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YukiBlue

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Everything posted by YukiBlue

  1. > Not Punishing everything with Valiant Charger 5C FC is looking like it has some mad hitstun. So I wouldn't mind seeing stuff off that. Especially with a weakpoint.
  2. > Not blocking fast overheads
  3. CS2 da besssssss balance ever.
  4. CP will heavily involve Bang. I have no doubts about that. But what interests me the most is how they're going to integrate Azrael into the story. He's ridiculously strong and he's searching for someone to go all out against. Only Hakumen really comes to mind (If Hakumen actually manages to get to 100% Strength) maybe Terumi?
  5. If anything I prefer the new Distortion to FRKZ. Much less risk for a solid reward. Felt like I couldn't use FRKZ against anyone with a burst.
  6. CS2 was the best. Loved that version so much. Looking back on CT it was like...Wow...The balancing :')
  7. Well. Im not going to cry my way to CP discussion and baw about how my character got nerfs. Ill just get on with it. But this aint the place to talk about it. PM Me if you want
  8. I don't even have a real answer to give you, Sol. To me they just look like they were added in "Just because". Other than that I genuinely have nothing else to back it up aside from my own opinion.
  9. Okay. So this combo looks gorgeous. [uW] 5B > 2C > 6D > 6A > 66 > 5A > TCL > BHS = 4.1K ;_; I can't wait to see the TCL hitbox. It's looking crazy how high you can lift them and still land all 3 Rekkas. 5A Pickups into TCL sound deadly, too.
  10. Only just saw Zeth's post. That more or less sums up the entire thing. And Yeah, now that Dora is on the scene. We prepared.
  11. OD's seem like a rushed mechanic that weren't tested enough. js.
  12. I don't see why people are saying Bang looks bad. I think he looks really solid this time round. Whilst it's nothing personal, I think the fact people are "Resolving" to Drop Bang already is silly as all hell. We have a hurdle to overcome, Sure. But we can do it, This board isn't the Litchi forum, We can play with Nerfs. But overtime I can see those "Nerfs" becoming """"""Buffs""""""" And ultimately restoring our faith in the character. I mean. Who else can deliver manly justice? His biggest nerf was FRKZ. But I can live with that. Bang still churns out solid damage, solid mixup and now his IAD combos just make me go
  13. Someone YT that previous Nico video?
  14. You're so defensive it's embarrasing.
  15. Someone hurry up and make Zeth Azrael mod. We need some Representation. Someone to spread the words of the Gomi Kuzu around DL. Also. Hornet Bunker. Is this move getting no love at all? Also. I "Revised" The Pro's / Con's section. Add it if you want. Just got bored. Pros/Strengths: Large amount of health. Does solid damage on average. Very good damage upon hitting a weakpoint. Has a great back dash. Has a decent DP (214B - Growler Field), that can also absorb projectiles and gains one of his own in return (up to 3). Valiant Charger combos give incredible corner carry and good damage. Cons/Weaknesses: Has combos that involve links, if execution is a problem for you. Big damage combos require you to have weakpoints already applied in most cases. His playstyle naturally brings a few potential bad matchups (Tao, Hazama, Tager etc). Teleport-type movement could take some getting used to when you're just starting out.
  16. Watching some Mu v Bang and I caught this combo. Not sure if it's been posted. j.C AtA (CH) > 5C > 6C > Ikutachi > xD > 44IAD > j.C > j.2C > 66-3C IAD > Laser Hit > j.C > j.2C = 3.2K / 1 Stein / 23 Heat Moo still churning out beastly numbers from CH tags.
  17. Depends on the situation. I think *Theory Fighter* That the Amane matchup is going to be the most momentum based matchup in the game (Or at least right up there) So you either die in 2 combos. Or we resort to using Growler against Lvl 3 Drills. Something that really sounds bad.
  18. B+C > 214B > Delay 214D > Inferno Divider.
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