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Everything posted by freelander
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Any moment when they can't hit you. But you shouldn't sacrifice momentum or okizeme opportunities. Matchup dependant. In a lot of match vids I see Chipp players waste a lot of opportunities for Find me. Just try doing it more and more often and see at what point they start punishing you for it.
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during slide special: WIFECAR
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use more S Carcass Ride in neutral and at the end of blockstrings
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How do you not normal throw people when you want to start some point blank combos starting with 6HS -> Hammerfall?
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early this year when the first footage came out, she seemed super lame. But now that I know more about her, maybe I will main her. Btw did you guys just download the japanese version? Are there English menus in that? What about the VAs (only Japanese)?
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I want to play him in Xrd. Which is better, learning the basics of Eddie-ism in #R or in Ac+R ?
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I really have a hard time FRC-ing the teleports. Are there any input tricks to make them easier? I'm coming from a #Reload background, it seems like almost all FRCs are much easier to do in this game(for example I could do Alpha Blade FRC from the first moment), but these teleport FRCs are close to #Reload Dizzy ice spike difficulty <.< It's funny, because I can dothe D tp frc once in the beginning of every training session, than never again. edit: also when you do the old school S HS TK alpha combo, how do you input the alpha? Because on keyboard I did jump cancel the HS then input a simple quartercircle. It was like 15% consistent only though, the other way worked even less. I switched to stick recently and I have to adjust.
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[#R] Official #R PC Online Play Thread
freelander replied to koogy's topic in Guilty Gear Online Play
what's the current server in use? -
[Xrd] News & (Theoretical) Gameplay Discussion
freelander replied to Shinjin's topic in Guilty Gear General
Overall I'm a little bit disappointed, because it seems like a lot of characters are more or less just reverted back to their #Reload versions. Chipp for example was terrible in #Reload, he just felt like an incomplete character to me till AC. Maybe all the shit in AC+R is a bit too much, but I feel #Reload is too little. -
[#R] Official #R PC Online Play Thread
freelander replied to koogy's topic in Guilty Gear Online Play
thanks anji! I'll try it -
[#R] Official #R PC Online Play Thread
freelander replied to koogy's topic in Guilty Gear Online Play
Wingdreams is down, what to do? :\\ -
wow this sucked ass. 2 matches had ok quality. and now my flatmate's girlfriend took the tv ~~
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Ok, I fire up the xbox
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i wanna play!
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I don't play Potemkin or anything but the first thing I do if I have similar questions is to watch Japanese vids to see how they deal with the problem. I suggest watching FAB vs Baiken players to see what he does.
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I plan to use Johnny when ACR comes out. Can you use please tell me a few things that won't change and I can practice with the current version? I'm already big on practicing MC-ing, and trying to learn the FD dash. Will the combos generally be easier (less character specific) in ACR?
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I wonder if the 6k cr cancel in ACR is harder than 6HS CR in AC
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Okay guys, I'm kind of consistent now with 6p 6hs CR. I have a new sticking point with the standard bouncy BnB combos. My DBC enders usually don't reach the opponent. Or I set up a ball for the 5S -> DBC/DHM ender, and they are too high and don't get hit by 5S. Should I try to always start the combos as low as possible? (For example after a TK Forcebreak launcher I can choose when I start the combo) Should I try to dash between every repeat of 6P6HS/6HS or other ender? One more thing: when can I extend the bouncy combos after a DBC ender without spending tension? I see videos where the Venoms can do 2S and hit after a DBC ender (maybe that was a +R video and thus invalid?)
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[Jan 18, 2013] Rokrew Arena P4A/GGAC - Dunellen, NJ
freelander replied to Rokunaya's topic in Archive
I'm just wondering about this rule: "If on AC+ and you play Zappa and/or Robo-Ky, you may request an AC station." Why is that? -
I'm just watching vods and damn. This was awesome. Nice commentary, awesome players (I'm inspired by blacksnake ), a lot of different games..
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Damn, today I broke through the 6P 6HS CR barrier. I got around 15% consistency, but I kinda feel/know the cancel point of 6HS's animation now. This took ~ 1 month of occasional 20-30 minute long practice sessions. Btw I bought my xbox and arcade stick in November and I'm still in the keyboard-->arcade stick transitioning phase. I find the 2S xx DC cancel kind of hard. 2S just has a really short hitstop.
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http://www.youtube.com/watch?v=es1jz8F6g4E 2:05 shoryu wars
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and this year's Dustloop Christmas Science Fair Project winner is: Teyah