait and make me approach THEM resulting in me having trouble landing a hit etc...
  15. Well im hoping you can cancel with the cnail and totally cancel out the throw and get a free combo....like cs
  16. Iam am hype about that but iam even more hype about cancelling it with nails again.
  17. So iam having trouble getting in on this guy because of his long reaching normals....Any suggestions? And any blockstrings that are good for countering his drive?? I'am just having a hard time landing a hit on him and its kinda frustrating.
  18. Well i like how mAc is being optimistic.
  19. Yeah they fall down slowly. But you cant land a 5c. And i posted a combo about it awhile back: Airthrow combo:airthrow>b-nail cancel>5a>5b>jb>j.4c>IAD j.4c>J623b>d.5c (d.6d depending on distance)>6d>623b>5b>2b>jb>j.4c>j.4c>jc Damage:3759 Heat Gain:43 Seals:1 Better than the dash 2a combo's, but harder to do. EDIT: It's no problem.
  20. You can actually cancel the throw with a properly timed B-nail..For a similar result.. good find though
  21. REALLY impractical but w/e CH2D>Steel Rain Tager only damage:6584 with 12 nails
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