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Psykotik

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Everything posted by Psykotik

  1. So it looks like I'll be back in Ottawa again for another 4-month term thanks to co-op. See you all in January :P
  2. Now that I've finally woken up from dying after staying up to catch up on all of my school work, GGs to everyone I played in various games. Was nice seeing you all again. Shoutouts to Kingsley (I don't think he's even on this board?) for housing Wloo. We seriously can't thank you enough to being able to host us on such short notice and really appreciate what you've done for us.
  3. Combos: https://www.youtube.com/watch?v=1BVCA57DCFc
  4. Seth kills her if he gets in but she zones him out pretty well otherwise. His neutral tools don't work well in the matchup; orbs get punished/destroyed easily by Hilda, 623A/B requires a hard read against her neutral pressure and he doesn't have anything like Linne's roll to get him past neutral threats. It's overall a pretty manageable matchup for her.
  5. The Hilda and Linne aren't going so you don't have to worry about those matchups. The Seth is going but he mains Chaos and both matchups are good for Hilda anyways.
  6. Waterloo's character spread out of those of us who still play is Orie, Hilda, Gordeau, Linne, Carmine, Eltnum, Seth and Chaos.
  7. If everything goes well, we should be having a few of our guys come over. See you all in 3 weeks.
  8. Tachikawa 3v3 http://youtu.be/znCqvJ7Emz0 Urban Square Casuals http://youtu.be/5c8nDxowYSM 3v3 http://youtu.be/wta4DtFTrhM http://youtu.be/1e98sEB951M
  9. 5C > 2C was already a gatling in CP1.1. It wasn't that useful tbh.
  10. Saw a cool route in one of the recent vids: http://youtu.be/SraGgzveE1g?t=11m45s It looks like it should work in 1.1, anyone confirm if it does? I can't test anything right now.
  11. Tachikawa matches feat. Ryuusei: http://youtu.be/SraGgzveE1g
  12. Probably referring to the Kokonoe we saw during the loketests. IIRC, the pre-release tier lists were based on the loketests.
  13. Loketest =/= revision. A loketest specifically refers to a public beta where feedback for a specific revision of the game can be collected and considered for further balance adjustments. There weren't any loketests other than that one that happened in the summer. If you meant to refer to a revision, then maybe? I don't know exactly how the cycle works but they definitely kept making balance adjustments following the loketests.
  14. Sportsland casuals: http://youtu.be/IBVee56DgxA Sportsland 3 v 3 http://youtu.be/D1gvz1k0STQ
  15. I highly doubt there were any other loketests. If there was actually a secret loketest, you'd hear a lot more people talking about it and see a lot more coverage, news like that spreads like wildfire.
  16. https://www.youtube.com/watch?v=131WZj3MfBs https://www.youtube.com/watch?v=jhktxAYPJ2Y Will tag later
  17. Week one combos: http://youtu.be/cGXme2h3l4U
  18. Tachikawa 15 v 15 Commentary might be a bit loud, especially for those wearing earphones [10/12/2014] Mizuki (CA) vs. Koreru (IZ) [10/12/2014] Mizuki (CA) vs. Kotsubu (IZ) [10/12/2014] Mizuki (CA) vs. 8C (PL) [10/12/2014] Dio (CA) vs. Mabukapu (RE) [10/12/2014] Ryuusei (CA) vs. Toru (RG) [10/12/2014] Ryuusei (CA) vs. Momoiro (RC) [10/12/2014] Ryuusei (CA) vs. Barell (TG)
  19. http://p.twipple.jp/fBE4z This was off a throw w/75 meter and OD EDIT: oh look, more combos https://twitter.com/itoh_sae/status/520602342652010496
  20. It's kind of hard to tell at this point. He got some very noticeable nerfs but also got some nice buffs in exchange (hello there 4D). CP 2.0 Carl will take some time to flesh out but I feel that he'll still end up being a very capable character. Btw, you can still jump cancel 5C on hit, it's the jump cancel on block that they took away.
  21. ^ This man is correct. One more change that I was just informed of: - j.2C is no longer special cancellable on block RIP Allecan
  22. Oops, that should say 5C. Fixed.
  23. More translations [sources: https://twitter.com/re_nza_0_can, https://twitter.com/sodeika_0331] once again thanks to @TENMA0105 'Anima starter the combo time seems iffy' '2D 4D starter combo is short' '5B6B tenerezza charge 6C is possible' 'high jC does not down opponent' 'jB attack level nerfed' 'hitting grounded opponent with 3D does not put them in down state' 'if air hit, same as before' 'Brio wall stick time shortened significantly' '8D same as before' 'Fermata can be tech even in OD' 'OD Fermata guaranteed 1400 damage' 'Arpeggio guaranteed 1285' 'gear super does 516 minimum' 'OD gear does 652 minimum' '6D fast startup, grounded opponents slide' '6A jump cancel on block, none on 5C' 'jA is an overhead' "holy shit broken nee-san recovers fast" (lol) "holy shit nee-san meter recovery is slow when getting comboed (?)" 'bora (volante?) consumption is high' 'in the corner it's possible to do Brio -> CT -> tene -> charge 6C but it's a super tight link' 'tenerezza does not force stand' '3D forces crouch on grounded opponents' '5C > punch super does not combo' '3C is supposedly really fast now'
  24. Asked a friend to check these (shoutouts to @TENMA0105), 6A and 5B are indeed jump cancellable on block now.
  25. Er, I should probably reword the OP. The final changes refer to changes from the loctest to the final version. It doesn't necessarily debunk the loctest changes.
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