Djudjo
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Everything posted by Djudjo
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There's no missing it, lol. Erm... are you using Ippatsu before Tanki Hatsu?
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Combo Rate 70? I thought is was 75... and does she really has 120 bonus prorate in 6D?
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Ooops, double post
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Wow, great matches, great Litchi
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Are the prorate values previously posted correct?
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j.AACB works ok as an anti-air in CS2. I tested it too, you just cant loop it Thanks for the gatlings explanation!
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It doesn't make sense to me... j.B > j.A j.A > j.C j.C > j.B Are all different gatlings and I only used one of the possible gatlings for j.B > j.C/ j.C > j.B I'm confused
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I was trying some new stuff out, specifically a replacement for the j.BCB loop. All I want to know is if j.BACB works the same way it does in CS2, as you can loop it twice off a j.B, like: j.BACB x2 > 6C(1) > kote > aerial... for around 2.5k. And also if "Itsuu A > 6kote > haku > hatsu > riichi > ippatsu > tanki hatsu > dash j.BACB > 6C (1) > kote > aerial.... " works
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Does she still change sides with the opponent after a near corner 4D? =/ And if she still does, delaying 4D (wait for the opponent to be nearer to the ground) after a 2C[m] would still make her change sides?
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Could you please check the damage for those combos I transcribed? Not that i'm doubting what you said, I'm just curious.
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5B > 2C > 6D > Haku > Hatsu > Riichi > Ippatsu > Hatsu > Haku > Chun, inconsistent?? It's pretty easy. In CS2, ground Hatsu > Riichi > Ippatsu > Haku > follow-up Hatsu > Riichi > j.2B > air Hatsu > follow-up Haku > Chun, does more damage than her usual BnB. How come it does less damage now?
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But, if you do Hatsu (not TK'd) > Haku > Chun > Haku > Hatsu > Riichi > Ipaptsu > Tanki Hatsu.... you're using 3 different Hatsu, the first is the ground one, then the follow-up one, then the Tanki one, and you still got the air one to be done. So no need to be TK'd, right? I dont have the game with me, but.... Wouldn't it be better if you do ... 2C > 6D > Haku > Hatsu > Riichi > Ippatsu > Hatsu > Haku > Chun? Or even, ground Hatsu > Riichi > Ippatsu > Haku > follow-up Hatsu > Riichi > j.2B > air Hatsu > follow-up Haku > Chun? I'm dying to test the game, so i'll be asking plenty of stuff here
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From what i've seen in jbbs, she now can do the following combo: 5B>2C>6D>發>立直>一発>派生發>低空發>白>中>2D>6A>6B(フェイント)+戻り棒ヒット>一通C>6C(1)>後小手>JB>JB>JC>JD>最遅降りJC>戻り棒ヒット>(微ダ)6A〆 dmg3844 52%回収 5B > 2C > 6D > Hatsu > Riichi > Ippatsu > Tanki Hatsu > TK Hatsu > Haku > Chun > 2D > 6A > 6B(feint) > mantebo hit > Itsuu C > 6C(1)> 4kote > j.B > j.B > j.C > j.D > j.C > 6A for oki 3844 dmg and 52 heat. The combo part 6A > 6B (feint) > Itsuu C looks pretty cool D: Not sure if i translated correctly, though.
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That'd be incorrect. According to what's written there, the person who tested Litchi said he could not combo after a j.D with 6C, he tried, but he couldn't connect it. I hope it's possible though, and that he is just a scrub who's not doing it right :x Btw, for the ppl having problems doing Chun > dash 5B > j.BCB.. blablabla.., just do Chun > dash > 2A > 5B > 6C(1), of course it does less damage, but better safe than sorry.
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I still have to translate Jin's and Noel's changes but they're pretty big so i'll just rest a bit x_x
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[Platinum] "{6A, Foreign Melody} still works" "Dano mínimo do Cure Dot Typhoon alterado para 950" "Minimun damage of Cure Dot Typhoon got nerfed to 950" "2C tem SMP" "2C has SMP" "Dano reduzido no geral" "Overall damage reduced" "Double Fallen Melody combos ficaram difíceis/impraticáveis porque o 6A aumentou o prorate, e talvez o untechable time foi diminuído?" "Double Fallen Melody combos, got harder/impossible because 6A's prorate got worse, and maybe has less untechable time" "{631246C RC, Dream Sally, 22C, 22C} still works" "3C CH parece ser untechable, se for é possível seguir com 5C" "3C CH looks like it's untechable, if it is, its possible to follow with 5C" "Air Persia ganhou FC, mas é difícil seguir combo com ele" "Air Persia is now FC-able, but it's hard to follow combos with it" "vs. Tsubaki, consegui acertar {Cat CH, dash 5C} em combo" "vs. Tsubaki, someone comboed {Cat CH, dash 5C}" "Deu para fazer um 632146C após um combo com 2 Mami Circular" "632146C was able after a combo using 2 Mami Circular" "5A mais lento" "5A is slower" "{5B CH (oponente no ar), 5B} comba" "{5B aerial CH, 5B} works" "Hitbox do 2C parece maior, mas como ganhou SMP..." "2C hitbox got bigger, but as it now has SMP..." "{Cat CH, 5C, 236B, 5C, 214D, 6C, 22C, 5C, 6A, 236B} - 2.996 Damage" "{Air Frying Pan, airdash j.C, 22C, 5C, 236B, 6C, j.236C, j.C, 22C, 5C, 6A, 236B} worked vs. Carl" "Deu para fazer o Hammer loop com o Hammer power-up" "Hammer loop worked with the Hammer power-up" "Dá para jogar as Bombs com 4D, 5D e 6D" "One can toss bombs using 4D, 5D and 6D" "Missile e Bomb CH tem mais untechable time" "Missile and Bomb CH have more untechable time" "Power-up Cat e Bat tem prorate melhor agora" "Power up Cat and Bat have better prorate now" "6C não possui mais SMP" (looks nice) "6C lost SMP" "j.C parece ter hitbox maior" "j.C has a bigger hitbox" "{Bat CH, Mami Circular} worked vs. Jin
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[Tsubaki] "Charges podem ser cancelados" (UFA) "Charges can be cancelled" (phew...) "5D Charge está mais lento, como esperado" "5D Charge is slower, as expected" "Depois do {623C, j.214A whiff}, não dá para acertar um 2C. Só é possível seguir pro aerial, mas o timing é restrito" "Afters {623C, j.214A whiff}, 2C wont connect, its only follow-able to an aerial, but the timing is restrict" "{214D, 2CC, IAD j.CC, 5B, 2CC, 3 hits}" ficou mais difícil de fazer" "{214D, 2CC, IAD j.CC, 5B, 2CC, 3 hits} harder to do" "O combo de 214D acima deu 2.852 Damage" "The 214D combo above did 2.852dmg" "Não vi diferença nenhuma no j.236D, alguém notou?" "Didnt notice any difference in j.236D, anyone noticed?" "{5BB, 5CC, 3 hits (B)} works" "{Throw, 236C, 214D, 2CC} - beat azul no segundo C" "{Throw, 236C, 214D, 2CC} - blue beat in the second C" "{5BB, 5CC, 623C, j.236D, j.214C whiff, 2B, 2CC, 3 hits (B)} - 2.686 Damage" "22D CH causa wall bounce" "22D CH wall bounces" "{3C CH, 5CC} funciona, segue para IAD combos" "{3C CH, 5CC} works, follow-able to IAD combos" "Untechable time do j.C parece maior, mas o 2C parece ter SMP maior" "j.C's untechable time lasts longer, but 2C has worse SMP" "Com um 22D Starter no canto, seguindo para o IAD combo, não deu para chegar em 4k dmg" (dependendo do Install era possível chegar a 5k no CS2) "With a 22D starter near the corner, following to and IAD combo, she couldn't even reach 4k" (depending on how much install it was able to reach 5k in CS2) "{22D, 6C} still works" "{22D, 236D} still works midscreen" "Dash ficou mais lento?" "Dash become slower?" "{2A, 2A, 5BB, 2BB, 5CC, 22C, 6C} works" "{5BB, 5CC, 22C, 6CC} works" "{5BB, 2C, 214D, 2CC, IAD j.CC, 5B, 2CC} works" "{5BB, 5CC, 623C, j.236D, j.214C whiff, 6C} works" "{5BB, 5CC, 236D, 5BB, 2BB, 5CC, 22C} works" "5BB está claramente mais lento" "5BB is -> CLEARLY <- slower" "5C está mais rápido" "5C is faster" "Charge Cancel foi melhorado" (hein?) "Charge Cancel was buffed" (huh?) "236236C teve dano mínimo reduzido para 650" (era 840) "236236C had its minimun damage decreased to 650" (used to be 840) "6C perdeu FC" "6C lost its FC properties" "Os 22X tem mais recovery e maior prorate inicial" "Her 22X have more recovery and higher initial prorate" "Todos os golpes com D ganharam maior prorate" "All her D moves got bigger prorate" note: by bigger, i think he means worse "3C FC comba sem barra" "3C FC combos meterlessly" "{623C, j.214A whiff, dash 623C, j.236A whiff, j.214D} works" "{623B, j.214A whiff, 5C} works" "hitbox do 5B parece melhor" "5B's hitbox seems bigger/better" "j.D enche mais Install? Encheu 2.8 a partir de um double jump" "j.D filling more gauge? Filled 2.8 from a double jump" "Spamando 5D/2D, é preciso 10 charges para encher 1.0 Install" "Spamming 5D/2D, it's necessary 10 charges to fill 1.0 Install" "2D enche bem devagar até completar 1.1 Install. A partir daí fica mais rápido até encher 3 Install" "2D fills very slowly until it reaches 1.1 Install. Then, if gets faster until reaching 3" "Corner, {623C, j.214A whiff, 623C, j.236A whiff, j.214D} didn't work" "{double jump, j.236D, airdash} looks like it works" "Como o 5C ficou mais rápido, vale até mais a pena usar ele ao invés do 5B depois de um IAD j.CC" "As 5C got faster, it's more worthy using it than 5B after IAD j.C~C" "5C está com maior hitbox. Dá para acertar ele depois de um 22C no corner sem dash" "5C hitbox got bigger. One can land it after a 22C in the corner, without dashing" "{22C, 6C} does not work anymore" "O 6C em si parece ativar mais lento" "6C, feels like it has slower start-up" "{Throw, 236D} é necessário um dash 236D para seguir combo mais fácil" "{Throw, 236D} a dash is necessary, so 236D connects better" "5C parece levantar mais o oponente" "Raises more the opponent" "236D parece ter hitbox menor embaixo" "236D feels like it has a smaller hitbox in the lower part" "{236D, 214D, 2CC, IAD j.CC, 5C, 2CC, 3 hits} - 2.885 damage" "{5BB, 5CC, 623C, j.214A whiff, hj.C, j.214D, 236D, 5C, 2CC, 3 hits" 3.103 Damage" "{22D, 5D, 6CC, 623C, j.236A whiff, j.214D, 5C, 2C, 214D, 5C, 2CC, 3 hits ©} 4k damage" "6CC levanta menos o oponente agora" "6CC raises less the opponent" "{22D, 5D, 6CC, 214D, 5C~whiff~C, 623C, j.236A whiff, j.214D, 5C, 2CC, 3 hits ©} works"
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[Tager] "No corner, {2B, 5B, 5C, 6A, 3C, 236A~236B, 5C, 2D} causa ~2.2k dmg" "Near corner {2B, 5B, 5C, 6A, 3C, 236A~236B, 5C, 2D} does ~2.2k dmg" "{3C, 236236B} funciona mesmo sem magnetismo" "{3C, 236236B} works without magnetism" "A primeira impressão é que o magnetismo puxa mais...? Parece mais fácil pegar o Valk fugindo durante a Wolf-form" (não especifica se é o Wolf no ar ou no chão) "The first impression one has is that the magnetism is pulling harder (?) It feels easy to pull a Wolf-form Valkenhayn that is trying to escape" (does not specify if its on ground or in the air) "{6BC, 236B, 5C, 6A, 623C, j.2C, 22D} - 3.271 Damage, 40 Heat" "{2B, 2C, 623C, 623C whiff, 6C, j.2C, 22D} - 2.772 Damage, 34~35 Heat" "{360B, 3C, 22D} - 3.849 Damage, 24 Heat" "Dano do 6BC é 1.900" "6BC's Damage is 1.900" "{360B, 3C, 236236B} - 4.400 Damage" "{360B, 3C, 623C} é possível se o oponente estiver magnetizado" "{360B, 3C, 623C} possible against magnetized opponent" "5A não cancela nele mesmo" "5A is not self cancelable" "{5A, 5B, 5C} comba" "{5A, 5B, 5C} combos" "5B não possui JC" "5B does not have JC" "6B força o oponente agachado" "6B forces crouching" "5D puxa mais o oponente magnetizado" "5D pulls the opponent harder when magnetized" "4D aumentou hitbox?" "4D has a larger hitbox?" "2D puxa o oponente meio diferente agora" (whatever isso signifique - uns posts a frente diz que puxa mais forte, causando efeitos diferentes) "2D pulls the opponent differently" (whatever it means... - some posts tell that it pulls harder, making some strange effects" "Mudaram o SMP do Atomic Collider?" "Atomic Collider's SMP changed?" "{5A, 5B, 3C, 623C, 623C whiff, 6C, j.2C, 22D} - ~2.000dmg" "Esse mesmo combo acima começado com 5C causou 4.000dmg" "The same combo from above when started with a 5C did 4k" "{236B, 5C} comba com o oponente no ar. O 236B parece estar com prorate melhor?" "{236B, 5C} combos againts an airbone opponent. It seems 236B has a better prorate (?)" "Um 236B carregado dá F.Adv. pro Tager" (já não dava? ou seria mais F.Adv. que antes?)" "A charged 236B puts Tager in F.Adv." (wasnt it like this before?) "O wall bounce do Spark Bold diminuiu bastante. O 2C/5C só comba perto do corner, mas o Collider sempre comba. Em CH parece normal." "Spark Bolt's wall bounce got significantly nerfed. 2C/5C only combos near the corner, but Collider will always combo. In CH, it looks normal." "{4BC, 5C, 6A, 623C, j.2C, 22D} - 2.846 Damage, 34 Heat" "{4BC, 5C, 6A, 623C, 623C whiff, 6C, j.2C, 22D} - 3.009 Damage, ~40 Heat" "Talvez seja possível fazer {623C whiff, j.2C, 3C, 22D} no combo acima, mas esse combo depende do prorate" "Maybe its possible to do {623C whiff, j.2C, 3C, 22D} in the combo above, but this combo depends on the prorate" "Usar 2 Colliders no mesmo combo é praticamente garantia do oponente não levar knockdown..." "Using 2 Colliders during the same combos, guarantees that you won't score a knockdown" "Voltic Charge -> GETB funciona normalmente" "Voltic Charge -> GETB works normally" "{5A, 5B, 5C, 6A, 3C, 623C, 623C whiff, 6C, j.2C, 3C, 22D} - ~2.3k damage" "Untechable time do Atomic Collider aumentou" "Untechable time from a Atomic Collider increased" "{5A, 5B, 5C, 6A, 3C, 623C whiff, j.2C, 2B, 2C, 623C, j.C whiff, j.2C, 22D} - 2.425 Damage. A parte {3C, 623C whiff, j.2C} funciona depois de um 360B também" "{5A, 5B, 5C, 6A, 3C, 623C whiff, j.2C, 2B, 2C, 623C, j.C whiff, j.2C, 22D} - 2.425 Damage. The combo part {3C, 623C whiff, j.2C} also works after a 360B." [bang] "Ground Throw não possui Special Cancel, mas pode ser cancelado em air dash" "Ground Throw is not Special Cancellable, but can be cancelled into air dash" "{2D, j.D} combou na Litchi" "{2D, j.D} worked against Litchi" "{6C, JC j.D} works" "{623C RC, 6D, j.236C} não combou o Nail" "{623C RC, 6D, j.236C} the Nail's didnt combo" "{5A, 5B, 6C, j.D, 2B, 5D, 6C, j.4C, j.C} works" "{2A, 2A, 5B, 2B, 6C, j.D, 2B, 6C, j.4C, j.C} works too" "{j.D, 2A, 5B, j.A, j.B, j.4C, JC j.4C, j.C} - ~1.800 damage" "{623C RC, 5C, 6D, 623B, 5B, 6C, j.4C, j.623B, 5A, 5B, JC j.A, j.B, j.4C, JC j.4C, j.C} - ~4.000 damage" "{2D, JC j.D, j.236C, j.D, j.236C, 5D} - 4 seals combo" "{5A, 5B, 2B, 6C, j.D, j.236C, j.D, j.236C, 5D} - 3 seals" "{Throw, airdash j.4C, j.236C, j.D, 5C, 6D} - 2 seals" "Esses combos de selos foram testados vs. Litchi, não tenho certeza se {2D, j.D} e {6C, j.D} funciona em outros" "These seals combos were tested vs. Litchi, not sure if {2D, j.D} and {6C, j.D} will work vs. everybody"
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Thanks, really. =) Now, i'll start the corrections and translations. First: It's Hitconfirm.com.br, not .net [Litchi] "5C cancel ainda é útil, ainda bem" (não sei qual cancel ele se refere) "5C Cancel is still useful, good" (not sure what cancel he is refering to) "Lançar o bastão parece mais 'pesado'" (no sentido de possuir maior recovery depois de apertar D) "Launching the staff feels heavier" (he means that it has more recovery after pressing D) "Sobre o novo j.D, é possível fazer coisas como {2C/6C, HJC j.B, j.D, airdash} agora" (com Mantenbo?) "About the new j.D, it's possivel to do things like {2C/6C, HJC j.B, j.D, airdash} now" (With Mantebo?) "O 6BC comba com [m]6D" "6BC combos with [m]6D" "No corner, {5B, 2C, 4D} troca de lado com o oponente (provavelmente em combo), não sei direito como continuar... talvez Haku trocando de lado?" "In the corner {5B, 2C, 4D} changes sides with the opponent (probably during a combo), not sure how to continue it... maybe a cross down haku?" "Até agora não consegui fazer {j.C, j.D, 6C} em combo" "Until now, I couldn't make {j.C, j.D, 6C} combo" "Daisharin está igual nos loketests" "Daisharin is still the same as the Loketests" "6C não remove GP, mas 6D sim" "6C does not remove GP, but 6D does" "Four Winds está forte! Ainda há esperança?" "Shishin is strong! Is there still hope?" "Concordo que o Four Winds ficou forte, mas será que dá para colocar em combos?" "I agree Shishin is now strong, but... will it be able to combo to?" -Taken from BBS- [Lambda-11] "vs. Relius, {3C, 236B} seguiu combo com 5A/5B/6B, deu ~3.7k dmg com o aerial. Próximo ao corner, deu para fazer {2DD, 6C, 236C, 236D, 214D, 5C, 4B, aerial}" "VS. Relius, {3C, 236B} could be followed by 5A/5B/6B, ~3.7k with aerial ender Near the corner, {2DD, 6C, 236C, 236D, 214D, 5C, 4B, aerial} was possible. "{2DD, 4B} comba" "{2DD, 4B} combos" "O combo part {5DD, 236C, 5DD, 236C} (com o oponente no ar) ainda funciona, mas o dano é menor" "The combo part {5DD, 236C, 5DD, 236C} (with an airbone opponent) still works, but does less damage" "O combo de 7k a partir de um 3C parece não funcionar mais. O oponente pode recuperar depois do 4B (ou pelo menos, o cara afirma que com ele sempre deu blue beat ali)" "The 7k combo starting with a 3C seems not to work anymore. The opponent can recover after 4B (the guy who posted it, afirms that it'd always become a blue beat combo)" "{214D, 2DD, 4B, 2DD, 214A, j.214D, 6A, 6C, 236C} funciona" (provavelmente midscreen) "{214D, 2DD, 4B, 2DD, 214A, j.214D, 6A, 6C, 236C} works" (probably midscreen) "Dano geral dela foi diminuído" "Overall damage reduced" [Makoto] "Não comba depois do Mars Chopper" "Can't combo from Mars Chopper" "2A só pode ser feito até 3x" "2A can only be done up to three times" "{5CC, 5D, 5B, 6A, 2D, j.D, 214A~A, 5CC, 236236D~D~D} deu 4.526 Damage" "{5CC, 5D, 5B, 6A, 2D, j.D, 214A~A, 5CC, 236236D~D~D} 4.526 Damage" "Stargazer não segue combo? Em FC deu para continuar em combo" "Stargazer doesn't follow combos? In FC it was possible though." "A invencibilidade do Particle Flare sumiu, parece" "Particle Flare's invicibility vanished, it seems" "Lunatic Upper seguiu combo com 5D no Haku-Men" "5D was combo'ed from a Lunatic upper against Haku-Men" "{5B, 5CC, 5D, 5B, 6A, 2D, j.D, 236A~D, 5B, aerial} comba" "{5B, 5CC, 5D, 5B, 6A, 2D, j.D, 236A~D, 5B, aerial} comboes" "Acertei um {Lunatic Upper -> Stargazer} no meio do backdash do Jin, talvez o hitbox em cima do Stargazer aumentou?" "Landed a {Lunatic Upper -> Stargazer} during Jin's backdash, maybe stargazer's hitbox got bigger?" "Dano mínimo do Particle Flare é 200/200/840" (era 200/200/1.120) "Particle Flare's minimum damage is now 200/200/840" (used to be 200/200/1.120) "Com a Barrier empurrando mais, é difícil se manter na pressão. Provavelmente vai ser preciso usar o Asteroid Vision para reaproximar" "With the Barrier Block pushing back harder, it's difficult to keep pressuring. Probably Asteroid Vision will be required to get near again" "Não consegui seguir combo após o Air Throw. 6BC possui Special Cancel" "Couldn't combo from Air Throw. 6BC has Special Cancel" "2D foi recuperável no ar mesmo em FC" "2D is air techable, even in FC" "Levar Throw durante o Parrying é considerado Throw Counter" (não era antes? O_o) "Being grabbed during the Parry is considered Throw Counter" (wasn't it like this before? O_o)" "{5B, 5CC, 5D, Lunatic Upper, Stargazer, 5B, 6A, 2D, j.D, 2C, 236A~D, aerial/Particle} deu ~4k (aerial) a ~5k (Particle Flare)" "{5B, 5CC, 5D, Lunatic Upper, Stargazer, 5B, 6A, 2D, j.D, 2C, 236A~D, aerial/Particle} from ~4k (aerial ender) to ~5k (Particle Flare)" [Taokaka] "Confirmado, {5B/2B, 6A} não pega mesmo, só agachado" "Confirmed, {5B/2B, 6A} does not combo normally, only against crouched opponent" "A partir de um 6B FC deu para fazer o loop antigo 3x" (loop = j.8D~A) "From a FC 6B the j.8D~A loop was doable 3x" "Acertando um j.C no oponente em pé, é possível seguir para o aerial! Mas não é possível usar o 214D ou um dash como antes. O 6C comba a partir de um j.2D~B, 6A (1) ou j.C. A partir de um j.D CH é possível combar como no CS2, mas por causa do wall bounce, a altura parece mudar Combo de AB2, 4.500dmg a partir de um 2A: {2A, 5B, 5C, 2C, AB2, 5B, 6C, Cat2...}" "Landing a j.C on a standing opponent, its possible to follow to aerials! But it's not possible to use the 214D or a dash like before. 6C combos from a j.2D~B, 6A(1) or j.C. From a j.D CH it's possible to combo like in CS2, but because of the wall bounce, the height seems to have changed Combo using Almost Becoming 2, 4.500dmg from a 2A: {2A, 5B, 5C, 2C, AB2, 5B, 6C, Cat2...}" "O CA está whiffando contra o 5A do Hazama... o CA foi nerfado?" "CA is whiffing against Hazama's 5A, was her CA nerfed?" "{3C, 22C} funciona, será que dá para fazer 214C depois?" "{3C, 22C} works, I wonder if 214C is possible afterwards"
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Ermm, I mean THIS topic, that's why I posted HERE, not at yours. And just for the record, there's a lot of wrong information here =x
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Shouldn't you be crediting Nikki, or Hitconfirm for the informations? Anyway, after you credit him, i'll think about translating those informations correctly
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Daisharin's last hit is not emergency techable, so we'll have plenty of time to think about an oki route, I suppose...
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I really cant picture it, after a Haku, Chun now makes the opponent spin? This "spin" is like Litchi 6Throw or like Hazama's Zaneiga?
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So her stafless BnB by now is (2/5A)5b-6B-5C-2C-3C-Haku-Hatsu-Chun? Is it still possible to combo after Chun near corner? It wall bounds, right? "4D - near corner, able to follow up with 5B. Combo damage is about 3500. J2B combos are possible. Outside of it not sliding, it's more or less the same." What did you mean by "J2B"? the falling j.B after a Hatsu?
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I'm having a hard time trying to combo with Rachel's j2c lvl2, after the throw combo. Any tips?