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YukiBlue

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Everything posted by YukiBlue

  1. CS2 Bullshit List: Noel > Makoto > Jin > Hazama > Platinum Noel was just so retarded. Makoto was Makoto. Jin was just too safe on everything. Hazama was sweet chin music and Platinum just made me angry. Other than those minor hiccups. CS2 > Extend imo
  2. WHY IS THE UK FORUM ONLY ACTIVE AFTER FUCKING MIDNIGHT ITS ALSO MY BIRTHDAY IM SKYPING MY GIRLFRIEND AND ON DUSTLOOP AT 1AM. GET HYPE Also send me that BnB...
  3. EXTEND THE RANGE ON 5B
  4. Ragna 9K Combo: 5A > DERP: 9.3K / 100HG THIS CHARACTER NEEDS BUFFING AGAIN.
  5. It seems like you're trying to justify what doesn't need to be justified. We all know Ragna is a pick up and play monster with retarded everything. She he has infinites and 9K combos meterless from 5A standing. Not to mention his 5B is only a .5 frame startup with 60 active frames that all do 2K points of chip. No seriously though. Ragna didn't need any buffs at all. Tweak him and give him the 6B hard knockdown, I can't see why they buffed him and railroaded Tsubaki. I'm not even salty here but I'm getting angry just typing. Ragna is a *Don't read this word if you are easily offended.
  6. I'm a better player for it. I had to learn BB from the ground up. I'll pick her back up when I completely forget her haha. I just want to relearn.
  7. I play/ed Valkenhayn (Actual GT is Valkenhayn...) a fair few hundred times (Admittedly mostly in CS2 and only a few in EX) And I could argue all day here. I just do not find Valkenhayn all that scary. Maybe it's because I use D nails as a crutch, or maybe Bang is good against Valk I don't know. I think we're both hyping up these characters to be god-tier when in fact neither of them really are. I think there are too many factors to take into consideration with this. We both have different views and it would take too long for me to explain. I think they are as strong as eachother, but I'm just saying I would not say Valk is better at all. Maybe I just disrespect Valks mixups too much, It's prone as hell to churning Ashura / Any DP. and such. BAH. I want to say so much but im already multi-tasking this early.
  8. I had to sig that. Had me giggling in my chair for a few minutes. Not that I use chairs, Though.
  9. TBH I honestly do not think Valk is all that. Sure wolf mixup is pretty retarded but staying mobile and off the ground during his transorm is pretty key. His midscreen damage is average at the very best and they all pretty much revolve around corner carry anyway. Now the basic walk corner combo does 5K damage from 5B and it builds its own meter from the 2A relaunch. But in order to get hit by Valks 5B you need to be pressing buttons, Valk is a lot less scary when you just block human mixups (Instant overhead costs 50 heat but you can usually see it coming from any JC'able moves in a blockstring.) He has nothing that is truly scary. Ragna is just a big ball of hate with a constant damage output. His 5B and 5C are just scary. Valk is scary yeah, but if he was so good im sure we would see more of him.
  10. The Hazama matchup really doesn't feel that bad now. I only really struggle with Tao. The gap between Ragna and Bang is fairly large IMO. Whilst Bang has tools, Ragna can get incredible damage off of pretty much anything, anywhere on the screen. Couple that with having arguably one of (If not the) best neutral pokes in the game (I dont even need to tell you what it is) and I think that alone separates them. He has great defence, amazing offense and a few tools. Then again. I think Bang can also get retarded damage, It's just a lot harder, such as the difference between midscreen and corner ect. Unless you can do FRKZ. Then Bang just transcends existence.
  11. Bang is good, but he just gets overshadowed by Ragna all day haha
  12. True. However I just find it hard to apply and sort of ambiguous or risky mixup. And I pretty much have to go autopilot or I get like 3.5K or whatever to some mashed out Yukikaze. Without any risks you get pretty mediocre rewards, and getting into range to apply this mixup is easier said than done. I usually use C bumpers to confuse him or bait it but it's all just a ballache. Command grab is still an amazing tool here, though. Shame about the nerf to it.
  13. This matchup is balls. His j.B and 3C pretty much always kick my ass. I usually just deny him to jump in and Dash under and shitty approaches. If I don't have time I'll either block or go for a risky 2D or 5B if he has his barrier down and I think I'll get lucky. But about 50% of the time I just block his shit all day. Anyone have answers to constant drive-spam? It's pretty frustrating.
  14. Never ever ever throw George or a lobelia out during neutral. The results are horrendous if µ is on the ball haha.
  15. Just watched the "Uncut" version of Ichi the Killer, with all the added and extended scenes and such. It started off pretty grim at the start, but really... You know where you see something so disgusting and disturbing you kind of laugh to yourself in hopes it will go away? I did that for pretty much all of the film. Especially on the "Suspension" scene. Blergh. Anyway. Morning everyone.
  16. Valkyria chronicles is the shit man. Im really enjoying this! Lets gooooo-
  17. When im online FRKZ is a brilliant trolling tool. You don't even need to combo. Repeating j.C > 2DASH xN is the funniest shit Bang can do. People genuinely forget what an overhead is and freeze in place.
  18. Daifunka has it's uses. I think it does good damage, fills a combo very well and it's invulnerability frames do screw up a lot of shit for the enemy. Such as punishing shitty Jin 623D attempts and other nonsense. However, I prefer having decent corner Oki than Daifunka for added damage unless it would kill them. Plus that 50 heat would be used for a number of things. I like guaranteed damage with my meter, Either that or a "Get of of jail" card. Thus I can't really justify FRKZ unless I get a straight shot of raw Blazblue testosterone.
  19. I like you already. All shall be downloaded.
  20. Downloading Valkryia Chronicles 2 now for the PSP. Give me more JRPGS and shit, Stuff like Monster Hunter.
  21. I'd really hate to fight you C0R.
  22. I thought it was 23 but WELP. I read that and was like 18? Cant be right. But I didn't want to be chewy or anything.
  23. Feels longer than 18 frames. Plus is pretty telegraphed.
  24. It's entirely situational. I'd personally prefer to keep Ashura. But if I need an extra dosage of manliness and a comeback factor. I'll gladly go for it.
  25. Always block low on his ground approach. His overhead is slow as shit and you can 2C him right out of it. From the air he is a bit scarier for the fact he can cross up with little to no effort. Putting you right in his strong mixup game. With 50 Heat he can do 6B (Overhead) > RC > 5A Crouching into 5D ect. But not many Bang players will open with this move anyway. Also, any bang worth his salt will shadow step naked lobelias for free. Especially with 6D which with the correct teleport puts him right in your face (Or behind your back!). You can counter it kinda easily, but it's incredibly fast so you would need to commit to a 2C or whatever. Also, His command grab is a lot less scary in extend. RC'ing that shit gets like 4K at best in the corner. Just stay mobile and pin him down, His defence is balls. Especially his AA's
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